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Puzzle Themes Based on Opening Variation

The problem is that many tactics are still completely random, even if you set a filter to a certain opening. It's perhaps something that just has to be done by a human. There are a few tactics courses like this on chessable (those courses are called "Thematic Tactics: Opening Name". Maybe an AI could figure out patterns too. But the problem here could be that many tactics are prevent by good play, so that they only appear in footnotes, but are not part of the text moves. It's indeed something that should be worked on heavily, since this would make for very good pattern training.

The problem is that many tactics are still completely random, even if you set a filter to a certain opening. It's perhaps something that just has to be done by a human. There are a few tactics courses like this on chessable (those courses are called "Thematic Tactics: Opening Name". Maybe an AI could figure out patterns too. But the problem here could be that many tactics are prevent by good play, so that they only appear in footnotes, but are not part of the text moves. It's indeed something that should be worked on heavily, since this would make for very good pattern training.
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@AtalanteChess said in #11:

The problem is that many tactics are still completely random, even if you set a filter to a certain opening.

Yes the puzzle is about some blunder or less than SF best that happens anywhere along the game that has an opening.
Perhaps filtering by move number of puzzle user start point could help, in an automatic way.

@AtalanteChess said in #11: > The problem is that many tactics are still completely random, even if you set a filter to a certain opening. Yes the puzzle is about some blunder or less than SF best that happens anywhere along the game that has an opening. Perhaps filtering by move number of puzzle user start point could help, in an automatic way.

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