To estimate the probability of losing five chess games in a row against players with given Elo ratings, while considering your move accuracy rates, we need to make some assumptions and simplifications. The Elo rating system provides a framework to calculate expected win probabilities, and the accuracy rates can be used as a proxy to adjust for performance quality. Here’s a step-by-step approach to roughly calculate this probability:
Assumptions:
Elo-Based Expected Probability: The Elo rating difference between you and each opponent determines the expected probability of winning, drawing, or losing.
Accuracy Rates: The provided accuracy rates (93%, 90%, 91%, 96%, 94%) reflect your performance in each game. Higher accuracy suggests you played closer to optimal moves, but it doesn’t directly translate to win probability. We’ll use accuracy to adjust the effective Elo performance in each game.
Independence of Games: Each game is independent, so the probability of losing all five is the product of the individual loss probabilities.
No Draws: For simplicity, we’ll assume games result in a win or loss (ignoring draws), as this simplifies the calculation and aligns with your query about losing all five games.
Accuracy Adjustment: Accuracy rates will adjust your effective Elo rating per game to reflect performance quality. We’ll assume a high accuracy (e.g., 90%+) means you played close to your nominal Elo, while lower accuracy reduces your effective Elo.
Step 1: Elo-Based Expected Probability
The expected probability of winning a game against an opponent is given by the Elo formula:
EA=11+10(RB−RA)/400E_A = \frac{1}{1 + 10^{(R_B - R_A)/400}}E_A = \frac{1}{1 + 10^{(R_B - R_A)/400}}
Where:
RAR_AR_A
is your Elo rating (2296 initially).
RBR_BR_B
is the opponent’s Elo rating.
EAE_AE_A
is the expected probability of you winning.
The probability of losing is approximately 1−EA1 - E_A1 - E_A
(assuming no draws for simplicity).
Let’s calculate the expected win probability for each opponent:
Game 1: Opponent Elo = 2259
EA=11+10(2259−2296)/400=11+10−37/400=11+10−0.0925≈11+0.807≈0.553E_A = \frac{1}{1 + 10^{(2259 - 2296)/400}} = \frac{1}{1 + 10^{-37/400}} = \frac{1}{1 + 10^{-0.0925}} \approx \frac{1}{1 + 0.807} \approx 0.553E_A = \frac{1}{1 + 10^{(2259 - 2296)/400}} = \frac{1}{1 + 10^{-37/400}} = \frac{1}{1 + 10^{-0.0925}} \approx \frac{1}{1 + 0.807} \approx 0.553
Probability of losing: 1−0.553=0.4471 - 0.553 = 0.4471 - 0.553 = 0.447
.
Game 2: Opponent Elo = 2220
EA=11+10(2220−2296)/400=11+10−76/400≈11+0.676≈0.597E_A = \frac{1}{1 + 10^{(2220 - 2296)/400}} = \frac{1}{1 + 10^{-76/400}} \approx \frac{1}{1 + 0.676} \approx 0.597E_A = \frac{1}{1 + 10^{(2220 - 2296)/400}} = \frac{1}{1 + 10^{-76/400}} \approx \frac{1}{1 + 0.676} \approx 0.597
Probability of losing: 1−0.597=0.4031 - 0.597 = 0.4031 - 0.597 = 0.403
.
Game 3: Opponent Elo = 2104
EA=11+10(2104−2296)/400=11+10−192/400≈11+0.331≈0.751E_A = \frac{1}{1 + 10^{(2104 - 2296)/400}} = \frac{1}{1 + 10^{-192/400}} \approx \frac{1}{1 + 0.331} \approx 0.751E_A = \frac{1}{1 + 10^{(2104 - 2296)/400}} = \frac{1}{1 + 10^{-192/400}} \approx \frac{1}{1 + 0.331} \approx 0.751
Probability of losing: 1−0.751=0.2491 - 0.751 = 0.2491 - 0.751 = 0.249
.
