FEN
[Event "чебуреки Arena"]
[Site "https://lichess.org/ETet0eXv"]
[Date "2025.03.13"]
[White "MikhailRaskosov"]
[Black "kirill16052016"]
[Result "1-0"]
[GameId "ETet0eXv"]
[UTCDate "2025.03.13"]
[UTCTime "12:22:30"]
[WhiteElo "1470"]
[BlackElo "1624"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-33"]
[Variant "Antichess"]
[TimeControl "240+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.11] } 3... Qxa2?? { (0.11 → Mate in 14) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxb7 Bxb7 5. h4 Qxg1 6. Rxg1 g5 7. Rxg5 Be4 8. Rxg8) 4. Bxb7?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-13] } (4. Rxa2 bxa6 5. Rxa6 Bxa6 6. c4 Bxc4 7. Qb3 Bxb3 8. Kd1 Bxd1) 4... Qxb2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #13] } (4... Qxa1 5. Bxc8 Qxb2 6. Bxb2 g5 7. Bxh8 e5 8. Bxe5 Be7 9. Bxc7 Na6 10. Bxa6) 5. Bxa8?? { (Mate in 13 → -5.37) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -5.37] } (5. Bxb2 Bxb7 6. Rxa7 Bxg2 7. Rxc7 Bxh1 8. Bxg7 Bxg7 9. Rxe7 Nxe7 10. Na3 Rxa3) 5... Qxc2 { [%eval -5.71] } 6. Rxa7?? { (-5.71 → Mate in 20) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-20] } (6. Qxc2 Nf6) 6... Qxd2?? { (Mate in 20 → 1.94) Lost forced checkmate sequence. Qxb1 was best. } { [%eval 1.94] } (6... Qxb1 7. Rxc7 Qxc1 8. Rxc8 Qxd1 9. Rxe8 Qxe1 10. Rxe7 Qxf2 11. Rxf7 Qxg1 12. Rxg1) 7. Rxc7 { [%eval 1.77] } 7... Qxf2 { [%eval 2.19] } 8. Rxe7?? { (2.19 → Mate in 9) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-9] } (8. Rxc8) 8... Qxg2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #8] } (8... Nxe7 9. Kxf2 Bb7 10. Bxb7 Na6 11. Bxa6 g5 12. Bxg5 f6 13. Bxf6 Ng8 14. Bxh8) 9. Rxf7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-8] } (9. Bxg2 Kxe7 10. Bc6 Nxc6 11. Nh3 Bxh3 12. Qd4 Nxd4 13. Ke2 Nxe2 14. Bh6 gxh6) 9... Qxa8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #8] } (9... Kxf7 10. Bxg2 Nc6 11. Bxc6 Bb7 12. Bxb7 g5 13. Bxg5 Ba3 14. Nxa3 Nh6 15. Bxh6) 10. Rxg7 { [%eval #8] } 10... Qxh1 { [%eval #7] } 11. Rxh7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-7] } (11. Rxg8 Rxg8 12. Nc3 Rxg1 13. Qd4 Rxe1 14. Na4 Qxh2 15. Nc5 Rxc1 16. Qb4 Bxc5) 11... Qxh2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #6] } (11... Qxg1 12. Rxh8 Qxe1 13. Qxe1 Bc5 14. Qxe8 Ne7 15. Qxc8 Nxc8 16. Rxc8 Nc6 17. Rxc6) 12. Rxh8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-6] } (12. Rxh2 Rxh2 13. Kf2 Rxf2 14. Nh3 Bxh3 15. Qf3 Rxf3 16. Nc3 Rxc3 17. Bh6 Bxh6#) 12... Qxg1 { [%eval #-6] } 13. Rxg8 { [%eval #-5] } 13... Qxg8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #4] } (13... Qxe1 14. Qxe1 Be7 15. Rxe8 Bc5 16. Rxc8 Nc6 17. Rxc6 Bg1 18. Qxg1#) 14. Qd8 { [%eval #4] } 14... Kxd8 { [%eval #3] } 15. Ke2?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Bg5 was best. } { [%eval #-5] } (15. Bg5 Qxg5 16. Na3 Bxa3 17. Kd2 Qxd2#) 15... Bh6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.0] } (15... Qg5 16. Bxg5 Bd6 17. Bxd8 Bc7 18. Bxc7 Bh3 19. Bxb8 Bf1 20. Kxf1#) 16. Bxh6 { [%eval 0.0] } 16... Qf8 { [%eval 0.0] } 17. Bxf8 { [%eval 0.0] } 17... Ke7 { [%eval 0.0] } 18. Bxe7 { [%eval 0.0] } 18... Bh3 { [%eval 0.37] } 19. Kf1 { [%eval 0.0] } 19... Bxf1 { [%eval 0.0] } 20. Nc3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Bd6 was best. } { [%eval #-8] } (20. Bd6 Bc4 21. Bxb8 Be2 22. Bf4 Bf1 23. Bd6 Bb5 24. Be5 Bd3 25. Bd4 Bxb1) 20... Na6?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Be2 was best. } { [%eval #2] } (20... Be2 21. Nxe2 Nd7 22. Bf6 Nxf6 23. Nd4 Ne4 24. Nc6 Nd2 25. Nb4 Nc4 26. Na2) 21. Nb5 { [%eval #2] } 21... Bxb5 { [%eval #1] } 22. Bc5 { [%eval #1] } 22... Nxc5# { Game ends by variant rule. } 1-0