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[Event "rated Antichess game"] [Site "https://lichess.org/LuUnPrQb"] [Date "2025.05.27"] [White "k4pthinh"] [Black "vintic"] [Result "0-1"] [GameId "LuUnPrQb"] [UTCDate "2025.05.27"] [UTCTime "09:50:51"] [WhiteElo "1029"] [BlackElo "988"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.16 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. f4?? { (Mate in 17 → 0.35) Lost forced checkmate sequence. b4 was best. } { [%eval 0.35] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4) 2... exf4 { [%eval 0.75] } 3. e3?? { (0.75 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Ba3 { [%eval #-15] } 5. Qxd7 { [%eval #-13] } 5... Bxb2 { [%eval #-14] } 6. Qxe8 { [%eval #-11] } 6... Bxc1?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #11] } (6... Qxe8 7. Bxb2 Qxe3 8. Bxg7 Qxg1 9. Bxh8 Qxg2 10. Bxg2 Bd7 11. Bxb7 Be6 12. Bxa8) 7. Qxg8 { [%eval #10] } 7... Bxe3 { [%eval #10] } 8. Qxd8?? { (Mate in 10 → -0.82) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -0.82] } (8. Qxh7 Rxh7 9. g3 Rxh2 10. Rxh2 Bxg1 11. Bb5 Bxh2 12. a4 Bxg3 13. a5 Bxe1) 8... Bxg1 { [%eval -0.3] } 9. Qxc8?? { (-0.30 → Mate in 10) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-10] } (9. Rxg1 Rxd8 10. Ba6 Nxa6 11. g3 Rd3 12. cxd3 Be6 13. Rf1 Bxa2 14. Rxf7 Bxf7) 9... Bxh2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #8] } (9... Rxc8 10. Rxg1 b5 11. Bxb5 Re8 12. Bxe8 Na6 13. Bxf7 Rg8 14. Bxg8 g6 15. Bxh7) 10. Qxb8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-8] } (10. Qxc7 Bxc7 11. Rxh7 Rxh7 12. g3 Bxg3 13. c3 Bxe1 14. Na3 Bxc3 15. Nb1 Bxa1) 10... Rhxb8 { [%eval #-8] } 11. Rxh2 { [%eval #-7] } 11... a5 { [%eval #-7] } 12. Rxh7 { [%eval #-6] } 12... Rh8?? { (Mate in 6 → 8.00) Lost forced checkmate sequence. b6 was best. } { [%eval 8.0] } (12... b6 13. Rxg7 a4 14. Rxf7 Ra5 15. Rxc7 Rb5 16. Bxb5 a3 17. Nxa3 Rb7 18. Rxb7#) 13. Rxh8 { [%eval 7.84] } 13... Rxh8 { [%eval 6.89] } 14. Ba6 { [%eval 6.97] } 14... bxa6 { [%eval 7.06] } 15. g4?! { (7.06 → 5.14) Inaccuracy. Kd2 was best. } { [%eval 5.14] } (15. Kd2 Rh5) 15... Rh5? { (5.14 → 9.96) Mistake. a4 was best. } { [%eval 9.96] } (15... a4 16. g5) 16. gxh5 { [%eval #16] } 16... g6 { [%eval #8] } 17. hxg6 { [%eval #8] } 17... fxg6 { [%eval #7] } 18. Nc3?? { (Mate in 7 → 1.84) Lost forced checkmate sequence. a4 was best. } { [%eval 1.84] } (18. a4 c6 19. Nc3 c5 20. Rb1 g5 21. Rb4 axb4 22. a5 bxc3 23. Kd2 cxd2) 18... a4 { [%eval 5.27] } 19. Nxa4 { [%eval 5.27] } 19... c5 { [%eval 5.27] } 20. Nxc5 { [%eval 4.61] } 20... g5 { [%eval 4.61] } 21. Nxa6 { [%eval 4.77] } 21... g4 { [%eval 2.65] } 22. Kf2?? { (2.65 → Mate in 1) Checkmate is now unavoidable. c4 was best. } { [%eval #-1] } (22. c4 g3) 22... g3 { [%eval #-1] } 23. Kxg3# { Game ends by variant rule. } 0-1