Hello lovely Lichess
The rating system in the training puzzles is not logic.
It should be like the usual rating in the games.
If I find a solution in a difficult one I get a lot of points - if I loose in that difficult one it takes the same amount of points away.
Shouldn't it be like with the opponents?
If I win to a strong one I get more points - if I loose to the strong one it takes away not many points. (and the opposite)
So if I'm around let's say 2000 puzzle-rating and I fail in a very easy one - it also should take away more then the 5 points I get when I solve it...
The fact / basic of that thought is, that not every puzzle is on that difficult level that my rating is. If that would be the case it would make sense (like: you're not worth to be on that 2000 level if you cant solve the hard 2000 puzzle so it brings you down the same points as you would gain)
It would make more sense if you including the puzzle-strength and the ratingpoints = as you have it with opponents.
Or you must have on each Rating Level just that difficult puzzles that fits to that actual level.
(How to rate that strength correctly is above my imagination - I let these calculations to the smart guys and girls on Lichess :)
It's difficult to explain in a foreign language.... I hope you guys/girls understand what I mean - even I know, it's not perfect explained...
Or am I missing something?
Thanks to all those nice, friendly chessplayers here helping each another!
Hello lovely Lichess
The rating system in the training puzzles is not logic.
It should be like the usual rating in the games.
If I find a solution in a difficult one I get a lot of points - if I loose in that difficult one it takes the same amount of points away.
Shouldn't it be like with the opponents?
If I win to a strong one I get more points - if I loose to the strong one it takes away not many points. (and the opposite)
So if I'm around let's say 2000 puzzle-rating and I fail in a very easy one - it also should take away more then the 5 points I get when I solve it...
The fact / basic of that thought is, that not every puzzle is on that difficult level that my rating is. If that would be the case it would make sense (like: you're not worth to be on that 2000 level if you cant solve the hard 2000 puzzle so it brings you down the same points as you would gain)
It would make more sense if you including the puzzle-strength and the ratingpoints = as you have it with opponents.
Or you must have on each Rating Level just that difficult puzzles that fits to that actual level.
(How to rate that strength correctly is above my imagination - I let these calculations to the smart guys and girls on Lichess :)
It's difficult to explain in a foreign language.... I hope you guys/girls understand what I mean - even I know, it's not perfect explained...
Or am I missing something?
Thanks to all those nice, friendly chessplayers here helping each another!
It is exactly like that.
hmmm?
So I am missing something.
That would mean I don't recognize when I loose a very easy one or win a very strong one.
hm - of course I believe your big experience - so sorry for my misunderstanding and not 100% trust in the system ;)
So you can delete that toppic again, that not many ar reading my misunderstanding.
Thanks for the fast answer- great job as always - IM Lovelas
hmmm?
So I am missing something.
That would mean I don't recognize when I loose a very easy one or win a very strong one.
hm - of course I believe your big experience - so sorry for my misunderstanding and not 100% trust in the system ;)
So you can delete that toppic again, that not many ar reading my misunderstanding.
Thanks for the fast answer- great job as always - IM Lovelas
@KingThisPawn After solving every puzzle you can see the rating of the puzzle as well as how your rating changed as a result of the puzzle.
@KingThisPawn After solving every puzzle you can see the rating of the puzzle as well as how your rating changed as a result of the puzzle.
On PC you can look at the rating of the puzzle in the corner, usually my rating drops a lot on a low one that I 'lose' (gains a little on one I 'win), and gives me a bunch of rating on a high one that I 'win' (drops me a little on a high one I 'lose').
It should be exactly as you're saying it is. You should be able to check the rating of the puzzle in the corner if you're on a computer (not mobile). It stays hidden 'till you solve the puzzle.
On PC you can look at the rating of the puzzle in the corner, usually my rating drops a lot on a low one that I 'lose' (gains a little on one I 'win), and gives me a bunch of rating on a high one that I 'win' (drops me a little on a high one I 'lose').
It should be exactly as you're saying it is. You should be able to check the rating of the puzzle in the corner if you're on a computer (not mobile). It stays hidden 'till you solve the puzzle.
Normally I‘ll get a couple of points for a solved puzzle rated about 2100, yet -20 for a wrong one. The last one yesterday was rated 2459, the solution took me almost an hour but there was a fat gain of +14. So, everything quite reasonable.
Normally I‘ll get a couple of points for a solved puzzle rated about 2100, yet -20 for a wrong one. The last one yesterday was rated 2459, the solution took me almost an hour but there was a fat gain of +14. So, everything quite reasonable.
@finlip @MathematicChess @Sarg0n
Thank you all for the responds
I never recognized that the hidden rating shows up after finishing the puzzle.
Of course I could trust Lichess to 100% blind, but maybe it's good to ask anyway if I don't understand something.
So thanks you all for helping me.
gg & gp ;)
@finlip @MathematicChess @Sarg0n
Thank you all for the responds
I never recognized that the hidden rating shows up after finishing the puzzle.
Of course I could trust Lichess to 100% blind, but maybe it's good to ask anyway if I don't understand something.
So thanks you all for helping me.
gg & gp ;)