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Where is the setting to remove the lag compensation?

@HyperCloxy the dislikes on our comments are from:

FernandoCombinations: Not even a single bullet game played
Altair61: only plays 2+1 bullet
MasterTactics: obviously the alt account of Fernando
ritel: 1500 ultra

The likes are by R3-D3: 1900 Ultrabullet
BetterThanFisher: 2100 Ultrabullet
me: 2180 Ultrabullet
you: 2000 Ultrabullet and hyperbullet king

I think I see a pattern here......

but it's always awesome when people who have no clue about the topic like to get involved!

@HyperCloxy the dislikes on our comments are from: FernandoCombinations: Not even a single bullet game played Altair61: only plays 2+1 bullet MasterTactics: obviously the alt account of Fernando ritel: 1500 ultra The likes are by R3-D3: 1900 Ultrabullet BetterThanFisher: 2100 Ultrabullet me: 2180 Ultrabullet you: 2000 Ultrabullet and hyperbullet king I think I see a pattern here...... but it's always awesome when people who have no clue about the topic like to get involved!

Those damned laggers, making my games last 16 seconds instead of 15.

If using the lag to gain time is not being punished and is a major problem, the logical solution would be to take advantage of the lag yourself, thus cancelling out any unfair advantages derived from the lag.

Those damned laggers, making my games last 16 seconds instead of 15. If using the lag to gain time is not being punished and is a major problem, the logical solution would be to take advantage of the lag yourself, thus cancelling out any unfair advantages derived from the lag.

@Magirly Now look How much 3 0 I played. I am only explaining my opinion. Do not matter If I play bullet or not. If you want to play with advantage against "laggers" ok. In my opinion its not Fair.

And I dont have alt acc.

@Magirly Now look How much 3 0 I played. I am only explaining my opinion. Do not matter If I play bullet or not. If you want to play with advantage against "laggers" ok. In my opinion its not Fair. And I dont have alt acc.

Fernando you just dont understand what this "laggers" means cause you never played ultrabullet and it's an issue related to Hyper and UltraBullet only!

Fernando you just dont understand what this "laggers" means cause you never played ultrabullet and it's an issue related to Hyper and UltraBullet only!

Lag compensation

Lichess compensates network lag. This includes sustained lag and occasional lag spikes. Compensation limits and heuristics are based on time control and already compensated lag, so the result should feel reasonable for both players. As a result, having a higher network lag than your opponent is not a handicap!

https://lichess.org/lag

Lag compensation allows many people with not-so-great internet actually play chess without flagging every game. Wanting to take that away from the tons and tons and tons of players with imperfect connections is pretty selfish: not everyone has extra bucks to spend on pristine internet.

Lag compensation Lichess compensates network lag. This includes sustained lag and occasional lag spikes. Compensation limits and heuristics are based on time control and already compensated lag, so the result should feel reasonable for both players. As a result, having a higher network lag than your opponent is not a handicap! https://lichess.org/lag Lag compensation allows many people with not-so-great internet actually play chess without flagging every game. Wanting to take that away from the tons and tons and tons of players with imperfect connections is pretty selfish: not everyone has extra bucks to spend on pristine internet.

#8 Thanks, in earnest I'm still trying to understand this. There is a lot to consider.

#9 That reminds me of a Douglas Adams reference...
"The Total Perspective Vortex is a device that was built as a practical application of the theory of atomic interactivity. The idea is that, if every atom of the universe is affected by every other atom of the universe, then it is theoretically possible to extrapolate a model of the entire universe using any single piece of matter as a starting point...

The machine was originally created by its inventor Trin Tragula as a way to get back at his wife. She was always telling him to get a 'sense of proportion,' so he showed her the Vortex. Tragula was horrified to learn he had destroyed her mind, even as he proved his point that if life was going to live in such a vast Universe, one thing it could not afford to have was a sense of perspective."
https://hitchhikers.fandom.com/wiki/Total_Perspective_Vortex

#8 Thanks, in earnest I'm still trying to understand this. There is a lot to consider. #9 That reminds me of a Douglas Adams reference... "The Total Perspective Vortex is a device that was built as a practical application of the theory of atomic interactivity. The idea is that, if every atom of the universe is affected by every other atom of the universe, then it is theoretically possible to extrapolate a model of the entire universe using any single piece of matter as a starting point... The machine was originally created by its inventor Trin Tragula as a way to get back at his wife. She was always telling him to get a 'sense of proportion,' so he showed her the Vortex. Tragula was horrified to learn he had destroyed her mind, even as he proved his point that if life was going to live in such a vast Universe, one thing it could not afford to have was a sense of perspective." https://hitchhikers.fandom.com/wiki/Total_Perspective_Vortex

