but is it now just ST14+NNUE that looks like ST16 and we just edited the name and not the power?
but is it now just ST14+NNUE that looks like ST16 and we just edited the name and not the power?
but is it now just ST14+NNUE that looks like ST16 and we just edited the name and not the power?
but the title says about 16 + NNUE and this is just ST16
NNUE cannot be disabled anymore in SF16, that's why there's no need to spell it anymore.
So do you know where it is written it can no longer be changed? ... @Solal35
uci
setoption name Use NNUE value false
setoption name EvalFile value /directory_path/new_nn-file.nnue
I tried the above commands and was not able to disable or change it, but there are other nnue files.
https://tests.stockfishchess.org/nns
https://tests.stockfishchess.org/nns?network_name=&user=&master_only=on
I can always download the latest pre-release to be up to date and use the latest green status default net.
https://github.com/official-stockfish/Stockfish/releases?q=prerelease%3Atrue
This is the latest I had when posting this...
Stockfish dev-20230725-027713c4 by the Stockfish developers (see AUTHORS file)
uci
id name Stockfish dev-20230725-027713c4
id author the Stockfish developers (see AUTHORS file)
option name Debug Log File type string default
option name Threads type spin default 1 min 1 max 1024
option name Hash type spin default 16 min 1 max 33554432
option name Clear Hash type button
option name Ponder type check default false
option name MultiPV type spin default 1 min 1 max 500
option name Skill Level type spin default 20 min 0 max 20
option name Move Overhead type spin default 10 min 0 max 5000
option name Slow Mover type spin default 100 min 10 max 1000
option name nodestime type spin default 0 min 0 max 10000
option name UCI_Chess960 type check default false
option name UCI_AnalyseMode type check default false
option name UCI_LimitStrength type check default false
option name UCI_Elo type spin default 1320 min 1320 max 3190
option name UCI_ShowWDL type check default false
option name SyzygyPath type string default <empty>
option name SyzygyProbeDepth type spin default 1 min 1 max 100
option name Syzygy50MoveRule type check default true
option name SyzygyProbeLimit type spin default 7 min 0 max 7
option name EvalFile type string default nn-c38c3d8d3920.nnue
uciok
I want to inform if you make a move that was not in game it will not load.
it works fine on the original moves
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