- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/iDBgf0VS"] [Date "2025.04.15"] [Round "-"] [White "TheDevilWonHisHeart"] [Black "MobileGameDeveloper"] [Result "1/2-1/2"] [GameId "iDBgf0VS"] [UTCDate "2025.04.15"] [UTCTime "19:24:47"] [WhiteElo "2109"] [BlackElo "2146"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D78"] [Opening "Neo-Grünfeld Defense: Classical Variation, Original Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. c4 { [%eval 0.26] } 2... c6 { [%eval 0.21] } 3. Nf3 { [%eval 0.2] } 3... Nf6 { [%eval 0.24] } 4. g3 { [%eval 0.08] } 4... g6 { [%eval 0.18] } 5. Bg2 { [%eval 0.08] } 5... Bg7 { [%eval 0.07] } 6. O-O { [%eval 0.07] } 6... O-O { [%eval 0.1] } { D78 Neo-Grünfeld Defense: Classical Variation, Original Defense } 7. Nc3 { [%eval 0.02] } 7... Nbd7?! { (0.02 → 0.68) Inaccuracy. dxc4 was best. } { [%eval 0.68] } (7... dxc4 8. e4 b5 9. Qe2 b4 10. Nd1 Ba6 11. Re1 e6 12. Ne3) 8. Qc2?! { (0.68 → -0.07) Inaccuracy. cxd5 was best. } { [%eval -0.07] } (8. cxd5 Nxd5 9. Re1 Nxc3 10. bxc3 Qa5 11. a4 Nb6 12. Qc2 Be6) 8... dxc4 { [%eval -0.2] } 9. Rd1 { [%eval -0.22] } 9... e6?! { (-0.22 → 0.64) Inaccuracy. Nd5 was best. } { [%eval 0.64] } (9... Nd5 10. e4) 10. Ne5? { (0.64 → -0.48) Mistake. b3 was best. } { [%eval -0.48] } (10. b3 Qa5) 10... Nb6? { (-0.48 → 0.89) Mistake. Nxe5 was best. } { [%eval 0.89] } (10... Nxe5) 11. a4 { [%eval 0.89] } 11... a5 { [%eval 0.87] } 12. Bg5 { [%eval 0.64] } 12... Qc7 { [%eval 1.0] } 13. Bf4 { [%eval 0.77] } 13... Qd8 { [%eval 1.11] } 14. Bg5 { [%eval 0.6] } 14... h6 { [%eval 0.57] } 15. Bf4?! { (0.57 → -0.21) Inaccuracy. Bc1 was best. } { [%eval -0.21] } (15. Bc1) 15... Nfd7?! { (-0.21 → 0.67) Inaccuracy. Nfd5 was best. } { [%eval 0.67] } (15... Nfd5 16. Bd2) 16. Rac1 { [%eval 0.23] } 16... Nxe5 { [%eval 0.37] } 17. dxe5 { [%eval 0.45] } 17... Qe7 { [%eval 0.5] } 18. b3?! { (0.50 → -0.41) Inaccuracy. Qd2 was best. } { [%eval -0.41] } (18. Qd2 g5) 18... cxb3 { [%eval -0.48] } 19. Qxb3 { [%eval -0.57] } 19... Nd5 { [%eval -0.52] } 20. Nxd5?! { (-0.52 → -1.60) Inaccuracy. Ne4 was best. } { [%eval -1.6] } (20. Ne4 g5) 20... exd5 { [%eval -1.62] } 21. e4 { [%eval -1.39] } 21... Bxe5? { (-1.39 → 0.19) Mistake. dxe4 was best. } { [%eval 0.19] } (21... dxe4 22. Bxe4 Bg4 23. Re1 Rfd8 24. h4 Rd4 25. Bc2 Qd7 26. Re4 Rxe4 27. Bxe4) 22. Bxe5 { [%eval -0.14] } 22... Qxe5 { [%eval -0.13] } 23. exd5 { [%eval -0.14] } 23... cxd5 { [%eval -0.2] } 24. Bxd5 { [%eval -0.16] } 24... Bh3 { [%eval -0.11] } 25. Qxb7 { [%eval -0.03] } 25... Rad8?? { (-0.03 → 3.63) Blunder. Rab8 was best. } { [%eval 3.63] } (25... Rab8 26. Qc7 Qxc7 27. Rxc7 Rbc8 28. Ra7 Rc5 29. f3 Kg7 30. Bb3 Rc3 31. Bd5) 26. Bg2?? { (3.63 → -0.26) Blunder. Bxf7+ was best. } { [%eval -0.26] } (26. Bxf7+ Kh8 27. Bxg6 Rxd1+ 28. Rxd1 Qg7 