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hyperbullet requires more calculation and skill then classical

Ok,here me out-It has been a long standing fact that hyperbullet will deteriorate your play due to its heavy reliance on mouse speed however I think quite the contrary;hyperbullet requires more calculation and skill then classical.I do definitely agree that winning or loosing a hyperbullet game is decided by a couple outside factors:slow internet;slow mouse;broken mouse; small screen .Now I do 100% agree that these are not really a problem in classical but still my point stands.

1.Pressure

Now in a classical game the pressure is lifted off , a huge burden is lifted of your chest knowing time pressure isn't a problem but in hyperbullet it is normal for sweat and tears to trinkle down your face , you have to calculate 50 moves ahead in miniscule time limits,as soon as your opponent starts the game blood rushes throughout your body - you think "He played d4 , what was that best hyperbullet counter , was it d5 or nf6,or maybe h3,ok il play h3"this common intense situation is one many hyperbullet vets like me face ; you are forced to quickly calculate and evaluate whether your opening is good in a short time reinforcing your pattern recognition, in classical everything is slow so you don't worry about it making most classical players foolish.

2.skill

It is undeniably easier to think of a move when you have all the time in the world to evaluate it but not in the skill based pool of hyperbullet , in milliseconds you have to calculate all possibilities

conclusion

In conclusion I can confirm from experience hyper bullet is harder, many titled players avoid it because of it's skill;let me tell you this ,hyperbullet will improve your classical chess more then playing classical , hyperbullet will improve your memory and help you become a gm . From the hundreds of hyperbullet games you'll play in such a short time control the opening theory will be installed in your head , in a classical game you will know not to play h3 from experience of loosing thousands of hyperbullet games from it but you know what they say,think outside the box

written by me no ai used.

Ok,here me out-It has been a long standing fact that hyperbullet will deteriorate your play due to its heavy reliance on mouse speed however I think quite the contrary;hyperbullet requires more calculation and skill then classical.I do definitely agree that winning or loosing a hyperbullet game is decided by a couple outside factors:slow internet;slow mouse;broken mouse; small screen .Now I do 100% agree that these are not really a problem in classical but still my point stands. 1.Pressure Now in a classical game the pressure is lifted off , a huge burden is lifted of your chest knowing time pressure isn't a problem but in hyperbullet it is normal for sweat and tears to trinkle down your face , you have to calculate 50 moves ahead in miniscule time limits,as soon as your opponent starts the game blood rushes throughout your body - you think "He played d4 , what was that best hyperbullet counter , was it d5 or nf6,or maybe h3,ok il play h3"this common intense situation is one many hyperbullet vets like me face ; you are forced to quickly calculate and evaluate whether your opening is good in a short time reinforcing your pattern recognition, in classical everything is slow so you don't worry about it making most classical players foolish. 2.skill It is undeniably easier to think of a move when you have all the time in the world to evaluate it but not in the skill based pool of hyperbullet , in milliseconds you have to calculate all possibilities conclusion In conclusion I can confirm from experience hyper bullet is harder, many titled players avoid it because of it's skill;let me tell you this ,hyperbullet will improve your classical chess more then playing classical , hyperbullet will improve your memory and help you become a gm . From the hundreds of hyperbullet games you'll play in such a short time control the opening theory will be installed in your head , in a classical game you will know not to play h3 from experience of loosing thousands of hyperbullet games from it but you know what they say,think outside the box written by me no ai used.

Indeed, I looked at your games and you're too strong for me. Must be the hyperbullet

Indeed, I looked at your games and you're too strong for me. Must be the hyperbullet

@MusicGarlic said in #2:

you do realise my last game was against bobby fishers alt lil bro

@MusicGarlic said in #2: > you do realise my last game was against bobby fishers alt lil bro

@holyskdsaq1234 said in #1:

I do definitely agree that winning or loosing a hyperbullet game is decided by a couple outside factors:slow internet;slow mouse;broken mouse; small screen .Now I do 100% agree that these are not really a problem in classical but still my point stands.
"I know these are genuine reasons why hyperbullet is considered less skillful than longer time controls, but I will simply assert that my argument defeats them without any logic."

Also, argument #1 assumes that your opponent is playing on their absolute best level and you are playing on your absolute best level, which rarely occurs in ultrabullet. Because of this, you don't really need to find the BEST move, but a move that is GOOD ENOUGH.

@holyskdsaq1234 said in #1: > I do definitely agree that winning or loosing a hyperbullet game is decided by a couple outside factors:slow internet;slow mouse;broken mouse; small screen .Now I do 100% agree that these are not really a problem in classical but still my point stands. "I know these are genuine reasons why hyperbullet is considered less skillful than longer time controls, but I will simply assert that my argument defeats them without any logic." Also, argument #1 assumes that your opponent is playing on their absolute best level and you are playing on your absolute best level, which rarely occurs in ultrabullet. Because of this, you don't really need to find the BEST move, but a move that is GOOD ENOUGH.

