- Blind mode tutorial
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[Event "лунтик Arena"] [Site "https://lichess.org/rLadspyq"] [Date "2025.04.03"] [White "MikhailRaskosov"] [Black "kirill16052016"] [Result "1-0"] [GameId "rLadspyq"] [UTCDate "2025.04.03"] [UTCTime "12:22:39"] [WhiteElo "1458"] [BlackElo "1638"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-32"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8) 4. g4 { [%eval #14] } 4... Qxh2 { [%eval #12] } 5. Rxh2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Rxh7 { [%eval #11] } 6... Rxh7 { [%eval #10] } 7. Nh3?? { (Mate in 10 → -0.82) Lost forced checkmate sequence. Nf3 was best. } { [%eval -0.82] } (7. Nf3 Bxf3 8. Kd1 Bxd1 9. Nc3 Bxc2 10. Bh3 Rxh3 11. f3 Rxf3) 7... Rxh3 { [%eval -3.42] } 8. Bxh3 { [%eval -2.76] } 8... Bxh3 { [%eval -2.96] } 9. Kf1?! { (-2.96 → -4.53) Inaccuracy. d3 was best. } { [%eval -4.53] } (9. d3 g5) 9... Bxf1 { [%eval -4.08] } 10. c4? { (-4.08 → -7.07) Mistake. d3 was best. } { [%eval -7.07] } (10. d3 Bxd3) 10... Bxc4 { [%eval -6.92] } 11. d3 { [%eval -6.96] } 11... Bxa2 { [%eval -6.95] } 12. Rxa2 { [%eval -7.1] } 12... Na6?! { (-7.10 → -4.55) Inaccuracy. Nf6 was best. } { [%eval -4.55] } (12... Nf6 13. Rxa7) 13. Rxa6 { [%eval -4.12] } 13... bxa6 { [%eval -3.36] } 14. Bh6 { [%eval -4.0] } 14... gxh6 { [%eval -4.53] } 15. f3 { [%eval -4.98] } 15... e6?? { (-4.98 → Mate in 14) Checkmate is now unavoidable. Nf6 was best. } { [%eval #14] } (15... Nf6) 16. Nc3?? { (Mate in 14 → -6.69) Lost forced checkmate sequence. b4 was best. } { [%eval -6.69] } (16. b4 Bxb4 17. Nc3 Bxc3 18. d4 Bxd4 19. f4 Be5 20. fxe5 Nf6 21. exf6 Ke7) 16... Ba3 { [%eval -5.33] } 17. bxa3 { [%eval -4.38] } 17... Nf6? { (-4.38 → -2.66) Mistake. Rb8 was best. } { [%eval -2.66] } (17... Rb8 18. d4 e5 19. dxe5 Nf6 20. exf6 a5 21. Ne4 c5 22. Nxc5 a4 23. Nxa4) 18. Nd5?? { (-2.66 → -9.78) Blunder. Ne4 was best. } { [%eval -9.78] } (18. Ne4 Nxe4 19. dxe4 Kd7 20. e5 Rb8 21. f4 f6 22. exf6 Rb1 23. f7 c5) 18... exd5 { [%eval -9.78] } 19. d4 { [%eval -10.37] } 19... Ne4?? { (-10.37 → -4.14) Blunder. Rb8 was best. } { [%eval -4.14] } (19... Rb8 20. f4) 20. fxe4 { [%eval -4.61] } 20... dxe4 { [%eval -4.66] } 21. a4 { [%eval -4.69] } 21... Rb8 { [%eval -4.78] } 22. d5 { [%eval -4.78] } 22... c6 { [%eval -5.05] } 23. dxc6 { [%eval -5.21] } 23... Rb5?? { (-5.21 → Mate in 18) Checkmate is now unavoidable. e3 was best. } { [%eval #18] } (23... e3 24. c7) 24. axb5 { [%eval #18] } 24... axb5 { [%eval #17] } 25. c7 { [%eval 6.37] } 25... Kd8?? { (6.37 → Mate in 2) Checkmate is now unavoidable. b4 was best. } { [%eval #2] } (25... b4 26. c8=K) 26. cxd8=R { [%eval #2] } 26... e3 { [%eval #1] } 27. Rd2 { [%eval #1] } 27... exd2# { Game ends by variant rule. } 1-0