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How to reach 2000 elo in bullet (or any time control or variant)?

@Subhraneil24 's commment is actually the most useful one here. When playing bullet, you could have the skill equivalency of 1600-1800 rapid, but if you can maintain speed and skill, then you can easily get to 2000 bullet. I'd consider playing slower time formats and reach 1700 -1800 rapid/blitz, but then trying to train speed and developing quick intuitive plays via puzzles.

playing slower games cant be understated in how it helps to improve your ability to calculate and play logically. If you want to improve and become a good chess player, play slow. - But both statements "play slow" and "play fast" are not mutually exclusive; both will help you in separate fashions- but understanding where your shortcomings are will help you determine your areas of improvement.
If you enjoy playing fast chess- keep playing it, but if you come to find that your performance is lacking and wish to improve, then you must use that as the motivator to play slow chess and improve.

@Subhraneil24 's commment is actually the most useful one here. When playing bullet, you could have the skill equivalency of 1600-1800 rapid, but if you can maintain speed and skill, then you can easily get to 2000 bullet. I'd consider playing slower time formats and reach 1700 -1800 rapid/blitz, but then trying to train speed and developing quick intuitive plays via puzzles. playing slower games cant be understated in how it helps to improve your ability to calculate and play logically. If you want to improve and become a good chess player, play slow. - But both statements "play slow" and "play fast" are not mutually exclusive; both will help you in separate fashions- but understanding where your shortcomings are will help you determine your areas of improvement. If you enjoy playing fast chess- keep playing it, but if you come to find that your performance is lacking and wish to improve, then you must use that as the motivator to play slow chess and improve.

Thank you @Lord-Forkquaad

I don't know why people reacted negatively there

Thank you @Lord-Forkquaad I don't know why people reacted negatively there

I reach it with Hyperbullet. So i can Play very fast good moves. Maybe You should try in unrated Games other timecontrols.

I reach it with Hyperbullet. So i can Play very fast good moves. Maybe You should try in unrated Games other timecontrols.

Never played bullet-- so what I say may be nonsense-- If I compare OTB blitz (5+0) at the club with USCF 1600's I see 3 patterns:

Endgames are a real weakness. A glaring weakness there is knowing when to go and not to go from a R&p ending to a K&p ending. So I'd add basic K&p endings to the list.

Another big difference is the amount of dithering: not knowing strategically what to aim for in a position-what pieces to exchange &keep- what files and diagonals to fight for- so they make moves that dont improve their position.

A 3rd difference is not recognizing the next move is ''critical'' and calculating. Like making a sac hoping it works rather than checking first.

Never played bullet-- so what I say may be nonsense-- If I compare OTB blitz (5+0) at the club with USCF 1600's I see 3 patterns: Endgames are a real weakness. A glaring weakness there is knowing when to go and not to go from a R&p ending to a K&p ending. So I'd add basic K&p endings to the list. Another big difference is the amount of dithering: not knowing strategically what to aim for in a position-what pieces to exchange &keep- what files and diagonals to fight for- so they make moves that dont improve their position. A 3rd difference is not recognizing the next move is ''critical'' and calculating. Like making a sac hoping it works rather than checking first.

@LeChuchel said in #13:

I reach it with Hyperbullet. So i can Play very fast good moves. Maybe You should try in unrated Games other timecontrols.
Yep, I agree. Puzzle racer also help a ton

@LeChuchel said in #13: > I reach it with Hyperbullet. So i can Play very fast good moves. Maybe You should try in unrated Games other timecontrols. Yep, I agree. Puzzle racer also help a ton

Adding to the pile of good advice here is underscore that bullet is often misunderstood as a pure mouse race, a matter of who plays fastest. I improved a lot in my own game after I started "breathing" and "taking it slow" (all things considered, of course, it's still a fast-pace format). Don't premove excessively and give difficult positions a couple of seconds of thinking. Most of the time we lose is because of the time we did not invest in previous moves.

Otherwise, I very much like and agree with the idea that skills passes on from slower to faster time control, and not the other way around—though I would add that being a competent bullet player is a very helpful skill in any time format with no increment.

Adding to the pile of good advice here is underscore that bullet is often misunderstood as a pure mouse race, a matter of who plays fastest. I improved a lot in my own game after I started "breathing" and "taking it slow" (all things considered, of course, it's still a fast-pace format). Don't premove excessively and give difficult positions a couple of seconds of thinking. Most of the time we lose is because of the time we did not invest in previous moves. Otherwise, I very much like and agree with the idea that skills passes on from slower to faster time control, and not the other way around—though I would add that being a competent bullet player is a very helpful skill in any time format with no increment.

"being a competent bullet player is a very helpful skill in any time format with no increment"

  • Also in formats with increment: it provides confidence that you can win a won position or draw a drawn position on increment alone.
"being a competent bullet player is a very helpful skill in any time format with no increment" * Also in formats with increment: it provides confidence that you can win a won position or draw a drawn position on increment alone.

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