Hello, there's still a bug in the daily puzzles - to exploit it, you can do the following: go to the daily puzzle, follow the link of the puzzle, so you're solving the puzzle with that specific id, not the daily.
Those puzzles are not written to your history, but they should. The problem: you get the solution, no matter if you solved the puzzle or got it only after several false guesses.
If you go now back to the daily puzzle, you'll get points even though you already played that puzzle.
Cleanest solution in my opinion: puzzles played via link should be counted and saved to your history. So after solving it and coming back to the daily, Lichess would see, you already tried to solve it and you won't get any points that way.
Hello, there's still a bug in the daily puzzles - to exploit it, you can do the following: go to the daily puzzle, follow the link of the puzzle, so you're solving the puzzle with that specific id, not the daily.
Those puzzles are not written to your history, but they should. The problem: you get the solution, no matter if you solved the puzzle or got it only after several false guesses.
If you go now back to the daily puzzle, you'll get points even though you already played that puzzle.
Cleanest solution in my opinion: puzzles played via link should be counted and saved to your history. So after solving it and coming back to the daily, Lichess would see, you already tried to solve it and you won't get any points that way.
That is a bad bug,
Though this exploit should be fixed, it's not difficult to come up with other ways of cheating at puzzles, the obvious one being setting up the board with the analysis tool. You can also look at the player's names (which, for some reason, are visible before the puzzle is solved) do a search for the games they played, find the position and switch on the eval button. This latter exploit could be removed by just calling the players White and Black until the solution attempt is over.
Though this exploit should be fixed, it's not difficult to come up with other ways of cheating at puzzles, the obvious one being setting up the board with the analysis tool. You can also look at the player's names (which, for some reason, are visible before the puzzle is solved) do a search for the games they played, find the position and switch on the eval button. This latter exploit could be removed by just calling the players White and Black until the solution attempt is over.
It's easy to cheat on puzzles but (especially with Puzzle of the Day) you're only cheating yourself. So the devs won't fall over themselves trying to fix this.
It's easy to cheat on puzzles but (especially with Puzzle of the Day) you're only cheating yourself. So the devs won't fall over themselves trying to fix this.
Anyone feeling strongly enough that this is a bug should explain the issue here https://github.com/lichess-org/lila/issues
Anyone feeling strongly enough that this is a bug should explain the issue here https://github.com/lichess-org/lila/issues
Hello,
It’s not a bug but intended behavior. As #4 cheating in puzzles is not monitored anyway.
Hello,
It’s not a bug but intended behavior. As #4 cheating in puzzles is not monitored anyway.
@mcgoves said in #4:
It's easy to cheat on puzzles but (especially with Puzzle of the Day) you're only cheating yourself. So the devs won't fall over themselves trying to fix this.
The post is not about "how to cheat" but "why are puzzles via link not tracked and saved to history" - the cheating option is just a symptom, not the issue.
@Solal35 said in #6:
Hello,
It’s not a bug but intended behavior. As #4 cheating in puzzles is not monitored anyway.
It's intended that puzzles tried via link are not tracked? Can you explain the idea behind this? To me this doesn't make any sense.
@mcgoves said in #4:
> It's easy to cheat on puzzles but (especially with Puzzle of the Day) you're only cheating yourself. So the devs won't fall over themselves trying to fix this.
The post is not about "how to cheat" but "why are puzzles via link not tracked and saved to history" - the cheating option is just a symptom, not the issue.
@Solal35 said in #6:
> Hello,
>
> It’s not a bug but intended behavior. As #4 cheating in puzzles is not monitored anyway.
It's intended that puzzles tried via link are not tracked? Can you explain the idea behind this? To me this doesn't make any sense.
Anyone feeling strongly enough that this is a bug should explain the issue in the GitHub tracker, which is designed to allow input in a regular manner and gives people opportunity to fully explain their ideas to be judged impartially by the entire Lichess team.
Anyone feeling strongly enough that this is a bug should explain the issue in the GitHub tracker, which is designed to allow input in a regular manner and gives people opportunity to fully explain their ideas to be judged impartially by the entire Lichess team.
@out-of-mind and @Toadofsky see https://github.com/lichess-org/lila/issues/8808 for some context.
There are potentially more issues that were open related to this behavior, but have no time to dig them too, feel free to do so.
@out-of-mind and @Toadofsky see https://github.com/lichess-org/lila/issues/8808 for some context.
There are potentially more issues that were open related to this behavior, but have no time to dig them too, feel free to do so.
@Solal35 said in #9:
@out-of-mind and @Toadofsky see github.com/lichess-org/lila/issues/8808 for some context.
There are potentially more issues that were open related to this behavior, but have no time to dig them too, feel free to do so.
Ok, so cause some people picked hard puzzles, cheated, and boosted their tactics ratings and so prevented really high ratings for some of the hardest puzzles, Lichess decided to make those picked puzzles unrated.
Sounds like introducing a bigger problem by solving a small one - to have an impact, many people would have to constantly cheat on the same puzzle again and again (otherwise the rating would soon be higher again after the next few failed to solve it). I can't believe that there were many cases. But ok, at least I understand the thinking behind this (though I don't share that opinion).
@Solal35 said in #9:
> @out-of-mind and @Toadofsky see github.com/lichess-org/lila/issues/8808 for some context.
>
> There are potentially more issues that were open related to this behavior, but have no time to dig them too, feel free to do so.
Ok, so cause some people picked hard puzzles, cheated, and boosted their tactics ratings and so prevented really high ratings for some of the hardest puzzles, Lichess decided to make those picked puzzles unrated.
Sounds like introducing a bigger problem by solving a small one - to have an impact, many people would have to constantly cheat on the same puzzle again and again (otherwise the rating would soon be higher again after the next few failed to solve it). I can't believe that there were many cases. But ok, at least I understand the thinking behind this (though I don't share that opinion).