- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/gSAB8cji"] [Date "2021.11.01"] [White "Bertfighter"] [Black "arrayancity"] [Result "0-1"] [GameId "gSAB8cji"] [UTCDate "2021.11.01"] [UTCTime "11:45:36"] [WhiteElo "2187"] [BlackElo "1636"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.06] } 2... e6 { [%eval 3.12] } 3. Bxd7 { [%eval 0.87] } 3... Nxd7 { [%eval 0.81] } 4. b4 { [%eval 1.45] } 4... Bxb4 { [%eval 4.13] } 5. Qg4?? { (4.13 → -0.94) Blunder. e4 was best. } { [%eval -0.94] } (5. e4 Bxd2 6. Kxd2 Nf8 7. Kc3 Qxd1 8. Bh6 Nxh6 9. Na3 Qxg1) 5... Bxd2 { [%eval 0.2] } 6. Nxd2? { (0.20 → -1.36) Mistake. Qxe6 was best. } { [%eval -1.36] } (6. Qxe6 fxe6 7. Nxd2 Nf8 8. Ne2 Qxd2 9. Kxd2 Ng6 10. Rf1 Nf4) 6... g6?? { (-1.36 → 1.29) Blunder. Qg5 was best. } { [%eval 1.29] } (6... Qg5 7. Qxe6) 7. Qxg6 { [%eval 0.85] } 7... hxg6 { [%eval 0.78] } 8. Nh3?? { (0.78 → -6.63) Blunder. h4 was best. } { [%eval -6.63] } (8. h4 Rxh4) 8... Rxh3 { [%eval -5.93] } 9. gxh3 { [%eval -6.28] } 9... Qg5? { (-6.28 → -3.62) Mistake. Nf8 was best. } { [%eval -3.62] } (9... Nf8) 10. c4 { [%eval -4.08] } 10... Qxe3 { [%eval -3.96] } 11. fxe3 { [%eval -4.98] } 11... c5? { (-4.98 → -3.03) Mistake. Nf8 was best. } { [%eval -3.03] } (11... Nf8 12. Rf1 Kd8 13. Rxf7 Nh6 14. Rxc7 Kxc7 15. Rb1 Bb7 16. Rxb7 Kxb7 17. Kf2 e5 18. e4) 12. e4?? { (-3.03 → -7.06) Blunder. Rb1 was best. } { [%eval -7.06] } (12. Rb1 Rb8) 12... Nh6 { [%eval -6.26] } 13. e5?? { (-6.26 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (13. Rb1 Rb8) 13... Nxe5 { [%eval #-10] } 14. Ba3 { [%eval #-9] } 14... Nxc4 { [%eval #-9] } 15. Bxc5 { [%eval #-8] } 15... Nxd2 { [%eval #-8] } 16. Kxd2 { [%eval #-7] } 16... Rb8 { [%eval #-7] } 17. Bxa7 { [%eval #-6] } 17... Ng4 { [%eval #-7] } 18. Bxb8 { [%eval #-6] } 18... Nxh2 { [%eval #-6] } 19. Bxh2 { [%eval #-5] } 19... e5 { [%eval #-5] } 20. Bxe5 { [%eval #-4] } 20... Bxh3 { [%eval #-4] } 21. Rxh3 { [%eval #-3] } 21... f6 { [%eval #-3] } 22. Bxf6 { [%eval #-2] } 22... Ke7 { [%eval #-2] } 23. Bxe7 { [%eval #-1] } 23... g5 { [%eval #-1] } 24. Bxg5# { Game ends by variant rule. } 0-1