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Lichess clock types explained?

I wondered how each of the different clocks worked:

Sudden death
Increment
Increment with handicap
Simple delay
Bronstein delay
Hourglass
Stage

I wondered how each of the different clocks worked: Sudden death Increment Increment with handicap Simple delay Bronstein delay Hourglass Stage

information taken directly from here: https://www.wholesalechess.com/blog/chess-clock-timing-modes/

Sudden death - players must make a predetermined number of moves in a certain amount of time or forfeit immediately. A particularly popular variant in informal play is blitz chess, in which each player is given five minutes on the chess clock for the entire game. The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later.

Simple delay - when it becomes a player's turn to move, the clock waits for the delay period before starting to subtract from the player's remaining time. For example,
if the delay is five seconds, the clock waits for five seconds before counting down. The time is not accumulated. If the player moves within the delay period, no time is subtracted from his remaining time. This time control is similar to a Bronstein with time added before the move.

Bronstein - with the Bronstein timing method, the increment is always added after the move. But unlike Fischer, not always the maximum increment is added. If a player expends more than the specified increment, then the entire increment is added to the player's clock. But if a player has moved faster than the time increment, only the exact amount of time expended by the player is added. For example, if the delay is five seconds, the player has ten seconds left in his clock before his turn and during his turn he spends three seconds, after he presses the clock button to indicate the end of his turn, his clock increases by only three seconds (not five).

Hour glass - a player loses in this time control when he allows the difference between both clocks to reach the specified total amount. For example, if the total is defined as one minute, both players start their clocks at thirty seconds. Every second the first player uses to think in his moves is subtracted from his clock and added to his opponent's clock. If he uses thirty seconds to move, the difference between the clocks reaches one minute, and the time flag falls to indicate that he loses by time. If he has used twenty nine seconds and then pushes the clock's button, he has one second left on his clock and his opponent has fifty-nine seconds.

Then these ones by my own understanding:

Increment: You begin the game with a fixed amount of time (say 1 hour) and after each move you make you gain additional time (e.g. +15 seconds per move)

Increment with handicap: one of two variations, either one player begins the game with a shorter amount of fixed time (say 1 hour vs 2 hours) or one player gets a smaller amount of increment with each move (say +5 seconds per move instead of their opponent gaining +15 seconds per move)

Stage: Typically you being the game with a fixed amount of time (e.g. 1 hour) that is stage 1. After you make X amount of moves (maybe 20 moves) you then gain additional time (say 10 minutes) that is stage 2. After you make Y amount of moves you gain more time and so on and so on,

Hope this helps you out!

information taken directly from here: https://www.wholesalechess.com/blog/chess-clock-timing-modes/ Sudden death - players must make a predetermined number of moves in a certain amount of time or forfeit immediately. A particularly popular variant in informal play is blitz chess, in which each player is given five minutes on the chess clock for the entire game. The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. Simple delay - when it becomes a player's turn to move, the clock waits for the delay period before starting to subtract from the player's remaining time. For example, if the delay is five seconds, the clock waits for five seconds before counting down. The time is not accumulated. If the player moves within the delay period, no time is subtracted from his remaining time. This time control is similar to a Bronstein with time added before the move. Bronstein - with the Bronstein timing method, the increment is always added after the move. But unlike Fischer, not always the maximum increment is added. If a player expends more than the specified increment, then the entire increment is added to the player's clock. But if a player has moved faster than the time increment, only the exact amount of time expended by the player is added. For example, if the delay is five seconds, the player has ten seconds left in his clock before his turn and during his turn he spends three seconds, after he presses the clock button to indicate the end of his turn, his clock increases by only three seconds (not five). Hour glass - a player loses in this time control when he allows the difference between both clocks to reach the specified total amount. For example, if the total is defined as one minute, both players start their clocks at thirty seconds. Every second the first player uses to think in his moves is subtracted from his clock and added to his opponent's clock. If he uses thirty seconds to move, the difference between the clocks reaches one minute, and the time flag falls to indicate that he loses by time. If he has used twenty nine seconds and then pushes the clock's button, he has one second left on his clock and his opponent has fifty-nine seconds. Then these ones by my own understanding: Increment: You begin the game with a fixed amount of time (say 1 hour) and after each move you make you gain additional time (e.g. +15 seconds per move) Increment with handicap: one of two variations, either one player begins the game with a shorter amount of fixed time (say 1 hour vs 2 hours) or one player gets a smaller amount of increment with each move (say +5 seconds per move instead of their opponent gaining +15 seconds per move) Stage: Typically you being the game with a fixed amount of time (e.g. 1 hour) that is stage 1. After you make X amount of moves (maybe 20 moves) you then gain additional time (say 10 minutes) that is stage 2. After you make Y amount of moves you gain more time and so on and so on, Hope this helps you out!

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