29. Qb6 Qf6 30. Qxf6+ Rxf6 31. Be8 Bg4) 26... Bg4 { [%eval -0.1] } 27. Re1 { [%eval -0.06] } 27... Qf6 { [%eval -0.05] } 28. Rc6 { [%eval -0.2] } 28... Rd6 { [%eval 0.09] } 29. Rxd6 { [%eval 0.04] } 29... Qxd6 { [%eval 0.12] } 30. Qb5 { [%eval -0.15] } 30... Qd2 { [%eval -0.23] } 31. Re8?? { (-0.23 → -2.62) Blunder. Qb1 was best. } { [%eval -2.62] } (31. Qb1) 31... Qd1+?? { (-2.62 → -0.11) Blunder. Qc1+ was best. } { [%eval -0.11] } (31... Qc1+) 32. Bf1 { [%eval -0.21] } 32... Rxe8 { [%eval -0.1] } 33. Qxe8+ { [%eval -0.01] } 33... Kg7 { [%eval -0.13] } 34. Qe5+ { [%eval -0.14] } 34... Kg8 { [%eval -0.05] } 35. Qe8+ { [%eval -0.1] } 35... Kg7 { [%eval -0.09] } 36. Qe5+ { [%eval -0.24] } 36... Kf8 { [%eval 0.0] } 37. Qb8+ { [%eval 0.0] } 37... Ke7 { [%eval 0.0] } 38. Qe5+ { [%eval 0.0] } 38... Be6 { [%eval 0.4] } 39. Kg2?? { (0.40 → -4.27) Blunder. Qxa5 was best. } { [%eval -4.27] } (39. Qxa5 Bh3) 39... Qd5+ { [%eval -4.25] } 40. Qxd5 { [%eval -4.37] } 40... Bxd5+ { [%eval -4.02] } 41. f3 { [%eval -3.81] } 41... Bb3?! { (-3.81 → -2.80) Inaccuracy. Bc6 was best. } { [%eval -2.8] } (41... Bc6) 42. Bb5 { [%eval -2.57] } 42... Kd6 { [%eval -2.69] } 43. Kf2?! { (-2.69 → -3.80) Inaccuracy. f4 was best. } { [%eval -3.8] } (43. f4 Kc5 44. Be8 f6 45. Kf3 Bc2 46. Ke3 Kb4 47. Kd2 Bf5 48. h4 g5) 43... Kc5 { [%eval -3.44] } 44. Ke3 { [%eval -3.55] } 44... Kb4 { [%eval -3.64] } 45. Kd4?! { (-3.64 → -5.06) Inaccuracy. Be8 was best. } { [%eval -5.06] } (45. Be8 g5 46. f4 gxf4+ 47. Kxf4 f6 48. Bg6 Bxa4 49. h4 Bd7 50. Bc2 Be6) 45... Bxa4 { [%eval -4.81] } 46. Bc4 { [%eval -5.2] } 46... f6 { [%eval -4.66] } 47. Bf7 { [%eval -4.74] } 47... Bc2 { [%eval -4.58] } 48. f4 { [%eval -5.64] } 48... a4 { [%eval -5.52] } 49. h4 { [%eval -5.85] } 49... g5 { [%eval -5.26] } 50. h5 { [%eval -6.36] } 50... gxf4 { [%eval -6.3] } 51. gxf4 { [%eval -6.15] } 51... a3 { [%eval -5.82] } 52. Bg6 { [%eval -7.41] } 52... f5 { [%eval -8.85] } 53. Bf7 { [%eval -8.81] } 53... Bb3 { [%eval -8.41] } 54. Bxb3 { [%eval -9.83] } 54... Kxb3 { [%eval -9.61] } 55. Ke5 { [%eval -64.53] } 55... a2 { [%eval -12.32] } 56. Kxf5 { [%eval -12.8] } 56... a1=Q { [%eval -26.7] } 57. Kg6 { [%eval -12.27] } 57... Qh8 { [%eval #-20] } 58. f5 { [%eval #-11] } 58... Kc4 { [%eval #-17] } 59. f6 { [%eval #-10] } 59... Kd5 { [%eval #-10] } 60. f7 { [%eval #-6] } 60... Qf8 { [%eval #-16] } 61. Kf6 { [%eval #-16] } 61... Kd6 { [%eval -27.02] } 62. Kg6?! { (-27.02 → Mate in 5) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-5] } (62. Kf5) 62... Ke6 { [%eval #-4] } 63. Kh7 { [%eval #-4] } 63... Qxf7+ { [%eval #-4] } 64. Kh8 { [%eval #-3] } 64... Ke5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qe7 was best. } { [%eval 0.0] } { Draw by stalemate. } (64... Qe7 65. Kg8 Kf6 66. Kh8 Qg7#) 1/2-1/2