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[Event "rated Antichess game"] [Site "https://lichess.org/4Idwaex7"] [Date "2025.01.04"] [White "Shodninskiy"] [Black "Insert_Good_Name"] [Result "1-0"] [GameId "4Idwaex7"] [UTCDate "2025.01.04"] [UTCTime "21:20:00"] [WhiteElo "930"] [BlackElo "1096"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?! { (0.15 → -0.71) Inaccuracy. e3 was best. } { [%eval -0.71] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-0.71 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. g4?? { (Mate in 16 → -8.16) Lost forced checkmate sequence. b4 was best. } { [%eval -8.16] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Ba3 { [%eval -6.73] } 3. bxa3 { [%eval -7.82] } 3... Qh4? { (-7.82 → -3.89) Mistake. Ne7 was best. } { [%eval -3.89] } (3... Ne7 4. Nc3 b5 5. Nxb5 a5 6. Nxc7 Qxc7 7. c4 Qxc4 8. Qb3) 4. Nf3?? { (-3.89 → Mate in 15) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-15] } (4. Bg2 Qxh3 5. Bxb7 Qxg4 6. Bxa8 Qxe2 7. Kxe2 Bb7 8. Bxb7 Na6) 4... Qxh3 { [%eval #-15] } 5. Rxh3 { [%eval #-16] } 5... e5 { [%eval #-16] } 6. Rxh7 { [%eval #-15] } 6... Rxh7 { [%eval #-15] } 7. Nxe5 { [%eval #-14] } 7... Rh5?? { (Mate in 14 → -3.00) Lost forced checkmate sequence. f5 was best. } { [%eval -3.0] } (7... f5 8. gxf5 Rh3 9. Bxh3 Nf6 10. Nxd7 Nfxd7 11. Bf1 g5 12. fxg6 Nc6 13. f4) 8. Nxf7 { [%eval -2.84] } 8... Kxf7 { [%eval -2.68] } 9. gxh5 { [%eval -2.99] } 9... Kg6?? { (-2.99 → -0.68) Blunder. Na6 was best. } { [%eval -0.68] } (9... Na6 10. h6) 10. hxg6 { [%eval -1.0] } 10... Nf6?? { (-1.00 → 4.79) Blunder. Na6 was best. } { [%eval 4.79] } (10... Na6 11. Bh3) 11. e4 { [%eval 3.77] } 11... Nxe4 { [%eval 3.27] } 12. Bb2?? { (3.27 → Mate in 9) Checkmate is now unavoidable. d3 was best. } { [%eval #-9] } (12. d3) 12... Nxd2 { [%eval #-9] } 13. Kxd2 { [%eval #-7] } 13... d5 { [%eval #-7] } 14. Bxg7 { [%eval #-6] } 14... d4 { [%eval #-6] } 15. Bxd4 { [%eval #-5] } 15... c5 { [%eval #-6] } 16. Bxc5 { [%eval #-5] } 16... b6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Bh3 was best. } { [%eval #10] } (16... Bh3 17. Bxh3 Nd7 18. Bxd7 Rf8 19. Bxf8 b5 20. Bxb5 a6 21. Bxa6#) 17. Bxb6 { [%eval #10] } 17... axb6 { [%eval #10] } 18. Ba6 { [%eval #10] } 18... Rxa6 { [%eval #9] } 19. Nc3 { [%eval #9] } 19... Rxa3 { [%eval #8] } 20. Qg4 { [%eval #8] } 20... Rxa2 { [%eval #7] } 21. Rxa2 { [%eval #7] } 21... Bxg4 { [%eval #6] } 22. f3 { [%eval #6] } 22... Bxf3 { [%eval #5] } 23. Ra5 { [%eval #5] } 23... bxa5 { [%eval #4] } 24. Kc1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (24. Ne4 Bxe4 25. Ke2 Bxc2 26. Ke3 Bxg6 27. Ke4 Bxe4#) 24... a4 { [%eval 0.0] } 25. Nxa4 { [%eval 0.0] } 25... Be4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bg2 was best. } { [%eval #4] } (25... Bg2 26. g7 Nc6 27. Nb2 Ne7 28. Nc4 Ng6 29. Ne5 Nxe5 30. c4 Nxc4 31. g8=K) 26. c4 { [%eval #4] } 26... Bxg6 { [%eval #3] } 27. Kc2 { [%eval #3] } 27... Bxc2 { [%eval #2] } 28. c5 { [%eval #2] } 28... Bxa4 { [%eval #1] } 29. c6 { [%eval #1] } 29... Bxc6# { Game ends by variant rule. } 1-0