@DoomedBishop said in #1:
I still don't know from where this came. If you read all of the rules of chess, you will eventually come across a rule which very clearly states you have 50 moves to checkmate the opposing king before the game ends in a draw.
Huh? Never heard such rule.
What you have is a misunderstanding of a rule that has follow up.
It is true that you have 50 moves to win, else its a draw. But there is some context to it, you have to make progress.
With progress, it means that you either have to do a forward pawn move or a capture. Any of those 2 scenarios reset the move count to 0.
So, nobody is counting moves early in the game because you have to make pawn moves and captures to be able to navigate the board and open the position. And thus, resetting the move count to 0 every other move.
Once you reach the endgame, usually around move 30-50 is when the rule starts to make sense, as the few pawns that remain are already interlocked and cannot advance, but are difficult, if not impossible to take as they are protected and/or are unreachable by either side, and either side cant mate or make progress to win the game. So you have 50 moves to find a way to make progress (remove a pawn, or remove the defender of the pawn so you can reach it) and try to win the game, else, the game will go forever.
But its not just a "50 move rule"
@DoomedBishop said in #1:
> I still don't know from where this came. If you read all of the rules of chess, you will eventually come across a rule which very clearly states you have 50 moves to checkmate the opposing king before the game ends in a draw.
Huh? Never heard such rule.
What you have is a misunderstanding of a rule that has follow up.
It is true that you have 50 moves to win, else its a draw. But there is some context to it, you have to make progress.
With progress, it means that you either have to do a forward pawn move or a capture. Any of those 2 scenarios reset the move count to 0.
So, nobody is counting moves early in the game because you have to make pawn moves and captures to be able to navigate the board and open the position. And thus, resetting the move count to 0 every other move.
Once you reach the endgame, usually around move 30-50 is when the rule starts to make sense, as the few pawns that remain are already interlocked and cannot advance, but are difficult, if not impossible to take as they are protected and/or are unreachable by either side, and either side cant mate or make progress to win the game. So you have 50 moves to find a way to make progress (remove a pawn, or remove the defender of the pawn so you can reach it) and try to win the game, else, the game will go forever.
But its not just a "50 move rule"