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[Event "casual variant:racingKings game"] [Site "https://lichess.org/RkRYApbG"] [Date "2025.07.11"] [Round "-"] [White "Banana_car"] [Black "Ducky_blobs"] [Result "1-0"] [GameId "RkRYApbG"] [UTCDate "2025.07.11"] [UTCTime "16:12:59"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Racing Kings"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf4?? { (0.15 → -1.59) Blunder. Kg3 was best. } { [%eval -1.59] } (1. Kg3 Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5) 1... Rb8?? { (-1.59 → 2.48) Blunder. Be4 was best. } { [%eval 2.48] } (1... Be4 2. Bd4 Kb3 3. Kg3 Kb4 4. Kh4 Ka5 5. Rg6 Rb7 6. Bxa1) 2. Nd5?? { (2.48 → -4.61) Blunder. Nxc2 was best. } { [%eval -4.61] } (2. Nxc2 Kb3 3. Bd3 Nxf2 4. Rxf2 Nc4 5. Kg3 Ne5 6. Re2 Nxd3) 2... Ka3?? { (-4.61 → -1.79) Blunder. Be4 was best. } { [%eval -1.79] } (2... Be4 3. Bg3 Bxd5 4. Be5 Ka3 5. Bxa1 Kb4 6. Bd4 Nb3 7. Ba7) 3. Ne7?? { (-1.79 → -4.45) Blunder. Ba7 was best. } { [%eval -4.45] } (3. Ba7 R8b7) 3... Ka4?? { (-4.45 → -1.04) Blunder. Kb4 was best. } { [%eval -1.04] } (3... Kb4 4. Bg3 Rb7 5. Be5 Qa4 6. Rg7 Be4 7. Bg2 Kc5 8. Bxe4 Nxe4 9. R1g6) 4. Be3?? { (-1.04 → -4.87) Blunder. Nxc2 was best. } { [%eval -4.87] } (4. Nxc2 Nxf2) 4... Ka5?! { (-4.87 → -3.61) Inaccuracy. Be4 was best. } { [%eval -3.61] } (4... Be4) 5. Rg4?? { (-3.61 → -7.92) Blunder. Nxc2 was best. } { [%eval -7.92] } (5. Nxc2 Nxe3 6. Rg6 Nxc2 7. Kg3 R1b7 8. Qxb7 Rxb7 9. Nc8 Rc7 10. Kf4 Ba3) 5... R1b7?! { (-7.92 → -4.70) Inaccuracy. Nxe3 was best. } { [%eval -4.7] } (5... Nxe3) 6. Nd5?! { (-4.70 → -7.24) Inaccuracy. Nxc2 was best. } { [%eval -7.24] } (6. Nxc2 Nxe3) 6... Bh7?! { (-7.24 → -4.59) Inaccuracy. Nxe3 was best. } { [%eval -4.59] } (6... Nxe3) 7. Kh3? { (-4.59 → -10.08) Mistake. Bf4 was best. } { [%eval -10.08] } (7. Bf4 Nc3) 7... Bg8? { (-10.08 → -4.66) Mistake. Nxe3 was best. } { [%eval -4.66] } (7... Nxe3) 8. Kh4? { (-4.66 → -9.67) Mistake. Rxg8 was best. } { [%eval -9.67] } (8. Rxg8 Nxe3) 8... Qg7?? { (-9.67 → -2.00) Blunder. Bxd5 was best. } { [%eval -2.0] } (8... Bxd5) 9. Rxg7 { [%eval -1.05] } 9... Rxg7? { (-1.05 → 0.42) Mistake. Bxd5 was best. } { [%eval 0.42] } (9... Bxd5) 10. Nf6?? { (0.42 → -4.05) Blunder. Rxg7 was best. } { [%eval -4.05] } (10. Rxg7 Nxe3) 10... Re7?? { (-4.05 → 0.00) Blunder. Rc7 was best. } { [%eval 0.0] } (10... Rc7) 11. Nxg8?! { (0.00 → -0.90) Inaccuracy. Rxg8 was best. } { [%eval -0.9] } (11. Rxg8 Rxg8 12. Nxg8 Rc7 13. Kg5 Nxe3 