Game 4: Opponent Elo = 2260
EA=11+10(2260−2296)/400=11+10−36/400≈11+0.813≈0.552E_A = \frac{1}{1 + 10^{(2260 - 2296)/400}} = \frac{1}{1 + 10^{-36/400}} \approx \frac{1}{1 + 0.813} \approx 0.552E_A = \frac{1}{1 + 10^{(2260 - 2296)/400}} = \frac{1}{1 + 10^{-36/400}} \approx \frac{1}{1 + 0.813} \approx 0.552
Probability of losing: 1−0.552=0.4481 - 0.552 = 0.4481 - 0.552 = 0.448
.
Game 5: Opponent Elo = 2161
EA=11+10(2161−2296)/400=11+10−135/400≈11+0.464≈0.683E_A = \frac{1}{1 + 10^{(2161 - 2296)/400}} = \frac{1}{1 + 10^{-135/400}} \approx \frac{1}{1 + 0.464} \approx 0.683E_A = \frac{1}{1 + 10^{(2161 - 2296)/400}} = \frac{1}{1 + 10^{-135/400}} \approx \frac{1}{1 + 0.464} \approx 0.683
Probability of losing: 1−0.683=0.3171 - 0.683 = 0.3171 - 0.683 = 0.317
.
Step 2: Adjust for Accuracy
Your accuracy rates (93%, 90%, 91%, 96%, 94%) suggest how well you played relative to an engine’s optimal moves. High accuracy (e.g., 90%+) typically indicates strong play, but it doesn’t guarantee a win, especially against strong opponents. To incorporate accuracy, we can estimate an “effective Elo” for each game by scaling your performance based on accuracy. A rough heuristic is to adjust your Elo downward if accuracy is below a baseline (e.g., 95%) and slightly upward if above.
Let’s assume:
Baseline accuracy = 95% corresponds to your nominal Elo (2296).
For every 1% below 95%, reduce effective Elo by ~20 points (a rough estimate based on typical performance correlations).
For every 1% above 95%, increase effective Elo by ~20 points.
Adjustments:
Game 1: Accuracy = 93% 2% below 95% Effective Elo = 2296−2×20=22562296 - 2 \times 20 = 22562296 - 2 \times 20 = 2256
EA=11+10(2259−2256)/400=11+103/400≈11+1.007≈0.498E_A = \frac{1}{1 + 10^{(2259 - 2256)/400}} = \frac{1}{1 + 10^{3/400}} \approx \frac{1}{1 + 1.007} \approx 0.498E_A = \frac{1}{1 + 10^{(2259 - 2256)/400}} = \frac{1}{1 + 10^{3/400}} \approx \frac{1}{1 + 1.007} \approx 0.498
Loss probability: 1−0.498=0.5021 - 0.498 = 0.5021 - 0.498 = 0.502
.
Game 2: Accuracy = 90% 5% below 95% Effective Elo = 2296−5×20=21962296 - 5 \times 20 = 21962296 - 5 \times 20 = 2196
EA=11+10(2220−2196)/400=11+1024/400≈11+1.148≈0.465E_A = \frac{1}{1 + 10^{(2220 - 2196)/400}} = \frac{1}{1 + 10^{24/400}} \approx \frac{1}{1 + 1.148} \approx 0.465E_A = \frac{1}{1 + 10^{(2220 - 2196)/400}} = \frac{1}{1 + 10^{24/400}} \approx \frac{1}{1 + 1.148} \approx 0.465
Loss probability: 1−0.465=0.5351 - 0.465 = 0.5351 - 0.465 = 0.535
.
Game 3: Accuracy = 91% 4% below 95% Effective Elo = 2296−4×20=22162296 - 4 \times 20 = 22162296 - 4 \times 20 = 2216
EA=11+10(2104−2216)/400=11+10−112/400≈11+0.526≈0.655E_A = \frac{1}{1 + 10^{(2104 - 2216)/400}} = \frac{1}{1 + 10^{-112/400}} \approx \frac{1}{1 + 0.526} \approx 0.655E_A = \frac{1}{1 + 10^{(2104 - 2216)/400}} = \frac{1}{1 + 10^{-112/400}} \approx \frac{1}{1 + 0.526} \approx 0.655
Loss probability: 1−0.655=0.3451 - 0.655 = 0.3451 - 0.655 = 0.345
.
