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should hyperbullet be in its own category?

we have ratings for ultrabullet and normal bullet but do you think hyper deserves its own rating system as well?

we have ratings for ultrabullet and normal bullet but do you think hyper deserves its own rating system as well?

@ASmallObstacle said in #3:

What exactly is Hyperbullet?

Bullet is 1+0
UltraBullet is 15 seconds
while HyperBullet is 30 seconds but the thing is it doesnt have its own rating system while the two above have, do you think its worthy of deserving its own rating system or is it just fine how it is currently?

@ASmallObstacle said in #3: > What exactly is Hyperbullet? Bullet is 1+0 UltraBullet is 15 seconds while HyperBullet is 30 seconds but the thing is it doesnt have its own rating system while the two above have, do you think its worthy of deserving its own rating system or is it just fine how it is currently?

Oh, thanks for the explanation ... I know I will get a lot of flak for this, but I don't even consider anything faster than Blitz as real Chess, by which I mean it's its own thing entirely. And I'm completely indifferent about it. Honestly, if it were me, I would just lump all the Bullet variations together under one rating and call it a day.

Oh, thanks for the explanation ... I know I will get a lot of flak for this, but I don't even consider anything faster than Blitz as real Chess, by which I mean it's its own thing entirely. And I'm completely indifferent about it. Honestly, if it were me, I would just lump all the Bullet variations together under one rating and call it a day.

I think hyper-bullet should be made seperate from regular bullet.

But there are numerous problems:
1.It isn't feasible to make the change now as many users have a bullet rating which includes both hyper and bullet, they've been playing both for years now.Lets say that the algorithm takes X as hyper and Z as bullet.Right now , it gives you a common rating irrespective of X or Z (both are the same category).

So, if you wanna seperate them then the code has to be able to go over all of the users' games and seperate X from Z and give a rating for each entity which will be highly cumbersome if not impossible to sit and programme right now.

2.Even if you just introduce it , then what about the players who have a bullet rating predominantly containing hyper-bullet ? What happens to their "bullet" rating ??

I don't think the current system is fine as there is a clear distinction between Hyper players and 1+0 players.
Lets'say there are 2 players A and B , both have the same chess strength but B is much faster with the mouse therefore B plays hyper while A plays 1+0.Though they are of the same strength , B can get a bit higher on rating cause of his speed because both hyper and 1+0 are put under "bullet"

Now hold on there ZwischenzugX11 haters,
Let me counter my point myself,
Though B is faster than A , the playing pools of hyper and 1+0 are different.B will be paired with hyper enthusiasts just like him who will be fast with the mouse too.In that case the rating distribution seems fair as the player pools are different, hence each has to work for his own bread in his own way.

The more you think about it, the more complex it gets.In conclusion , I wish there was a seperate category for hyper, but since it doesn't seem feasible, I think the current system is alright.
Besides, I haven't seen people having a major issue with it.

I think hyper-bullet should be made seperate from regular bullet. But there are numerous problems: 1.It isn't feasible to make the change now as many users have a bullet rating which includes both hyper and bullet, they've been playing both for years now.Lets say that the algorithm takes X as hyper and Z as bullet.Right now , it gives you a common rating irrespective of X or Z (both are the same category). So, if you wanna seperate them then the code has to be able to go over all of the users' games and seperate X from Z and give a rating for each entity which will be highly cumbersome if not impossible to sit and programme right now. 2.Even if you just introduce it , then what about the players who have a bullet rating predominantly containing hyper-bullet ? What happens to their "bullet" rating ?? I don't think the current system is fine as there is a clear distinction between Hyper players and 1+0 players. Lets'say there are 2 players A and B , both have the same chess strength but B is much faster with the mouse therefore B plays hyper while A plays 1+0.Though they are of the same strength , B can get a bit higher on rating cause of his speed because both hyper and 1+0 are put under "bullet" Now hold on there ZwischenzugX11 haters, Let me counter my point myself, Though B is faster than A , the playing pools of hyper and 1+0 are different.B will be paired with hyper enthusiasts just like him who will be fast with the mouse too.In that case the rating distribution seems fair as the player pools are different, hence each has to work for his own bread in his own way. The more you think about it, the more complex it gets.In conclusion , I wish there was a seperate category for hyper, but since it doesn't seem feasible, I think the current system is alright. Besides, I haven't seen people having a major issue with it.

@BlitzWizard94 said in #1:

we have ratings for ultrabullet and normal bullet but do you think hyper deserves its own rating system as well?
No.

@BlitzWizard94 said in #1: > we have ratings for ultrabullet and normal bullet but do you think hyper deserves its own rating system as well? No.
<Comment deleted by user>

I think they should DEFINITELY be separate. It's neither ultra nor is it regular 1/0 bullet but a weird hybrid of the two.

For that matter, I think that 2/1 should NOT be classified as bullet and should be Blitz - no different from 3/0.

In general - Time + increment = time control with 0 increment.

With that logic in mind, these are the categories I'd recommend.

Ultra - Own category

Hyper - Own category

Bullet should be 1/0 and 2/0

Blitz - 3/0 to 7/0 (maybe up to 9/0)

Rapid - 8/0 - 24/0 (maybe start with 10/0 instead)

Classical - 25/0+

I think they should DEFINITELY be separate. It's neither ultra nor is it regular 1/0 bullet but a weird hybrid of the two. For that matter, I think that 2/1 should NOT be classified as bullet and should be Blitz - no different from 3/0. In general - Time + increment = time control with 0 increment. With that logic in mind, these are the categories I'd recommend. Ultra - Own category Hyper - Own category Bullet should be 1/0 and 2/0 Blitz - 3/0 to 7/0 (maybe up to 9/0) Rapid - 8/0 - 24/0 (maybe start with 10/0 instead) Classical - 25/0+

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