trying...
trying...
trying...
@MrCharles Wow, thanks a lot for the detailed thoughts. I definitely do see a path to making a really strong AI, but yeah, it would certainly be a big project.
if it's computationally expensive why not just make it run on the local user's machine @paladin8
@fpvbmct Yeah, that's a good suggestion. I have it written in python at the moment, but if I decide to make it stronger and more computationally expensive, I may move it to javascript to run in the browser.
I made some updates to the AI (fixing some bugs). It should be a bit more interesting to play against now, especially on lightning speed!
Well it was rather fun! However I did win on the first try without knowing even the most basic things like you have to wait to move a piece a second time... so I guess the AI is too simple.
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