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Problem with claiming Threefold repetition

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@Haymarket said in #15:

...

No problem.

Basically you just offer (claim) the draw and make your move immediately, and game ends in draw due to threefold repetition. If he manages to decline the draw offer, it doesn't matter, it is still a draw. And if your move doesn't produce threefold, and your opponent declines the offer, and the button stays grey (to prevent spamming with draw offers), if you now get a threefold repetition, the claim is still on and the computer declares a draw.

I agree.

It has been a feature as long as I can remember, many years.

I suggested this feature many years ago and Thibault implemented it.

@Haymarket said in #15: > > ... > > No problem. > > > > Basically you just offer (claim) the draw and make your move immediately, and game ends in draw due to threefold repetition. If he manages to decline the draw offer, it doesn't matter, it is still a draw. And if your move doesn't produce threefold, and your opponent declines the offer, and the button stays grey (to prevent spamming with draw offers), if you now get a threefold repetition, the claim is still on and the computer declares a draw. > > > > I agree. > > > > It has been a feature as long as I can remember, many years. I suggested this feature many years ago and Thibault implemented it.

@dlbbld said in #14:

In my defense, this is a bit of a hidden feature. The system does not give an indication. When hoovering over the 1/2 icon, it says "Offer draw". Something in the direction of "Offer draw or claim draw" would give the required hint.

This would be a good addition to the Lichess user's manual... Except, of course, one doesn't exist. Sigh.

@dlbbld said in #14: > In my defense, this is a bit of a hidden feature. The system does not give an indication. When hoovering over the 1/2 icon, it says "Offer draw". Something in the direction of "Offer draw or claim draw" would give the required hint. This would be a good addition to the Lichess user's manual... Except, of course, one doesn't exist. Sigh.

Yeah, such a hint belongs in a user manual rather than in the interface, in the same way that during a game you wouldn't ask a player, "There's a checkmate here, would you like to play it?"

Yeah, such a hint belongs in a user manual rather than in the interface, in the same way that during a game you wouldn't ask a player, "There's a checkmate here, would you like to play it?"
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