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[Event "rated Antichess game"] [Site "https://lichess.org/2mLPXCKC"] [Date "2024.08.02"] [White "TichonLT"] [Black "carlosf_calla"] [Result "0-1"] [GameId "2mLPXCKC"] [UTCDate "2024.08.02"] [UTCTime "17:07:40"] [WhiteElo "1323"] [BlackElo "1292"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+111"] [Variant "Antichess"] [TimeControl "480+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Bxg8?? { (2.50 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bf3 { [%eval #-10] } 8. Nxf3 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nc6 { [%eval #-8] } 10. Nxc6 { [%eval #-7] } 10... Rd8?? { (Mate in 7 → 5.29) Lost forced checkmate sequence. Re8 was best. } { [%eval 5.29] } (10... Re8 11. Nxa7 Rxe3 12. fxe3 Bb4 13. Qxb4 c5 14. Qxc5 h5 15. Qxh5 Rc8 16. Nxc8) 11. Nxa7?? { (5.29 → Mate in 6) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-6] } (11. Qxd8 Bc5) 11... Rxd2 { [%eval #-6] } 12. Bxd2 { [%eval #-5] } 12... c6 { [%eval #-5] } 13. Nxc6 { [%eval #-4] } 13... Ba3?? { (Mate in 4 → 6.92) Lost forced checkmate sequence. Be7 was best. } { [%eval 6.92] } (13... Be7 14. Nxe7 h6 15. Nxg8 g5 16. Nxh6 g4 17. Nxg4#) 14. bxa3?! { (6.92 → 5.30) Inaccuracy. Nxa3 was best. } { [%eval 5.3] } (14. Nxa3) 14... Rd8 { [%eval 5.83] } 15. Nxd8 { [%eval 6.33] } 15... g5?? { (6.33 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (15... h6 16. a4) 16. h4 { [%eval #16] } 16... gxh4 { [%eval 6.47] } 17. Kf1 { [%eval 7.05] } 17... h3 { [%eval #16] } 18. Kg2 { [%eval #16] } 18... hxg2 { [%eval #15] } 19. Nc3 { [%eval #14] } 19... g1=Q { [%eval #14] } 20. Rxg1 { [%eval #14] } 20... h5 { [%eval #12] } 21. Rg4?? { (Mate in 12 → 0.21) Lost forced checkmate sequence. Nd1 was best. } { [%eval 0.21] } (21. Nd1 h4 22. Nc3 h3 23. Rg8 h2 24. Rg1 hxg1=K 25. Ne2 Kxf2 26. Bb4 Kxe2) 21... hxg4 { [%eval 0.13] } 22. f3 { [%eval 0.29] } 22... gxf3 { [%eval 1.43] } 23. Ne2?? { (1.43 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (23. a4 f2) 23... fxe2 { [%eval #-9] } 24. Bc1 { [%eval #-8] } 24... e1=B?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. e1=K was best. } { [%eval #6] } (24... e1=K 25. Bb2 Ke2 26. c4 Kxe3 27. Bd4 Kxd4 28. Nc6 Kxc4 29. Nd4 Kxd4 30. a4) 25. c3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-11] } (25. Bd2 Bxd2 26. c4 Bxe3 27. c5 Bxc5 28. Nc6 Bxa3 29. Nb4 Bxb4 30. a3 Bxa3#) 25... Bxc3 { [%eval #-11] } 26. Bd2 { [%eval #-10] } 26... Bxd2 { [%eval #-10] } 27. Nc6 { [%eval #-7] } 27... Bxe3 { [%eval #-7] } 28. Nd4 { [%eval #-4] } 28... Bxd4 { [%eval #-4] } 29. a4 { [%eval #-3] } 29... Ba7 { [%eval #-3] } 30. a3 { [%eval #-2] } 30... Bg1 { [%eval #-2] } 31. a5 { [%eval #-1] } 31... Bb6 { [%eval #-1] } 32. axb6# { Game ends by variant rule. } 0-1