FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/zmgbEuau"]
[Date "2024.08.02"]
[White "TichonLT"]
[Black "carlosf_calla"]
[Result "0-1"]
[GameId "zmgbEuau"]
[UTCDate "2024.08.02"]
[UTCTime "17:00:29"]
[WhiteElo "1320"]
[BlackElo "1258"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+240"]
[Variant "Antichess"]
[TimeControl "480+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Qxd2 { [%eval 2.38] } 5. Qxd2?? { (2.38 → Mate in 12) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-12] } (5. Bxd2 Bxh1 6. Bxf7 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8) 5... Bxh1 { [%eval #-12] } 6. Bxf7 { [%eval #-11] } 6... Nd7 { [%eval #-14] } 7. Bxg8 { [%eval #-13] } 7... Rxg8 { [%eval #-13] } 8. Qxd7 { [%eval #-12] } 8... Bd5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bf3 was best. } { [%eval #11] } (8... Bf3 9. Nxf3 e5 10. Qxg7 Rxg7 11. Nxe5 Ba3 12. bxa3 Rd7 13. Nxd7 Rf8 14. Nxf8) 9. Qxe7 { [%eval #12] } 9... Bxa2 { [%eval #10] } 10. Rxa2 { [%eval #10] } 10... Bxe7 { [%eval #9] } 11. Rxa7 { [%eval #9] } 11... Rxa7 { [%eval #8] } 12. b4 { [%eval #8] } 12... Bxb4 { [%eval #7] } 13. c3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. e4 was best. } { [%eval #-7] } (13. e4 Bxe1 14. Bg5 Bxf2 15. Bc1 Bxg1 16. Bb2 Bxh2 17. Bxg7 Rxg7 18. e5 Bxe5) 13... Bxc3 { [%eval #-7] } 14. Nxc3 { [%eval #-6] } 14... Ra4?? { (Mate in 6 → 5.25) Lost forced checkmate sequence. Ra3 was best. } { [%eval 5.25] } (14... Ra3 15. Bxa3 c5 16. Bxc5 Rf8 17. Bxf8 h5 18. Bxg7 h4 19. Nf3 h3 20. e4#) 15. Nxa4 { [%eval 4.56] } 15... c5?! { (4.56 → 6.24) Inaccuracy. Rh8 was best. } { [%eval 6.24] } (15... Rh8 16. Ne2) 16. Nxc5 { [%eval 5.53] } 16... Rf8?? { (5.53 → Mate in 6) Checkmate is now unavoidable. Rh8 was best. } { [%eval #6] } (16... Rh8 17. Ne2 h6 18. Kd2 h5 19. e4 Rg8 20. e5 Rh8 21. e6 g5 22. Na6) 17. Nf3 { [%eval #7] } 17... Rxf3 { [%eval #6] } 18. Kd1 { [%eval #16] } 18... Rxe3 { [%eval #15] } 19. Bxe3?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-2] } (19. fxe3 h6 20. Ke1 h5 21. Ke2 g6 22. Bb2 g5 23. h4 gxh4 24. Ne4 h3) 19... g5 { [%eval #-2] } 20. Bxg5 { [%eval #-1] } 20... h6 { [%eval #-1] } 21. Bxh6# { Game ends by variant rule. } 0-1
