FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/rXQQb79J"]
[Date "2023.09.02"]
[White "nguyenbaokhang2012"]
[Black "martin_reid2"]
[Result "1-0"]
[GameId "rXQQb79J"]
[UTCDate "2023.09.02"]
[UTCTime "04:34:29"]
[WhiteElo "1173"]
[BlackElo "1334"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-69"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4?? { (Mate in 16 → -0.44) Lost forced checkmate sequence. b4 was best. } { [%eval -0.44] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... exd4 { [%eval 0.0] } 3. Qxd4 { [%eval -0.47] } 3... Qh4 { [%eval 0.0] } 4. Qxd7?? { (0.00 → Mate in 14) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-14] } (4. gxh4 g5 5. hxg5 Nf6 6. Qxf6 Ba3 7. Qxh8 Bxb2 8. Qxe8 Bxc1) 4... Qxg3?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #12] } (4... Bxd7 5. gxh4 g5 6. hxg5 Bh3 7. Nxh3 Nf6 8. gxf6 Bg7 9. fxg7 c5 10. gxh8=R f6 11. Rxe8) 5. Qxf7?? { (Mate in 12 → -3.06) Lost forced checkmate sequence. hxg3 was best. } { [%eval -3.06] } (5. hxg3 Kxd7 6. Rxh7 Rxh7 7. b4 Bxb4 8. Bg5 Bxe1 9. Nf3 Bxf2 10. Na3 Bxg3 11. Bf4 Bxf4) 5... Qxf2?? { (-3.06 → Mate in 11) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #11] } (5... Kxf7) 6. Qxc7?? { (Mate in 11 → -0.60) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -0.6] } (6. Kxf2 Kxf7 7. b4 Bxb4 8. Nc3 Bxc3 9. Nf3 Bxa1 10. c3 Bxc3 11. Bh3 Bxh3 12. Bb2 Bxb2) 6... Qxe2?? { (-0.60 → Mate in 18) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #18] } (6... Qxe1 7. Qxb7 Qxf1 8. Qxc8 Qxc1 9. Qxe8 Qxg1 10. Rxg1 g5 11. Rxg5 Nd7 12. Qxf8 Nxf8 13. Rxg8) 7. Qxb7?? { (Mate in 18 → 0.00) Lost forced checkmate sequence. Nxe2 was best. } { [%eval 0.0] } (7. Nxe2 Bh3 8. Qxb7 Bxf1 9. Rxf1 Kf7 10. Qxf7 g5 11. Qxh7 Rxh7 12. Rxf8 Rxh2 13. Rxg8 Rxe2) 7... Qxc2?? { (0.00 → 3.25) Blunder. Qxe1 was best. } { [%eval 3.25] } (7... Qxe1 8. Qxc8 Qxf1 9. Qxe8 Qxg1 10. Rxg1 Nd7 11. Rxg7 Bxg7 12. Qxg8 Bxb2 13. Bxb2 Rhxg8 14. Nc3) 8. Qxg7?? { (3.25 → Mate in 10) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-10] } (8. Qxc8 Qxc1) 8... Qxb2 { [%eval #-10] } 9. Qxh7 { [%eval #-9] } 9... Qxa2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (9... Rxh7 10. Bxb2 Rxh2 11. Rxh2 Ba3 12. Bxa3 Nh6 13. Rxh6 Ba6 14. Bxa6 Nxa6 15. Rxa6 Rc8 16. Rxa7) 10. Rxa2?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 0.0] } (10. Qxa7 Qxa1 11. Qxa1 Rxa1 12. Bg5 Rxb1 13. h4 Rxe1 14. h5 Rxf1 15. Nf3 Rxh1 16. Ne5 R1xh5) 10... Rxh7 { [%eval 0.0] } 11. Rxa7 { [%eval 0.0] } 11... Rxh2?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rhxa7 was best. } { [%eval #7] } (11... Rhxa7 12. Na3 Rxa3 13. Bxa3 Bxa3 14. h3 Bxh3 15. Rxh3 Bf8 16. Ne2 Bh6 17. Rxh6 Nxh6 18. Nc1) 12. Rxa8 { [%eval #7] } 12... Rxh1 { [%eval #6] } 13. Rxb8 { [%eval #6] } 13... Rxg1 { [%eval #5] } 14. Rxc8 { [%eval #5] } 14... Rxf1 { [%eval #4] } 15. Rxe8 { [%eval #4] } 15... Rxe1 { [%eval #3] } 16. Rxf8 { [%eval #3] } 16... Rxc1 { [%eval #2] } 17. Rxg8 { [%eval #2] } 17... Rxb1 { [%eval #1] } 18. Rg1 { [%eval #1] } 18... Rxg1# { Game ends by variant rule. } 1-0