@Overcooker Takebacks are about misclicks & are usually ignored even then' . You cannot for example grant a 'takeback' in an over the board rated game it's illegal
@Onyx_Chess said in #39:
@ThunderClap #29
The exact same people who invented the touch-move rule for OTB chess also invented the takeback rule for online chess, for the exact same reason, and to serve the exact same purpose.
You're correct.
They are fundamentally the same thing, but not in the way that you are positing.
There is a very good reason that I've never seen a player intend to trade queens and then accidentally drop it a square short in an OTB tournament. The reason that this doesn't happen is because it would devalue chess and make it irritating to play.
People would quickly give up chess if random accidents routinely destroyed perfectly good chess games.
We'd want to be rid of these kinds of accidents so that we could move away from non-chess, and towards chess, in order to improve the game.
Just as we saw a problem occurring in OTB play where people touching pieces and putting them back became an issue and we made a rule to prevent the drawback of this activity...so it is with the unfortunate drawbacks of playing chess online where other instances can destroy the experience.
Both rules were made by the exact same people, for the exact same reason, and to serve the exact same ends.
We used to only move up one square, and decided that pawns should move up 2 instead.
We tried that for a bit, realized that there were some challenges with it, and so we invented an en passant rule.
We realized that being allowed an infinite amount of time produced drawbacks, and so we invented the clock.
All of these things, and many more, were invented by the exact same people, for the exact same reason, and in order to serve the exact same ends.
When all the chips are down, "non-moves should be allowed/encouraged/normalized/chosen/preferred" is not a hill that any chess player would die on. Nobody thinks that chess works better that way.
Imagine if you were in an afterlife, looking for a game of chess, and in every game of chess you played your opponent accidentally made a non-move that you were obligated to take advantage of.
Imagine that you couldn't help but "win" every single game of chess that you played in your afterlife due to this bizarre happenstance.
How long would you enjoy the game for?
Would you wake up every morning rushing to go "win" some more games of chess?
Or would your chess experience be destroyed by non-moves?
Would you miss playing chess and invent a takeback rule so that you could finally enjoy a perfectly good game of chess again?
Across the last several months, my opponents and I have been making excellent use of the takeback feature.
Of about 20 instances, I believe that 100% of my opponents had the feature enabled and it was used to good success.
Note: This case was made with Classical/Rapid time controls in mind.
Note: This case was made with obvious non-moves in mind.
@ThunderClap said in #27:
@Overcooker You BLUNDERED then had the 'nerve' to ask for a takeback ? REALLY ? Wow / Then got mad at the other player yikes'