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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iArVLKun"] [Date "2021.10.31"] [White "arrayancity"] [Black "Tofan1975"] [Result "1-0"] [GameId "iArVLKun"] [UTCDate "2021.10.31"] [UTCTime "11:42:02"] [WhiteElo "1693"] [BlackElo "2079"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.38] } 2. Ba6? { (2.38 → 0.91) Mistake. b4 was best. } { [%eval 0.91] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 1.97] } 3. b4?! { (1.97 → 1.30) Inaccuracy. Qf3 was best. } { [%eval 1.3] } (3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 g6 7. Qxf8 Ne7) 3... Bxb4 { [%eval 1.88] } 4. Qf3?? { (1.88 → -0.86) Blunder. Qh5 was best. } { [%eval -0.86] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qa5 8. Qxf7 Kxf7) 4... Bxd2 { [%eval 0.7] } 5. Bxd2?! { (0.70 → -0.36) Inaccuracy. Nxd2 was best. } { [%eval -0.36] } (5. Nxd2 Qh4 6. Qxf7 Qxf2 7. Kxf2 Kxf7 8. Nb3 Nb8 9. Bd2 a5) 5... Nb4 { [%eval 0.0] } 6. Bxb4 { [%eval 0.0] } 6... c5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Qh4 was best. } { [%eval #12] } (6... Qh4 7. Qxb7 Qxh2 8. Qxa8 Qxg2 9. Qxc8 Qxh1 10. Qxe8 Qxg1 11. Qxg8) 7. Bxc5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-13] } (7. Qxb7 cxb4 8. Qxa7 Rxa7 9. Nc3 bxc3 10. Ne2 Rxa2 11. Nxc3 Rxa1 12. Nb1 Rxb1 13. Kd2 Rxh1) 7... Qa5?? { (Mate in 13 → 2.00) Lost forced checkmate sequence. Rb8 was best. } { [%eval 2.0] } (7... Rb8 8. Bxa7 Qf6 9. Qxf6 gxf6 10. Bxb8 d6 11. Bxd6 Kf8 12. Bxf8 Ne7 13. Bxe7 e5 14. Bxf6) 8. Bxa7 { [%eval 2.01] } 8... Qxe1? { (2.01 → 4.05) Mistake. Rxa7 was best. } { [%eval 4.05] } (8... Rxa7 9. Qxf7 Qxa2 10. Rxa2 Kxf7 11. Rxa7 b6 12. Rxd7 Bxd7 13. Ne2 Bb5 14. Nc1 Bf1 15. Rxf1) 9. Qxb7?? { (4.05 → 1.05) Blunder. Qxf7 was best. } { [%eval 1.05] } (9. Qxf7) 9... Rxa7?! { (1.05 → 1.70) Inaccuracy. Qxf2 was best. } { [%eval 1.7] } (9... Qxf2 10. Qxa8 Qxg2 11. Qxc8 Qxg1 12. Qxe8 Qxh2 13. Qxf7 Qxc2 14. Rxh7 Rxh7 15. Qxe6 Qxb1 16. Rxb1) 10. Qxd7?? { (1.70 → -3.25) Blunder. Qxc8 was best. } { [%eval -3.25] } (10. Qxc8 Qxf2 11. Qxe8 Qxc2 12. Qxg8 Qxg2 13. Qxh8 Qxa2 14. Qxg7 Qxb1 15. Rxa7 Qxg1 16. Qxh7 Qxe3) 10... Bxd7?? { (-3.25 → -0.19) Blunder. Kxd7 was best. } { [%eval -0.19] } (10... Kxd7 11. Nc3 Qxg1 12. Raxg1 Rxa2 13. Nxa2 Ne7 14. Nc3 Kc6 15. Rf1 Nd5 16. Nxd5 Kxd5 17. Re1) 11. Nf3?? { (-0.19 → Mate in 10) Checkmate is now unavoidable. Na3 was best. } { [%eval #-10] } (11. Na3 Rxa3) 11... Rxa2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxe3 was best. } { [%eval #8] } (11... Qxe3 12. fxe3 Rxa2 13. Rxa2 Ba4 14. Rxa4 e5 15. Nxe5 Kd8 16. Nxf7 Ke7 17. Nxh8 Kf7 18. Nxf7) 12. Rxe1 { [%eval #8] } 12... Rxa1 { [%eval #7] } 13. Ng5 { [%eval #8] } 13... Rxb1 { [%eval #7] } 14. Nxh7 { [%eval #7] } 14... Rxh7 { [%eval #5] } 15. Rxb1 { [%eval #5] } 15... Rxh2 { [%eval #4] } 16. e4 { [%eval #4] } 16... Rxg2 { [%eval #3] } 17. e5 { [%eval #3] } 17... Rxf2 { [%eval #2] } 18. Rb3 { [%eval #2] } 18... Rxc2 { [%eval #1] } 19. Rc3 { [%eval #1] } 19... Rxc3# { Game ends by variant rule. } 1-0