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@MrCharles Wow, thanks a lot for the detailed thoughts. I definitely do see a path to making a really strong AI, but yeah, it would certainly be a big project.

@MrCharles Wow, thanks a lot for the detailed thoughts. I definitely do see a path to making a really strong AI, but yeah, it would certainly be a big project.

if it's computationally expensive why not just make it run on the local user's machine @paladin8

if it's computationally expensive why not just make it run on the local user's machine @paladin8

@fpvbmct Yeah, that's a good suggestion. I have it written in python at the moment, but if I decide to make it stronger and more computationally expensive, I may move it to javascript to run in the browser.

@fpvbmct Yeah, that's a good suggestion. I have it written in python at the moment, but if I decide to make it stronger and more computationally expensive, I may move it to javascript to run in the browser.

I made some updates to the AI (fixing some bugs). It should be a bit more interesting to play against now, especially on lightning speed!

I made some updates to the AI (fixing some bugs). It should be a bit more interesting to play against now, especially on lightning speed!

Well it was rather fun! However I did win on the first try without knowing even the most basic things like you have to wait to move a piece a second time... so I guess the AI is too simple.

Well it was rather fun! However I did win on the first try without knowing even the most basic things like you have to wait to move a piece a second time... so I guess the AI is too simple.

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