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[Event "rated Antichess game"] [Site "https://lichess.org/DjqT7B43"] [Date "2023.09.02"] [White "martin_reid2"] [Black "nguyenbaokhang2012"] [Result "1-0"] [GameId "DjqT7B43"] [UTCDate "2023.09.02"] [UTCTime "04:30:38"] [WhiteElo "1296"] [BlackElo "1180"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Nc6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 3.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.08] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. b4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2) 4... Qxd2 { [%eval 4.26] } 5. Qxh7?? { (4.26 → Mate in 14) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-14] } (5. Kxd2) 5... Qxc2 { [%eval #-13] } 6. Qxg7 { [%eval #-13] } 6... Qxe4?? { (Mate in 13 → 2.38) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 2.38] } (6... Bxg7 7. Nf3 Bxb2 8. Bxb2 Qxe4 9. Bxh8 Qxf3 10. gxf3 e5 11. Bxe5 Kf8 12. Bxc7 Bg4 13. fxg4) 7. Qxf7?? { (2.38 → -3.30) Blunder. Qxf8 was best. } { [%eval -3.3] } (7. Qxf8) 7... Qxe1 { [%eval -3.25] } 8. Qxe7?? { (-3.25 → Mate in 10) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-10] } (8. Qxf8 Rxh2) 8... Qxf2 { [%eval #-11] } 9. Qxf8 { [%eval #-10] } 9... Rxh2?? { (Mate in 10 → Mate in 18) Lost forced checkmate sequence. Kxf8 was best. } { [%eval #18] } (9... Kxf8 10. Nf3 Qxf3 11. gxf3 Rxh2 12. Rxh2 Nh6 13. Rxh6 Be6 14. Rxe6 Kg7 15. Rxc6 Re8 16. Rxc7) 10. Rxh2?? { (Mate in 18 → Mate in 8) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #-8] } (10. Qxf2 Rxh1 11. Qxa7 Rxg1 12. Qxa8 Rxc1 13. Qxc8 Rxb1 14. Qxe8 Rxb2 15. Qxg8 Rxa2 16. Qxa2 c5) 10... Qxb2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #8] } (10... Qxg1 11. Qxg8 Qxc1 12. Qxe8 Qxb2 13. Qxc6 Qxb1 14. Qxa8 Qxa2 15. Qxc8 Qxa1 16. Qxc7 Qh1 17. Rxh1) 11. Bxb2 { [%eval #8] } 11... Kxf8 { [%eval #7] } 12. Rh6?? { (Mate in 7 → -0.29) Lost forced checkmate sequence. Bf6 was best. } { [%eval -0.29] } (12. Bf6 Nxf6 13. Rh5 Nxh5 14. g3 Nxg3 15. Ne2 Nxe2 16. Nc3 Nxc3 17. Rb1 Nxb1 18. a3 Nxa3#) 12... Nxh6 { [%eval 0.07] } 13. Bg7? { (0.07 → -1.41) Mistake. g4 was best. } { [%eval -1.41] } (13. g4 Bxg4 14. Bg7 Kxg7 15. Nc3 Bd1 16. Nxd1 Nf5 17. Nc3 Nd6 18. Nge2 Ne4 19. Nxe4 c5) 13... Kxg7 { [%eval -1.7] } 14. Nf3? { (-1.70 → -3.05) Mistake. Nc3 was best. } { [%eval -3.05] } (14. Nc3 c5) 14... Bh3?! { (-3.05 → -2.05) Inaccuracy. Ng4 was best. } { [%eval -2.05] } (14... Ng4 15. Ne5 Nxe5 16. Nd2 Bh3 17. gxh3 Nd7 18. Rb1 c5 19. Rb4 cxb4 20. h4 c5 21. Nf1) 15. gxh3 { [%eval -2.71] } 15... Ng4?? { (-2.71 → 2.17) Blunder. Kf7 was best. } { [%eval 2.17] } (15... Kf7 16. Nc3) 16. hxg4 { [%eval 1.67] } 16... Rb8?? { (1.67 → Mate in 5) Checkmate is now unavoidable. Kf7 was best. } { [%eval #5] } (16... Kf7) 17. Ng5?? { (Mate in 5 → 3.28) Lost forced checkmate sequence. Ne5 was best. } { [%eval 3.28] } (17. Ne5 Rxb1 18. Nxc6 Rxa1 19. Nxa7 Rxa2 20. g5 Rxa7 21. g6 Kxg6#) 17... Rxb1 { [%eval 4.53] } 18. Rxb1 { [%eval 4.16] } 18... Kf7?? { (4.16 → Mate in 13) Checkmate is now unavoidable. Kf8 was best. } { [%eval #13] } (18... Kf8 19. Nf3 c5 20. g5 c4 21. g6 Ke7 22. g7 Kd7 23. Ne1 Kc8 24. Ra1 Kd7 25. Nc2) 19. Nxf7 { [%eval #15] } 19... c5 { [%eval #11] } 20. Rb4 { [%eval #12] } 20... cxb4 { [%eval #11] } 21. a3 { [%eval #11] } 21... bxa3 { [%eval #10] } 22. Nd6 { [%eval #10] } 22... cxd6 { [%eval #9] } 23. g5 { [%eval #9] } 23... a2 { [%eval #8] } 24. g6 { [%eval #8] } 24... a1=R { [%eval #7] } 25. g7 { [%eval #7] } 25... Rf1 { [%eval #4] } 26. g8=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. g8=R was best. } { [%eval #-3] } (26. g8=R Rf8 27. Rxf8 d5 28. Rb8 a6 29. Rb5 axb5#) 26... Rf8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. d5 was best. } { [%eval #4] } (26... d5 27. Qxd5 a5 28. Qxa5 Re1 29. Qxe1#) 27. Qxf8 { [%eval #4] } 27... a6 { [%eval #2] } 28. Qxd6 { [%eval #2] } 28... a5 { [%eval #1] } 29. Qb4 { [%eval #1] } 29... axb4# { Game ends by variant rule. } 1-0