@InkyDarkBird said in #4:

"I know these are genuine reasons why hyperbullet is considered less skillful than longer time controls, but I will simply assert that my argument defeats them without any logic."
my dupont approach defeats them without logic , if I were to pee on your monitor preventing you to play the most skillful time control hyperbullet would you feel in control of thay situation without any logic , yes.

@InkyDarkBird said in #4: > "I know these are genuine reasons why hyperbullet is considered less skillful than longer time controls, but I will simply assert that my argument defeats them without any logic." my dupont approach defeats them without logic , if I were to pee on your monitor preventing you to play the most skillful time control hyperbullet would you feel in control of thay situation without any logic , yes.

@InkyDarkBird said in #4:

you find a move which leads to a win 70 moves later in classical you dont

@InkyDarkBird said in #4: > you find a move which leads to a win 70 moves later in classical you dont

@holyskdsaq1234 said in #3:

you do realise my last game was against bobby fishers alt lil bro

Basically saying that the dude behind somrik_sen15 is a man named Robert James Fischer huh?

@holyskdsaq1234 said in #3: > you do realise my last game was against bobby fishers alt lil bro Basically saying that the dude behind somrik_sen15 is a man named Robert James Fischer huh?

I play lots of bullet.

I can tell you with a fact that when I play classical, I am no match for other 1800s (aka, "my skill".)

Why? Because bullet teaches you to find the move that doesn't immediately lose, and hopefully makes your opponent think a bit, which loses precious time for them. This is even more true in hyperbullet.

When your mind is tuned to finding tricky, "fun" moves instead of the "best" move, you will miss simple tactics and have a lot of tunnel vision when playing normal chess. Because your goal has always been to put your opponent in danger of flagging.

Does hyperbullet require more calculation? Not really. You don't calculate at ALL in hyperbullet. You are using intuition, what you THINK might be the best move, and not actually calculating out what SHOULD be the best move, because ain't nobody got time for that.

Having good intuition is indeed good for classical chess. However, having good calculation skills is far more important. You have the time to think things through, why not use the time?

At the end of the day hyper is a mouse speed game. It tests your intuition and ability to not blunder all your pieces with only 30 seconds to think, and that's about it. There's no need to pretend that it's something else.

I play lots of bullet. I can tell you with a fact that when I play classical, I am no match for other 1800s (aka, "my skill".) Why? Because bullet teaches you to find the move that doesn't immediately lose, and hopefully makes your opponent think a bit, which loses precious time for them. This is even more true in hyperbullet. When your mind is tuned to finding tricky, "fun" moves instead of the "best" move, you will miss simple tactics and have a lot of tunnel vision when playing normal chess. Because your goal has always been to put your opponent in danger of flagging. Does hyperbullet require more calculation? Not really. You don't calculate at ALL in hyperbullet. You are using intuition, what you THINK might be the best move, and not actually calculating out what SHOULD be the best move, because ain't nobody got time for that. Having good intuition is indeed good for classical chess. However, having good calculation skills is far more important. You have the time to think things through, why not use the time? At the end of the day hyper is a mouse speed game. It tests your intuition and ability to not blunder all your pieces with only 30 seconds to think, and that's about it. There's no need to pretend that it's something else.

@holyskdsaq1234 said in #6:

you find a move which leads to a win 70 moves later in classical you dont

Are you trying to tell me that you seriously know you have a forced win in 70 moves?

That's...not how it works. If it takes you 70 moves to win, it is not a forced win from that move. You are just playing a move that is good in general, which is also what you do in classical. The difference is that nuance in classical is more important.

@holyskdsaq1234 said in #6: > you find a move which leads to a win 70 moves later in classical you dont Are you trying to tell me that you seriously know you have a forced win in 70 moves? That's...not how it works. If it takes you 70 moves to win, it is not a forced win from that move. You are just playing a move that is good in general, which is also what you do in classical. The difference is that nuance in classical is more important.

I don't think hyperbullet requires more skill and calculation than classical. I would say it requires a different set of factors to win. There are similarities because it still follows the rules of chess, but there are different priorities in order to win in each mode.

I would say one value I like about hyperbullet or bullet in general is it allows me to figure out where I lack the intuition or familiarity. It allows me to gather a lot of data of what I am lacking in prep. I don't use to gain rating but I use it to figure out where I am slow.

If I can move quickly and the moves I make are engine approved., not necessarily the best but just enough to be in the top 2 to 5 choices, that's a win for me. This is something I probably won't discover in classical because of the lack of time to play such long games.

I don't think hyperbullet requires more skill and calculation than classical. I would say it requires a different set of factors to win. There are similarities because it still follows the rules of chess, but there are different priorities in order to win in each mode. I would say one value I like about hyperbullet or bullet in general is it allows me to figure out where I lack the intuition or familiarity. It allows me to gather a lot of data of what I am lacking in prep. I don't use to gain rating but I use it to figure out where I am slow. If I can move quickly and the moves I make are engine approved., not necessarily the best but just enough to be in the top 2 to 5 choices, that's a win for me. This is something I probably won't discover in classical because of the lack of time to play such long games.

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