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good game 2000 !!

he miss the

https://lichess.org/zp3gdEl7/black

mate in #1 then why this happen lol:)

he miss the https://lichess.org/zp3gdEl7/black mate in #1 then why this happen lol:)

impressive if 2000 misses M1# lol

well done btw

impressive if 2000 misses M1# lol well done btw

@kind_Panda said ^

impressive if 2000 misses M1# lol

well done btw

I taught I'm toasted but I have kurama as a second chance :)

@kind_Panda said [^](/forum/redirect/post/FJFj425j) > impressive if 2000 misses M1# lol > > well done btw I taught I'm toasted but I have kurama as a second chance :)

@Sanjay-kurama said ^

impressive if 2000 misses M1# lol

well done btw

I taught I'm toasted but I have kurama as a second chance :)

haha , the lucky guy!

@Sanjay-kurama said [^](/forum/redirect/post/22E8nggY) > > impressive if 2000 misses M1# lol > > > > well done btw > > > I taught I'm toasted but I have kurama as a second chance :) haha , the lucky guy!

#1: A) 'As a rule of thumb, try to limit your new threads in that section to about one game per week' ~ https://lichess.org/forum/lichess-feedback/why-cant-i-share-my-games-in-analysis-section#6.

B) 2...d5 loses a Pawn. Since White has weakened their dark-squares, this is a good line: 2...Nc6 3. Nf3 Bc5 4. d3 d6. If a White Knight lands on d5, you can kick it away with your c-Pawn; White cannot do the same if your Knight goes to d4. In this line, ...f5 is also a strong idea.

C) 4...Bc5 is awkward; strengthen your center with 4...c5. Both sides should follow the rule of Pawn chains: Attack in the direction that your Pawn chain points toward (for White, e4 is their strongest Pawn; for Black, d4 is). Black will be aiming for ...b5; White will be aiming for f4.

D) 8...Nf6 is clumsy and passive; attack White's structure with 8...f5. If White does not trade their strongest Pawn, then ...Nf6 will increase pressure on it.

#1: A) 'As a rule of thumb, try to limit your new threads in that section to about one game per week' ~ https://lichess.org/forum/lichess-feedback/why-cant-i-share-my-games-in-analysis-section#6. B) 2...d5 loses a Pawn. Since White has weakened their dark-squares, this is a good line: 2...Nc6 3. Nf3 Bc5 4. d3 d6. If a White Knight lands on d5, you can kick it away with your c-Pawn; White cannot do the same if your Knight goes to d4. In this line, ...f5 is also a strong idea. C) 4...Bc5 is awkward; strengthen your center with 4...c5. Both sides should follow the rule of Pawn chains: Attack in the direction that your Pawn chain points toward (for White, e4 is their strongest Pawn; for Black, d4 is). Black will be aiming for ...b5; White will be aiming for f4. D) 8...Nf6 is clumsy and passive; attack White's structure with 8...f5. If White does not trade their strongest Pawn, then ...Nf6 will increase pressure on it.