@clousems another one who has no idea. (1400 Ultra rating with 17 games lmao) Ultrabullet games now last 45 seconds instead of 30 - and the total time is annoying, but that is not the main problem. The problem is that your opponent can play slower and still not lose time. And you cannot take advantage of the lag yourself. (read the wikipedia article about Artificial Lag), and even if you could it still wouldn't be fair. It would be still be an entirely different game than real Ultrabullet.

@FernandoCombinations Do you seriously not see the difference between Ultrabullet, where you play the entire game over extreme time pressure and make many, many premoves and 3|0 where you only make a few premoves in a small fraction of all games.

Look at this game:

https://lichess.org/V2kzMe45
My opponent (dudewithasuit) does not lag. This alone should prove that Ultrabullet is nothing like the 3|0 you're playing. And now look at this game:
https://lichess.org/KpUkTEEV/black
against a known lagger. If you look closely at the move times, you can see he did not do ANY premoves after the opening (you can hover over the points close to 0). He made moves in .02 seconds (despite the human reaction time being around 0.2 seconds). In other lagger games, you can see periods of both players making moves in 0 seconds - aka only premoves which should normally be impossible.

I hope you can now imagine how annoying it is to play against laggers. They can make much better moves (as they have more thinking time) and are impossible to flag. Because they don't need to be fast.

And I don't want to play with an advantage. I just don't want to play with a disadvantage. If you have some disadvantage because of lag, that is YOUR problem and it is not unfair.

Have you ever played in an OTB tournament? There's often blind players participating. In OTB, you can play the exact same game against blind players as against seeing players. Do you think it would be fair if the opponent of a blind player had to play blind as well? BECAUSE THAT IS APPARENTLY YOUR PERCEPTION OF "FAIR"! But the point is: Playing against blind players would be way harder because I'm not used to playing blind, and it's completely different skillset that is relevant.

@TCF_Namelecc great, this is a post complaining about lichess rules and you quote that very quote to argue against it. Very smart. Thanks for that valuable input. Point is that the result does feel reasonable for both players in the main gamemodes, like Blitz, 1|0 bullet or rapid. It doesn't feel reasonable in Ultra and Hyperbullet however.

And no its not unfair at all. If you don't have the capacity to play Ultra, don't play it. People don't play soccer when they have no legs. People don't play basketball if they have no arms. And just because you have crappy runnings shoes, that doesn't mean Usain Bolt has to use the same shoes as you, just because you can't afford them.

Chess is a sport and compensation of any kind does not belong into regular sports. There can be specific tournaments (like the paralympics) where compensations can be applied - BUT NOT IN THE MAIN MODES!

@clousems another one who has no idea. (1400 Ultra rating with 17 games lmao) Ultrabullet games now last 45 seconds instead of 30 - and the total time is annoying, but that is not the main problem. The problem is that your opponent can play slower and still not lose time. And you cannot take advantage of the lag yourself. (read the wikipedia article about Artificial Lag), and even if you could it still wouldn't be fair. It would be still be an entirely different game than real Ultrabullet. @FernandoCombinations Do you seriously not see the difference between Ultrabullet, where you play the entire game over extreme time pressure and make many, many premoves and 3|0 where you only make a few premoves in a small fraction of all games. Look at this game: https://lichess.org/V2kzMe45 My opponent (dudewithasuit) does not lag. This alone should prove that Ultrabullet is nothing like the 3|0 you're playing. And now look at this game: https://lichess.org/KpUkTEEV/black against a known lagger. If you look closely at the move times, you can see he did not do ANY premoves after the opening (you can hover over the points close to 0). He made moves in .02 seconds (despite the human reaction time being around 0.2 seconds). In other lagger games, you can see periods of both players making moves in 0 seconds - aka only premoves which should normally be impossible. I hope you can now imagine how annoying it is to play against laggers. They can make much better moves (as they have more thinking time) and are impossible to flag. Because they don't need to be fast. And I don't want to play with an advantage. I just don't want to play with a disadvantage. If you have some disadvantage because of lag, that is YOUR problem and it is not unfair. Have you ever played in an OTB tournament? There's often blind players participating. In OTB, you can play the exact same game against blind players as against seeing players. Do you think it would be fair if the opponent of a blind player had to play blind as well? BECAUSE THAT IS APPARENTLY YOUR PERCEPTION OF "FAIR"! But the point is: Playing against blind players would be way harder because I'm not used to playing blind, and it's completely different skillset that is relevant. @TCF_Namelecc great, this is a post complaining about lichess rules and you quote that very quote to argue against it. Very smart. Thanks for that valuable input. Point is that the result does feel reasonable for both players in the main gamemodes, like Blitz, 1|0 bullet or rapid. It doesn't feel reasonable in Ultra and Hyperbullet however. And no its not unfair at all. If you don't have the capacity to play Ultra, don't play it. People don't play soccer when they have no legs. People don't play basketball if they have no arms. And just because you have crappy runnings shoes, that doesn't mean Usain Bolt has to use the same shoes as you, just because you can't afford them. Chess is a sport and compensation of any kind does not belong into regular sports. There can be specific tournaments (like the paralympics) where compensations can be applied - BUT NOT IN THE MAIN MODES!

