FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/PvGv397m"]
[Date "2024.06.07"]
[White "Clea-doche84"]
[Black "MykolaSrebniuk"]
[Result "0-1"]
[GameId "PvGv397m"]
[UTCDate "2024.06.07"]
[UTCTime "12:51:36"]
[WhiteElo "1327"]
[BlackElo "1373"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+25"]
[Variant "Antichess"]
[TimeControl "10800+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.27] } 1... h5? { (0.27 → 1.48) Mistake. e6 was best. } { [%eval 1.48] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Qxh5 { [%eval 0.98] } 2... Rxh5 { [%eval 1.04] } 3. Bb5?! { (1.04 → 0.26) Inaccuracy. Ba6 was best. } { [%eval 0.26] } (3. Ba6 Nxa6 4. b4 Rxh2 5. Rxh2 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh2? { (0.26 → 1.54) Mistake. Rxb5 was best. } { [%eval 1.54] } (3... Rxb5 4. Na3 Rxb2 5. Bxb2 e5 6. Bxe5 Bxa3 7. Bxc7 Qxc7 8. Ke2) 4. Bxd7?? { (1.54 → Mate in 14) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-14] } (4. Rxh2 b6) 4... Rxg2 { [%eval #-14] } 5. Bxe8 { [%eval #-13] } 5... Rxf2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #12] } (5... Rxg1 6. Bxf7 Qxd2 7. Bxd2 Rxh1 8. Bxg8 Rxe1 9. Bxe1 Be6 10. Bxe6 Nd7 11. Bxd7) 6. Kxf2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxf7 was best. } { [%eval #-11] } (6. Bxf7 Rxd2 7. Bxd2 Qxd2 8. Bxg8 Qxe1 9. Rh6 Qxg1 10. Bb3 Qxb1 11. Rxb1 gxh6) 6... Qxe8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #11] } (6... Qxd2 7. Bxf7 Qxc1 8. Bxg8 Qxb1 9. Rxb1 Be6 10. Bxe6 Nd7 11. Bxd7 e6 12. Bxe6) 7. Rh3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rh6 was best. } { [%eval #-11] } (7. Rh6 gxh6 8. Nh3 Bxh3 9. Kg2 Bxg2 10. e4 Bxe4 11. a3 Bxc2 12. Ra2 Bxb1) 7... Bxh3 { [%eval #-11] } 8. Nxh3 { [%eval #-10] } 8... Qa4?? { (Mate in 10 → -4.17) Lost forced checkmate sequence. g5 was best. } { [%eval -4.17] } (8... g5 9. Nxg5 Qc8 10. Nxf7 Qd8 11. Nxd8 c5 12. Nxb7 Bg7 13. Nxc5 Bxb2 14. Bxb2) 9. a3?? { (-4.17 → Mate in 10) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-10] } (9. Nf4 Qxf4) 9... Qxa3 { [%eval #-10] } 10. bxa3 { [%eval #-9] } 10... e5 { [%eval #-13] } 11. Kg3 { [%eval #-9] } 11... Bxa3 { [%eval #-9] } 12. Bxa3 { [%eval #-8] } 12... c5 { [%eval #-8] } 13. Bxc5 { [%eval #-7] } 13... Ne7 { [%eval #-8] } 14. Bxa7 { [%eval #-6] } 14... Rxa7 { [%eval #-6] } 15. Rxa7 { [%eval #-5] } 15... b5 { [%eval #-5] } 16. Rxe7 { [%eval #-4] } 16... Nd7?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. e4 was best. } { [%eval #7] } (16... e4 17. Rxe4 g5 18. Nxg5 Nc6 19. Nxf7 Nb4 20. Rxb4#) 17. Rxe5 { [%eval #7] } 17... Nxe5 { [%eval #6] } 18. Kf3 { [%eval #6] } 18... Nxf3 { [%eval #5] } 19. Na3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-4] } (19. Ng5 Nxg5 20. c4 bxc4 21. e4 Nxe4 22. d4 cxd3 23. Nd2 Nxd2#) 19... Nxd2 { [%eval #-4] } 20. Nxb5 { [%eval #-3] } 20... Nb3 { [%eval #-4] } 21. cxb3 { [%eval #-3] } 21... g5 { [%eval #-3] } 22. Nxg5 { [%eval #-2] } 22... f5 { [%eval #-2] } 23. Ne4 { [%eval #-1] } 23... fxe4 { [%eval #-1] } 24. Nd4# { Game ends by variant rule. } 0-1