14. Qh6 Ba3 15. Nc2 Ndc4 16. Nxa3 Ne5) 11... Rxe3? { (-0.90 → 0.22) Mistake. Nxe3 was best. } { [%eval 0.22] } (11... Nxe3 12. Rg6 Re5 13. Nf3 Rc5 14. Nxd2 Rb6 15. Kg3 Nc4 16. Ne4 Rc7 17. Bxc4) 12. Nc2?? { (0.22 → -13.00) Blunder. Rg6 was best. } { [%eval -13.0] } (12. Rg6 Re5 13. Nf3 Rc5 14. Nxd2 Bxd2 15. Kg4 Rf8 16. Bg2 Nc3 17. Ne7 Rf7) 12... Re1?? { (-13.00 → -0.21) Blunder. Kb6 was best. } { [%eval -0.21] } (12... Kb6) 13. Kh5?? { (-0.21 → -12.63) Blunder. Rg6 was best. } { [%eval -12.63] } (13. Rg6 Re5 14. Kg4 Rb6 15. Qg1 Rc5 16. Bd3 Nf3 17. Qxd1 Nh4 18. Rg7 Rb8) 13... Nf3?? { (-12.63 → 0.00) Blunder. Kb6 was best. } { [%eval 0.0] } (13... Kb6 14. Rg7 Rb7 15. Ne7 Rexe7 16. Rg8 Nxf1 17. Kg4 Kc7 18. Qh8 Bb2 19. Ne3) 14. Rg3?? { (0.00 → -14.75) Blunder. Rg6 was best. } { [%eval -14.75] } (14. Rg6 Ne5 15. Re6 Nf2 16. Qg2 Rxf1 17. Qxf1 Rb6 18. Re8 Nfd3 19. Nb4 Kxb4) 14... Rxg8?? { (-14.75 → 6.00) Blunder. Kb6 was best. } { [%eval 6.0] } (14... Kb6) 15. Rxg8 { [%eval 5.57] } 15... Ne3?? { (5.57 → Mate in 4) Checkmate is now unavoidable. Re6 was best. } { [%eval #4] } (15... Re6 16. Bh3) 16. Nxe1 { [%eval #6] } 16... Nxe1 { [%eval #3] } 17. Bd3 { [%eval #4] } 17... Nxd3 { [%eval #3] } 18. Qf1 { [%eval #4] } 18... Nxf1 { [%eval #3] } 19. Rf8?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Kg6 was best. } { [%eval #-12] } (19. Kg6 Ng3 20. Kf7 Ka4 21. Kf8#) 19... Ne3?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Ne5 was best. } { [%eval #3] } (19... Ne5 20. Rf6 Be3 21. Kh4 Kb5 22. Kh3 Nd2 23. Re6 Kc5 24. Kh4 Ndc4 25. Rg6) 20. Rd8 { [%eval #4] } 20... Nf5 { [%eval #3] } 21. Rxd3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kg6 was best. } { [%eval 0.0] } (21. Kg6 Ba3 22. Kf7 Kb6 23. Kg8#) 21... Ba3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kb6 was best. } { [%eval #7] } (21... Kb6 22. Rd7 Nh4 23. Rf7 Bf4 24. Rxf4 Kc7 25. Rf8 Nf5 26. Kg6 Nd6 27. Kg7) 22. Kg6 { [%eval #6] } 22... Ka6 { [%eval #3] } 23. Kxf5?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Kf7 was best. } { [%eval #-4] } (23. Kf7 Kb7 24. Rd8 Bd6 25. Ke8#) 23... Ka7 { [%eval #-3] } 24. Kf6 { [%eval #-1] } 24... Bf8?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ka8# was best. } { [%eval 0.0] } (24... Ka8#) 25. Rd8 { [%eval 0.0] } 25... Ba3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bd6 was best. } { [%eval #2] } (25... Bd6 26. Kg7 Bb8 27. Kg8 Ka8) 26. Kf7 { [%eval #1] } 26... Bb4 { [%eval #1] } 27. Ke8# { Game ends by variant rule. } 1-0