What are the percentages of time controls played?
I'd like to see a breakdown like FICS has:
http://www.ficsgames.org/stats/tcontrols.html
I started out playing 5+2, but switched to 5+0 because one takes 20-60 seconds to find a match and the latter takes 0 to 1 second to start.
I'd like to start playing classical again, and the two time controls I seek are 15+2 and 15+5. Which is the most common, and which will get me a game instantly? I can't complain because both would give me a game in about 30 seconds. I'd imagine the most popular increments are: 0, 10, 2, 5
What are the percentages of time controls played?
I'd like to see a breakdown like FICS has:
http://www.ficsgames.org/stats/tcontrols.html
I started out playing 5+2, but switched to 5+0 because one takes 20-60 seconds to find a match and the latter takes 0 to 1 second to start.
I'd like to start playing classical again, and the two time controls I seek are 15+2 and 15+5. Which is the most common, and which will get me a game instantly? I can't complain because both would give me a game in about 30 seconds. I'd imagine the most popular increments are: 0, 10, 2, 5
OTB my favorite time control is
40/2hrs + 30 second delay / Sudden death 30m + 30 second delay for the rest of the game.
Uncommon and long but it is good :D
OTB my favorite time control is
40/2hrs + 30 second delay / Sudden death 30m + 30 second delay for the rest of the game.
Uncommon and long but it is good :D
I took a sample myself by watching the front page seek graph for n =100. Took 30 mins to complete. All ratings 800-2900. Classical. Rated. 15 minute games.
In excel I wrote down five different increments: 0, 2, 5, 10, other
Here are the results.
15+0: 57
15+2: 4
15+5: 7
15+10: 12
15+other: 20
So, 15+0 occurred 57% of the time and the game disappeared within 5 seconds. A 15+2 occurred 4% of the time and would take a minute to start.
Most of the "other" was 15+15, 15+3 or 15+7. Some odd #'s.
I took a sample myself by watching the front page seek graph for n =100. Took 30 mins to complete. All ratings 800-2900. Classical. Rated. 15 minute games.
In excel I wrote down five different increments: 0, 2, 5, 10, other
Here are the results.
15+0: 57
15+2: 4
15+5: 7
15+10: 12
15+other: 20
So, 15+0 occurred 57% of the time and the game disappeared within 5 seconds. A 15+2 occurred 4% of the time and would take a minute to start.
Most of the "other" was 15+15, 15+3 or 15+7. Some odd #'s.
Yeah, 15+10 is clearly more common since it is one of the official FIDE time controls for rapid chess.
Yeah, 15+10 is clearly more common since it is one of the official FIDE time controls for rapid chess.