- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/tApC3OgL"] [Date "2025.10.31"] [White "mc2b2t"] [Black "hypercamel"] [Result "1-0"] [GameId "tApC3OgL"] [UTCDate "2025.10.31"] [UTCTime "18:29:30"] [WhiteElo "1887"] [BlackElo "2202"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... d5 { [%eval 3.72] } 3. Nc3?! { (3.72 → 2.82) Inaccuracy. Ng5 was best. } { [%eval 2.82] } (3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5 7. b3 Nf6) 3... b5 { [%eval 2.92] } 4. Ne5 { [%eval 2.9] } 4... Bg4 { [%eval 3.55] } 5. f3 { [%eval 3.35] } 5... fxe5 { [%eval 3.49] } 6. fxg4 { [%eval 3.66] } 6... e5 { [%eval 3.32] } 7. Bd3 { [%eval 3.52] } 7... Qh4+ { [%eval 3.62] } 8. g3 { [%eval 2.31] } 8... Qg4 { [%eval 2.28] } 9. O-O { [%eval 2.13] } 9... Nf6 { [%eval 1.96] } 10. Bg6+ { [%eval 2.3] } 10... Kd8 { [%eval 2.2] } 11. Qxg4 { [%eval 2.13] } 11... Ng4 { [%eval 2.15] } 12. h4 { [%eval 2.16] } 12... Nf2 { [%eval 2.61] } 13. Bxh7 { [%eval 2.38] } 13... e4? { (2.38 → 4.06) Mistake. c6 was best. } { [%eval 4.06] } (13... c6 14. a4 b4 15. Nb5 cxb5 16. e4 Nd7 17. d4 Kc7 18. Bg5 Nh3+ 19. Kg2) 14. h5?! { (4.06 → 2.94) Inaccuracy. Ne2 was best. } { [%eval 2.94] } (14. Ne2 Bb4) 14... Nd7 { [%eval 2.2] } 15. h6?? { (2.20 → -1.05) Blunder. a4 was best. } { [%eval -1.05] } (15. a4) 15... gxh6 { [%eval -0.46] } 16. Nxe4?? { (-0.46 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (16. a4 Bg7) 16... Bg7 { [%eval -39.5] } 17. d4?! { (-39.50 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (17. b3 Ke7) 17... Ke7 { [%eval #-10] } 18. e4 { [%eval #-10] } 18... Rh8 { [%eval #-9] } 19. Bg5+ { [%eval #-9] } 19... Ke8?? { (Mate in 9 → -1.41) Lost forced checkmate sequence. Kf8 was best. } { [%eval -1.41] } (19... Kf8 20. Be7+ Kg8 21. Bf8 Bf6 22. Bh6 Bg5 23. Rfb1 Bxh6 24. Kf1 Rh1+ 25. Ke2) 20. Bh4 { [%eval 0.0] } 20... Bf6?! { (0.00 → 0.58) Inaccuracy. Nf6 was best. } { [%eval 0.58] } (20... Nf6 21. Rae1 Nh3+ 22. Kh1 Nf2+ 23. Kg1) 21. exd5 { [%eval 0.13] } 21... Nd1?? { (0.13 → 2.27) Blunder. Nc5 was best. } { [%eval 2.27] } (21... Nc5) 22. Re1+?? { (2.27 → -0.61) Blunder. Raxd1 was best. } { [%eval -0.61] } (22. Raxd1) 22... Ne3 { [%eval -0.5] } 23. Rxe3 { [%eval -0.58] } 23... Be5?? { (-0.58 → 2.66) Blunder. Nc5 was best. } { [%eval 2.66] } (23... Nc5 24. Rf1) 24. Rf1 { [%eval 2.71] } 24... Bxg3?? { (2.71 → Mate in 3) Checkmate is now unavoidable. Bf4 was best. } { [%eval #3] } (24... Bf4 25. gxf4) 25. Rf8+ { [%eval #2] } 25... Ke7 { [%eval #2] } 26. Rf7+ { [%eval #1] } 26... Ke6 { [%eval #1] } 27. Rxd7# { Game ends by variant rule. } 1-0