Another possibility for a new variant would just be Crazyhouse.
As most of lichess' variants, this one would start with the regular piece setup. What is more, the rules are very simple to learn and most importantly: It doesn't lead to irregular unpredictable dynamic positions out of the opening (as 'Primordial chess' seems to do).
I already proposed this to Thibault before, but he only said that "if he could do it, he would". Being unfamiliar with programming though, I don't really see why programming Crazyhouse would be so difficult. (The only difference to standard chess is that the players can deploy pieces (which they captured from their opponent) from the 'captured pieces' area onto the board.
Another possibility for a new variant would just be Crazyhouse.
As most of lichess' variants, this one would start with the regular piece setup. What is more, the rules are very simple to learn and most importantly: It doesn't lead to irregular unpredictable dynamic positions out of the opening (as 'Primordial chess' seems to do).
I already proposed this to Thibault before, but he only said that "if he could do it, he would". Being unfamiliar with programming though, I don't really see why programming Crazyhouse would be so difficult. (The only difference to standard chess is that the players can deploy pieces (which they captured from their opponent) from the 'captured pieces' area onto the board.
#11 believe me, it's hard. :) The whole chess logic would have to be reprogrammed as Thibault wants to keep it a single codebase to make it easier to maintain and lighter on computers, instead of making separate widgets for each variant as other sites do. It also means that any chessground features (like drawing arrows) affect all variants. Even if it wasn't a single codebase, it's still hard. Then there is also frontend UI work for dropping pieces back onto the board... you get the idea.
For what it's worth, Crazyhouse pretty much at the top of the list of 'variants people want that are doable within reason': https://github.com/ornicar/lila/issues/441
Anyway, Crazyhouse is off-topic, please don't derail MushroomCloud's topic with requests guys.
#11 believe me, it's hard. :) The whole chess logic would have to be reprogrammed as Thibault wants to keep it a single codebase to make it easier to maintain and lighter on computers, instead of making separate widgets for each variant as other sites do. It also means that any chessground features (like drawing arrows) affect all variants. Even if it wasn't a single codebase, it's still hard. Then there is also frontend UI work for dropping pieces back onto the board... you get the idea.
For what it's worth, Crazyhouse pretty much at the top of the list of 'variants people want that are doable within reason': https://github.com/ornicar/lila/issues/441
Anyway, Crazyhouse is off-topic, please don't derail MushroomCloud's topic with requests guys.
I like the idea, not sure if I would play it but seems to keep' chess as chess' while spicing the game up. Maybe it would not appeal to some as would be difficult to master and people always want an advantage in whatever they do :)
I like the idea, not sure if I would play it but seems to keep' chess as chess' while spicing the game up. Maybe it would not appeal to some as would be difficult to master and people always want an advantage in whatever they do :)