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My god why are y’all so angry at each other! I mean, getting randomly matched with a lower rated player ain’t boosting

My god why are y’all so angry at each other! I mean, getting randomly matched with a lower rated player ain’t boosting

@rationalisedinteger said in #11:

My god why are y’all so angry at each other! I mean, getting randomly matched with a lower rated player ain’t boosting

Why do you come to such a completely ridiculous conclusion? Absolutely not, completely off base! You've made something up yourself (completely out of touch with reality, completely out of touch with what's being discussed), and you're arguing with yourself—trying to refute it. )))

@rationalisedinteger said in #11: > My god why are y’all so angry at each other! I mean, getting randomly matched with a lower rated player ain’t boosting Why do you come to such a completely ridiculous conclusion? Absolutely not, completely off base! You've made something up yourself (completely out of touch with reality, completely out of touch with what's being discussed), and you're arguing with yourself—trying to refute it. )))

@rationalisedinteger said in #11:

I mean, getting randomly matched with a lower rated player ain’t boosting
What about not randomly?

@rationalisedinteger said in #11: > I mean, getting randomly matched with a lower rated player ain’t boosting What about not randomly?

Nothing wrong with playing -500 to -400.
You will win many games, but when you do lose a game, you will lose more rating.

Nothing wrong with playing -500 to -400. You will win many games, but when you do lose a game, you will lose more rating.

@tpr said in #14:

Nothing wrong with playing -500 to -400.
You will win many games, but when you do lose a game, you will lose more rating.
But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose.

@tpr said in #14: > Nothing wrong with playing -500 to -400. > You will win many games, but when you do lose a game, you will lose more rating. But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose.

#15
"is that not considered boosting?"
No. You win many games, but you gain only little rating from them.
When you do lose one game, you lose a lot of rating.
It is balanced.

#15 "is that not considered boosting?" No. You win many games, but you gain only little rating from them. When you do lose one game, you lose a lot of rating. It is balanced.

@IamNOTamod said in #15:

But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose.

It's strange that you even have such a question. Especially after I explained it to you a long time ago (both in general terms and even with examples). What could possibly be unclear to you after my very first explanation in this thread? Let me explain it to you now, really clearly. You beat a player 729:0 with a rating 1200 points lower than yours and get a rating boost of about 12 points for it. Because there's no 400 rule here (as far as I know, it only applies to FIDE ratings), and the rating is simply calculated using the Glicko-2 algorithm. Then, in game 730, you disconnect and lose. And you lose those roughly 12 rating points. Now (especially considering the rest of what I've explained to you), is it clear? Playing against weaker opponents in the vast majority of cases doesn't increase your rating, but decreases it. Over a series of games, that's how it is. For example, the difference between the players is about 400 points. One player won nine times in a row, gaining about one rating point each time. Then he lost a game, losing about 12 rating points in that one game. The score was 9:1 in his favor, but he lost about three rating points. And that's usually how it works. Stronger players (the vast majority of them) usually score less against weaker players than they should based on the rating difference. And that's how they lose ratings. It's even strange that such an obvious thing has to be explained to you. And besides, it's been explained to you for a long time (in slightly different words; perhaps after this explanation, you'll finally understand this simple thing).

@IamNOTamod said in #15: > But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose. It's strange that you even have such a question. Especially after I explained it to you a long time ago (both in general terms and even with examples). What could possibly be unclear to you after my very first explanation in this thread? Let me explain it to you now, really clearly. You beat a player 729:0 with a rating 1200 points lower than yours and get a rating boost of about 12 points for it. Because there's no 400 rule here (as far as I know, it only applies to FIDE ratings), and the rating is simply calculated using the Glicko-2 algorithm. Then, in game 730, you disconnect and lose. And you lose those roughly 12 rating points. Now (especially considering the rest of what I've explained to you), is it clear? Playing against weaker opponents in the vast majority of cases doesn't increase your rating, but decreases it. Over a series of games, that's how it is. For example, the difference between the players is about 400 points. One player won nine times in a row, gaining about one rating point each time. Then he lost a game, losing about 12 rating points in that one game. The score was 9:1 in his favor, but he lost about three rating points. And that's usually how it works. Stronger players (the vast majority of them) usually score less against weaker players than they should based on the rating difference. And that's how they lose ratings. It's even strange that such an obvious thing has to be explained to you. And besides, it's been explained to you for a long time (in slightly different words; perhaps after this explanation, you'll finally understand this simple thing).

@IamNOTamod said in #15:

But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose.

If you were talking about the opposite, like intentionally lowering your rating (for some reason) by regularly playing against much weaker opponents and thus losing your rating, then that would at least be a more or less reasonable topic of discussion (but that's not the case; it's not intentional rating reduction). But you're saying the exact opposite. It's a 100% fact that, statistically, stronger players lose their ratings from games against weaker players, not increase them. FIDE invented the 400 rule precisely for this purpose, to prevent strong players from completely avoiding games against much weaker players, but occasionally playing them. But there's no 400 rule here! On Lichess, ratings are calculated differently than FIDE! On Lichess, ratings are calculated using the Glicko-2 algorithm (and FIDE uses the Elo algorithm, with the 400 rule)!

@IamNOTamod said in #15: > But is that not considered boosting? Because if I do that I'll be taking advantage of the fact that these players are much weaker than me and therefore much more likely to lose. If you were talking about the opposite, like intentionally lowering your rating (for some reason) by regularly playing against much weaker opponents and thus losing your rating, then that would at least be a more or less reasonable topic of discussion (but that's not the case; it's not intentional rating reduction). But you're saying the exact opposite. It's a 100% fact that, statistically, stronger players lose their ratings from games against weaker players, not increase them. FIDE invented the 400 rule precisely for this purpose, to prevent strong players from completely avoiding games against much weaker players, but occasionally playing them. But there's no 400 rule here! On Lichess, ratings are calculated differently than FIDE! On Lichess, ratings are calculated using the Glicko-2 algorithm (and FIDE uses the Elo algorithm, with the 400 rule)!

@tpr said in #19:

#18
Правило 400 было изменено
www.fide.com/fide-council-approves-targeted-amendment-to-rating-regulation/

I know. Has anything in my writing ever suggested I don't know this? No. So why are you writing this to me? Plus, it doesn't change anything I've said. And don't pretend to write to me the way you do (you write completely incorrectly, people don't get a message that you've responded to them). I've already told you this several times. I perceive your way of writing as an attempt to deceive me and everyone! Like you wrote something in response to me, and I have nothing to say to that. Which is 100% false! This is important. Don't do that. I perceive your actions as an attempt to deceive me and everyone!

@tpr said in #19: > #18 > Правило 400 было изменено > www.fide.com/fide-council-approves-targeted-amendment-to-rating-regulation/ I know. Has anything in my writing ever suggested I don't know this? No. So why are you writing this to me? Plus, it doesn't change anything I've said. And don't pretend to write to me the way you do (you write completely incorrectly, people don't get a message that you've responded to them). I've already told you this several times. I perceive your way of writing as an attempt to deceive me and everyone! Like you wrote something in response to me, and I have nothing to say to that. Which is 100% false! This is important. Don't do that. I perceive your actions as an attempt to deceive me and everyone!

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