- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/GchA5rE6"] [Date "2024.06.07"] [White "MykolaSrebniuk"] [Black "Clea-doche84"] [Result "1-0"] [GameId "GchA5rE6"] [UTCDate "2024.06.07"] [UTCTime "13:00:46"] [WhiteElo "1339"] [BlackElo "1337"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "10800+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. Ne2 { [%eval #14] } 6... Bxc2 { [%eval #12] } 7. e4?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. d3 was best. } { [%eval #-12] } (7. d3 Qxd3 8. e4 Bxb1 9. Rxb1 Qxb1 10. Bd2 Qxe4 11. Ra1 Qxe2) 7... Bxb1 { [%eval #-12] } 8. Rxb1 { [%eval #-11] } 8... Qxd2 { [%eval #-11] } 9. Bxd2 { [%eval #-10] } 9... f5 { [%eval #-10] } 10. exf5 { [%eval #-9] } 10... e6 { [%eval #-9] } 11. fxe6 { [%eval #-8] } 11... Kd7 { [%eval #-10] } 12. exd7 { [%eval #-9] } 12... Re8 { [%eval #-9] } 13. dxe8=N { [%eval #-7] } 13... h5?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. g6 was best. } { [%eval #8] } (13... g6 14. Nxc7 a6 15. Nxa6 g5 16. Bxg5 Ba3 17. bxa3 c5 18. Nxc5 Nh6 19. Bxh6) 14. Nxg7 { [%eval #8] } 14... Bxg7 { [%eval #7] } 15. Bh6 { [%eval #9] } 15... Nxh6 { [%eval #7] } 16. b4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rbd1 was best. } { [%eval #-6] } (16. Rbd1 Bxb2 17. Rd8 Rxd8 18. Rd1 Rxd1 19. Ng1 Rxg1 20. h3 Rxg2 21. h4 Rxf2) 16... Bb2?? { (Mate in 6 → 9.58) Lost forced checkmate sequence. a5 was best. } { [%eval 9.58] } (16... a5 17. bxa5 Rb8 18. Rxb8 Bd4 19. Nxd4 Ng8 20. Rxg8 h4 21. Nxc6 h3 22. gxh3#) 17. Rxb2 { [%eval 8.62] } 17... c5 { [%eval 8.93] } 18. bxc5 { [%eval 9.69] } 18... Nf7? { (9.69 → Mate in 6) Checkmate is now unavoidable. Rb8 was best. } { [%eval #6] } (18... Rb8 19. Rxb8) 19. Rb6 { [%eval #7] } 19... cxb6 { [%eval #6] } 20. cxb6 { [%eval #6] } 20... axb6 { [%eval #5] } 21. Nf4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. g4 was best. } { [%eval #-4] } (21. g4 hxg4 22. Rd1 Rxh2 23. a4 Rxf2 24. Rd5 Rxe2 25. Ra5 bxa5#) 21... Rc8?? { (Mate in 4 → 0.14) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.14] } (21... Re8 22. Nxh5 Re1 23. Rxe1 Ne5 24. Rxe5 b5 25. Rxb5#) 22. Nxh5 { [%eval 0.0] } 22... Rc1?? { (0.00 → 2.62) Blunder. Nd8 was best. } { [%eval 2.62] } (22... Nd8 23. Ng3 Nc6 24. h4 Rb8 25. Ne4 Na5 26. g4 Ra8 27. Nd2 Rb8) 23. Rxc1 { [%eval 2.53] } 23... Nd8?! { (2.53 → 3.45) Inaccuracy. Nd6 was best. } { [%eval 3.45] } (23... Nd6 24. g4 Nf5 25. gxf5 b5 26. f6 b4 27. a4 bxa3 28. f7 a2 29. Rc8) 24. Rc5?? { (3.45 → -0.17) Blunder. g4 was best. } { [%eval -0.17] } (24. g4 b5) 24... bxc5 { [%eval 0.0] } 25. a4 { [%eval 0.0] } 25... Nc6 { [%eval 0.42] } 26. a5?! { (0.42 → -0.59) Inaccuracy. g4 was best. } { [%eval -0.59] } (26. g4 c4) 26... Nxa5 { [%eval -1.04] } 27. f4 { [%eval -0.58] } 27... Nc4? { (-0.58 → 0.96) Mistake. c4 was best. } { [%eval 0.96] } (27... c4 28. f5) 28. Nf6? { (0.96 → -0.24) Mistake. f5 was best. } { [%eval -0.24] } (28. f5 Nb6) 28... Ne5 { [%eval -0.08] } 29. fxe5 { [%eval 0.0] } 29... c4 { [%eval 1.65] } 30. e6 { [%eval 1.65] } 30... c3 { [%eval 1.57] } 31. e7 { [%eval 1.41] } 31... c2 { [%eval 0.86] } 32. e8=Q?? { (0.86 → -6.46) Blunder. e8=R was best. } { [%eval -6.46] } (32. e8=R c1=N 33. Ne4 Ne2 34. Nc3 Nxc3 35. Rf8 Nb5 36. g4 Nc7 37. Rf1 Nb5) 32... c1=R?? { (-6.46 → Mate in 4) Checkmate is now unavoidable. c1=K was best. } { [%eval #4] } (32... c1=K) 33. Qe1 { [%eval #4] } 33... Rxe1 { [%eval #3] } 34. Ne4 { [%eval #3] } 34... Rxe4 { [%eval #2] } 35. g4 { [%eval #2] } 35... Rxg4 { [%eval #1] } 36. h4 { [%eval #1] } 36... Rxh4# { Game ends by variant rule. } 1-0