@Kidaccounthere1200pv said in #1:
Title
Kung Fu Chess
@Kidaccounthere1200pv said in #1:
> Title
Kung Fu Chess
@Kidaccounthere1200pv said in #1:
Title
Kung Fu Chess
@Ifancy_potato said in #31:
Kung Fu Chess
Well what?!?!
@Kidaccounthere1200pv said in #32:
@Kidaccounthere1200pv said in #30:
Stockfish does not say so
Bruh, I was just saying my POV, not stockfish's.
@Kidaccounthere1200pv said in #29:
Well, when you analyze a crazy house position with stockfish, then you see what is +2.0 advantage on the initial position. It needs thinking.
Then comes Chess960, which is easier for some players to avoid opening preparation, and harder for some for not being able to play openings. The greatest disadvantage of Chess960 is blundering on openings, especially when the bishops are on long diagonals like a1. b1, g1, or h1.
Three-check (no one mentioned that here) is a variant in which one has to become very careful, like not to get three-checked forcefully. If one blunders a forced three-check line, then the opponent can easily win. Like 1. e4 1...e5 2. Bc4 2...Nc6?? 3. Bxf7+ and you have to play Ke7 or you will get mated by 3...Kxf7 4. Qf3+ 4...K(anywhere) 5. Qf7# or 4...Nf6 5. Qxf6# [# means three-checked].
KOTH is a variant where people blunder pieces to move the king to center, and then see that that was a blunder instead of a sacrifice (not all people do this, but I say one has to be careful in this).
Anti-chess just forces a forced win if any blunder occurs. Those you played or play anti-chess will surely know this.
I am the worst at Atomic, but this variant is not that hard. You can easily adapt it by practice. This disadvantage of this is blundering a king blast.
Racing Kings is a fun variant, where there is a lot of pins and cut-offs by rooks and queens.
At last, there comes horde. For white, it is good when you just progress by moving your pawns. But it is hard because one has to check that no piece can enter the camp of white. Horde by black is my best variant, I learned a rook-lift pattern where white comes at zugzwang.
These are according to me, you write yours.
And also opps, I forgot to mention standard
Atomic, I seriously don ́t know what the best tactics are in that variant.
@Kidaccounthere1200pv said in #29:
Then comes Chess960, which is easier for some players to avoid opening preparation, and harder for some for not being able to play openings. The greatest disadvantage of Chess960 is blundering on openings, especially when the bishops are on long diagonals like a1. b1, g1, or h1.
I ran all 960 starting positions through Stockfish 7 in 2016 and none of them were forced wins, though position #868 had the "knight hop" from Nf1-g3-f5 which can be nasty as it's a direct threat a move up but Black can still hold. Superdefensive starting positions like Bh1 or Qh1 can be remedied with a simple lift.
What 960 also taught me was that symmetry was ideal for Black and early pawn breaks were the key, even if one had to sacrifice materail. This led me to the Center Game and 1 e4 c5 2 d4 cxd4 3 Qxd4 Nc6 4 Qe3, which have both held up well and with a lot of overlapping patterns.
The problem with Chess960 is it unscrambles into middlegame and endgame theory. I like 9x9 beacause it changes the rules minimally yet wipes out existing theory; it's still chess, with no new pieces or powers, and the board has a true center (e5).
Regardless of which variant catches on, something has to give.
@RoundMoundOfUnsound said in #37:
I like 9x9 because it changes the rules minimally yet wipes out existing theory; it's still chess, with no new pieces or powers, and the board has a true center (e5).
Can you give a link to 9x9 chess?
@Kidaccounthere1200pv said in #38:
Can you give a link to 9x9 chess?
It's in my profile link to yt I don't see like to link here
@RoundMoundOfUnsound said in #39:
It's in my profile link to yt I don't see like to link here
So conract and give me link perosonally
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