@HyperCloxy @Magirly Ofcourse the impact of this rule is too bigger in a bullet 1 0 or less time games.

What you don’t understand is that this time that he apparently gains, is the time that had disappeared due to the lag. Understand, you make a move and the information goes to the server and then to your opponent, it takes time (ping / lag) and only then will he see your move. Then it's his turn to play, he makes a move and the server takes a while to receive the information and still send it to you, the time on the clock continues to decrease without him being at fault. So this rule is just a way to eliminate this situation. It does not create time for your opponent, it just corrects the missing time.

@HyperCloxy @Magirly Ofcourse the impact of this rule is too bigger in a bullet 1 0 or less time games. What you don’t understand is that this time that he apparently gains, is the time that had disappeared due to the lag. Understand, you make a move and the information goes to the server and then to your opponent, it takes time (ping / lag) and only then will he see your move. Then it's his turn to play, he makes a move and the server takes a while to receive the information and still send it to you, the time on the clock continues to decrease without him being at fault. So this rule is just a way to eliminate this situation. It does not create time for your opponent, it just corrects the missing time.

That is true. But he still has more time. We are definitely able to think on our opponent's time. It's not like we start thinking about the position only when it's our move. And still, compensation does not belong into sports. It is a practical disadvantage for non-lagging players, because (1) they are not used to it and (2) they can't rely on the option of flagging.

That is true. But he still has more time. We are definitely able to think on our opponent's time. It's not like we start thinking about the position only when it's our move. And still, compensation does not belong into sports. It is a practical disadvantage for non-lagging players, because (1) they are not used to it and (2) they can't rely on the option of flagging.

Antilag is definetely one of the best tools of Lichess, which puts it ahead of the rest.

You could keep antilag thinking about the major benefit despite the almost insignificant setback, or focus on this tiny setback despite the major benefit.

Would you really feel ok playing ultrabullet without antilag even though some of your opponents would be HEAVILY handicapped? Feels bad to see that.

If what bothers you is that a 30s game becomes 45s, maybe you could try playing 15s games which would become 25s. But removing the most amazing tool of all chess websites for this sole reason seems preposterous to me and somewhat selfish if I dare say so.

I hope they keep antilag for years to come, because facing someone from China, India, Europe or Latin America in even conditions is the most important to me. I don't concur with the "for each his own" mentality in regard to lag.

Antilag is definetely one of the best tools of Lichess, which puts it ahead of the rest. You could keep antilag thinking about the major benefit despite the almost insignificant setback, or focus on this tiny setback despite the major benefit. Would you really feel ok playing ultrabullet without antilag even though some of your opponents would be HEAVILY handicapped? Feels bad to see that. If what bothers you is that a 30s game becomes 45s, maybe you could try playing 15s games which would become 25s. But removing the most amazing tool of all chess websites for this sole reason seems preposterous to me and somewhat selfish if I dare say so. I hope they keep antilag for years to come, because facing someone from China, India, Europe or Latin America in even conditions is the most important to me. I don't concur with the "for each his own" mentality in regard to lag.

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