FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/lLYyrR66"]
[Date "2025.05.27"]
[White "vintic"]
[Black "k4pthinh"]
[Result "0-1"]
[GameId "lLYyrR66"]
[UTCDate "2025.05.27"]
[UTCTime "09:54:32"]
[WhiteElo "1020"]
[BlackElo "1004"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. e3?? { (1.84 → -0.62) Blunder. g4 was best. } { [%eval -0.62] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... Bh3 { [%eval -0.98] } 3. gxh3 { [%eval -1.11] } 3... Na6? { (-1.11 → 0.45) Mistake. Nf6 was best. } { [%eval 0.45] } (3... Nf6 4. Nd2) 4. b4?! { (0.45 → -0.16) Inaccuracy. h4 was best. } { [%eval -0.16] } (4. h4 Nb4) 4... Nxb4 { [%eval 0.06] } 5. c4?? { (0.06 → Mate in 15) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-15] } (5. Qf3 Nxd3) 5... Nxa2 { [%eval #-15] } 6. Rxa2 { [%eval #-14] } 6... Rc8 { [%eval #-14] } 7. Rxa7 { [%eval #-13] } 7... Qd7?? { (Mate in 13 → 0.75) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.75] } (7... Nf6 8. Rxb7 Ne4 9. dxe4 f5 10. exf5 Qd7 11. Rxc7 Rxc7 12. Qxd6 Rxc4 13. Bxc4) 8. Rxb7 { [%eval 0.01] } 8... Qxh3 { [%eval 0.03] } 9. Nxh3?? { (0.03 → Mate in 11) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-11] } (9. Rxc7) 9... Rb8?? { (Mate in 11 → -0.20) Lost forced checkmate sequence. Ra8 was best. } { [%eval -0.2] } (9... Ra8 10. Rxc7 Ra4 11. Qxa4 f5 12. Qxe8 Nh6 13. Rxe7 Bxe7 14. Qxh8 g5 15. Qxh7) 10. Rxb8?? { (-0.20 → Mate in 10) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-10] } (10. Rxc7) 10... Kd8 { [%eval #-17] } 11. Rxd8 { [%eval -3.78] } 11... c5?? { (-3.78 → 1.25) Blunder. e5 was best. } { [%eval 1.25] } (11... e5) 12. Rxf8?? { (1.25 → Mate in 7) Checkmate is now unavoidable. Rxd6 was best. } { [%eval #-7] } (12. Rxd6 exd6 13. Ng1 Nf6 14. d4 cxd4 15. Qxd4 g5 16. Qxd6 Bxd6 17. Bb2 Bxh2) 12... e5 { [%eval #-11] } 13. Rxf7 { [%eval #-6] } 13... h5?? { (Mate in 6 → 0.34) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.34] } (13... Nh6 14. Rxg7 Ra8 15. Rxh7 Ra1 16. Rxh6 Rxb1 17. Rxd6 Rxc1 18. Qxc1 e4 19. dxe4#) 14. Rxg7?? { (0.34 → Mate in 6) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-6] } (14. Qxh5 Rxh5 15. Rxg7 Rxh3 16. Bxh3 d5 17. cxd5 Ne7 18. Rxe7 c4 19. Rxe5 cxd3) 14... h4?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (14... Nh6 15. Qxh5 Rh7 16. Rxh7 Nf7 17. Qxf7 e4 18. dxe4 d5 19. cxd5 c4 20. Bxc4#) 15. Rxg8 { [%eval #12] } 15... Rxg8 { [%eval #11] } 16. Bg2 { [%eval #15] } 16... Rxg2 { [%eval #14] } 17. Ng5?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-5] } (17. Rf1 Rxf2 18. Rxf2 e4 19. dxe4 d5 20. cxd5 c4 21. Qb3 cxb3 22. Ra2 bxa2) 17... Rxf2?? { (Mate in 5 → 2.66) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 2.66] } (17... Rxh2 18. Rxh2 d5 19. cxd5 c4 20. dxc4 e4 21. Nxe4 h3 22. Rxh3#) 18. Kxf2 { [%eval 2.48] } 18... d5 { [%eval 2.53] } 19. cxd5 { [%eval 0.4] } 19... e4?? { (0.40 → 2.84) Blunder. c4 was best. } { [%eval 2.84] } (19... c4) 20. dxe4 { [%eval 2.87] } 20... c4 { [%eval 3.4] } 21. Qb3 { [%eval 2.98] } 21... cxb3 { [%eval 4.03] } 22. Bd2?? { (4.03 → Mate in 3) Checkmate is now unavoidable. Nh7 was best. } { [%eval #-3] } (22. Nh7 b2) 22... b2?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. h3 was best. } { [%eval #10] } (22... h3 23. Nxh3 b2 24. Rc1 bxc1=K 25. Bxc1#) 23. Rc1?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Ne6 was best. } { [%eval #-2] } (23. Ne6 h3 24. Kg2 hxg2 25. Be1 gxh1=K 26. Nf4 Kxh2 27. Ng2 Kxg2 28. Bf2 Kxf2) 23... bxc1=K { [%eval #-2] } 24. Bxc1 { [%eval #-1] } 24... h3 { [%eval #-1] } 25. Nxh3# { Game ends by variant rule. } 0-1