Game 4: Accuracy = 96% 1% above 95% Effective Elo = 2296+1×20=23162296 + 1 \times 20 = 23162296 + 1 \times 20 = 2316
EA=11+10(2260−2316)/400=11+10−56/400≈11+0.724≈0.580E_A = \frac{1}{1 + 10^{(2260 - 2316)/400}} = \frac{1}{1 + 10^{-56/400}} \approx \frac{1}{1 + 0.724} \approx 0.580E_A = \frac{1}{1 + 10^{(2260 - 2316)/400}} = \frac{1}{1 + 10^{-56/400}} \approx \frac{1}{1 + 0.724} \approx 0.580
Loss probability: 1−0.580=0.4201 - 0.580 = 0.4201 - 0.580 = 0.420
.
Game 5: Accuracy = 94% 1% below 95% Effective Elo = 2296−1×20=22762296 - 1 \times 20 = 22762296 - 1 \times 20 = 2276
EA=11+10(2161−2276)/400=11+10−115/400≈11+0.514≈0.660E_A = \frac{1}{1 + 10^{(2161 - 2276)/400}} = \frac{1}{1 + 10^{-115/400}} \approx \frac{1}{1 + 0.514} \approx 0.660E_A = \frac{1}{1 + 10^{(2161 - 2276)/400}} = \frac{1}{1 + 10^{-115/400}} \approx \frac{1}{1 + 0.514} \approx 0.660
Loss probability: 1−0.660=0.3401 - 0.660 = 0.3401 - 0.660 = 0.340
.
Step 3: Probability of Losing All Five Games
Assuming independence, the probability of losing all five games is the product of the individual loss probabilities:
P(all losses)=P(loss1)×P(loss2)×P(loss3)×P(loss4)×P(loss5)P(\text{all losses}) = P(\text{loss}_1) \times P(\text{loss}_2) \times P(\text{loss}_3) \times P(\text{loss}_4) \times P(\text{loss}_5)P(\text{all losses}) = P(\text{loss}_1) \times P(\text{loss}_2) \times P(\text{loss}_3) \times P(\text{loss}_4) \times P(\text{loss}_5)
P=0.502×0.535×0.345×0.420×0.340P = 0.502 \times 0.535 \times 0.345 \times 0.420 \times 0.340P = 0.502 \times 0.535 \times 0.345 \times 0.420 \times 0.340
Calculate step-by-step:
0.502×0.535≈0.268570.502 \times 0.535 \approx 0.268570.502 \times 0.535 \approx 0.26857
0.26857×0.345≈0.09265650.26857 \times 0.345 \approx 0.09265650.26857 \times 0.345 \approx 0.0926565
0.0926565×0.420≈0.03891570.0926565 \times 0.420 \approx 0.03891570.0926565 \times 0.420 \approx 0.0389157
0.0389157×0.340≈0.01323130.0389157 \times 0.340 \approx 0.01323130.0389157 \times 0.340 \approx 0.0132313
So, the probability is approximately 0.0132, or 1.32%.
Step 4: Considerations and Caveats
Draws: In reality, chess games often end in draws, especially at high Elo levels. If we account for draws, the loss probability per game would be lower, increasing the overall probability of losing all five (since the outcome space includes draws). However, your query specifies losses, so we focused on win/loss.
Accuracy Correlation: The Elo adjustment based on accuracy is a rough heuristic. Accuracy (as reported by chess engines) doesn’t perfectly correlate with game outcomes, as critical mistakes in key positions can outweigh high overall accuracy.
Elo Changes: Your Elo rating would adjust after each game, but we used the initial 2296 for simplicity, as the query doesn’t specify post-game ratings.
Opponent Accuracy: We didn’t account for opponents’ accuracy, which could affect outcomes. If opponents played with higher accuracy, your loss probability increases.
Final Answer
The rough probability of losing all five chess games, given your Elo rating of 2296, the opponents’ Elo ratings (2259, 2220, 2104, 2260, 2161), and your accuracy rates (93%, 90%, 91%, 96%, 94%), is approximately 1.32%.
If you want a more precise calculation (e.g., accounting for draws or dynamic Elo changes), please provide additional details!



