FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/7djuxEmb"]
[Date "2025.01.04"]
[White "Shodninskiy"]
[Black "Insert_Good_Name"]
[Result "0-1"]
[GameId "7djuxEmb"]
[UTCDate "2025.01.04"]
[UTCTime "21:11:55"]
[WhiteElo "949"]
[BlackElo "1086"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?! { (0.15 → -0.71) Inaccuracy. e3 was best. } { [%eval -0.71] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-0.71 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. h4?? { (Mate in 16 → -1.15) Lost forced checkmate sequence. b4 was best. } { [%eval -1.15] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Qxh4 { [%eval -0.87] } 3. Rxh4 { [%eval -1.4] } 3... Bb4 { [%eval -0.85] } 4. Rxh7 { [%eval -1.34] } 4... Bxd2?? { (-1.34 → Mate in 14) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #14] } (4... Rxh7 5. c4) 5. Kxd2?? { (Mate in 14 → -1.25) Lost forced checkmate sequence. Rxh8 was best. } { [%eval -1.25] } (5. Rxh8 Bxe1 6. Qxd7 Nxd7 7. Rxg8 Bxf2 8. Rxg7 Bxg1 9. Rxf7 Kxf7 10. Be3 Bxe3) 5... Rxh7 { [%eval -0.9] } 6. Ke3?? { (-0.90 → Mate in 17) Checkmate is now unavoidable. c3 was best. } { [%eval #-17] } (6. c3 Ke7 7. Qa4 a6 8. Qxd7 Nxd7 9. Na3 Nb6 10. Nb1 Rh3 11. gxh3 Nh6) 6... Rh3?? { (Mate in 17 → -0.69) Lost forced checkmate sequence. Rh2 was best. } { [%eval -0.69] } (6... Rh2 7. Qxd7 Nxd7 8. f3 Rxg2 9. Bxg2 Ngf6 10. Bf1 Ne5 11. Ke4 Nxe4 12. fxe4) 7. Qxd7?? { (-0.69 → -3.87) Blunder. Nxh3 was best. } { [%eval -3.87] } (7. Nxh3 b6) 7... Rxe3?? { (-3.87 → 10.59) Blunder. Nxd7 was best. } { [%eval 10.59] } (7... Nxd7 8. gxh3 Ne5 9. c4 Nxc4 10. b3 Nxe3 11. fxe3 Ke7 12. a3 Bd7 13. Ra2) 8. Qxe6?? { (10.59 → 1.40) Blunder. Qxe8 was best. } { [%eval 1.4] } (8. Qxe8) 8... Rxe2?? { (1.40 → 3.69) Blunder. fxe6 was best. } { [%eval 3.69] } (8... fxe6) 9. Qxf7?? { (3.69 → -5.25) Blunder. Bxe2 was best. } { [%eval -5.25] } (9. Bxe2 fxe6 10. Bh6 gxh6 11. Ba6 bxa6 12. Nh3 Bd7 13. Nd2 Bc8 14. c3 Ne7) 9... Rxf2?? { (-5.25 → 3.69) Blunder. Kxf7 was best. } { [%eval 3.69] } (9... Kxf7) 10. Qxg7?? { (3.69 → -1.14) Blunder. Qxe8 was best. } { [%eval -1.14] } (10. Qxe8 Rxf1 11. Qxc8 Rxc1 12. Qxb7 Rxc2 13. Qxb8 Rxb2 14. Qxa7 Rxa2 15. Qxa2 Rxa2) 10... Rxc2?? { (-1.14 → Mate in 17) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #17] } (10... Rxf1) 11. Qxg8 { [%eval #17] } 11... Rxb2 { [%eval #8] } 12. Bxb2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-7] } (12. Qxe8 Rxa2 13. Qxc8 Rxg2 14. Qxb7 Rxg1 15. Qxa8 Rxf1 16. Rxa7 Rxc1 17. Qxb8 Rxb1) 12... Be6 { [%eval #-7] } 13. Qxe8 { [%eval #-6] } 13... Bxa2 { [%eval #-6] } 14. Qxb8 { [%eval #-5] } 14... Bxb1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #6] } (14... Rxb8 15. Rxa2 b6 16. Rxa7 Re8 17. Rxc7 b5 18. Bxb5 Rh8 19. Bxh8#) 15. Rxb1 { [%eval #6] } 15... Rxb8 { [%eval #5] } 16. Bh8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-4] } (16. Ba6 bxa6 17. Rf1 Rxb2 18. Rf8 Rxg2 19. Re8 Rxg1 20. Re1 Rxe1#) 16... Rxh8 { [%eval #-4] } 17. Rxb7 { [%eval #-3] } 17... Rh3 { [%eval #-3] } 18. Rxc7 { [%eval #-2] } 18... Rd3 { [%eval #-2] } 19. Rxa7 { [%eval #-1] } 19... Rh3 { [%eval #-1] } 20. Nxh3# { Game ends by variant rule. } 0-1
