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How to make a good interactive study

Does anyone know how to make a good/popular opening/chess study, specifically interactive?

Thanks in advance.

Does anyone know how to make a good/popular opening/chess study, specifically interactive? Thanks in advance.

One thing to keep in mind is that interactive mode works best with positions that have forcing or clearly better moves. If there are too many good choices, then the participant will simply have to guess which one to choose. If there are several good moves, then you should use the hint feature to give clues or just tell the participant which move to play for the continuation in that situation. You should also give explanations for some of the "wrong" candidate moves, so that when someone plays it they can understand why it's bad or not as good as the move you chose. When there are two or three equally good moves, which happens often in endgames, I pick the one I like and then make notes for the others like "this also works, but play X for the continuation." I wish it were possible to have interactive studies where participants can play through several different continuations rather than just one.

I made some studies like the one below that were completely interactive, and it worked pretty well, but eventually I started making studies that have a mix of normal analysis with some interactive chapters, mostly to give a test position for something I already explained, and I like that approach better. There's also an option for "hide next moves" mode, but I haven't explored that much yet.

https://lichess.org/study/QZz6D5ZB

One thing to keep in mind is that interactive mode works best with positions that have forcing or clearly better moves. If there are too many good choices, then the participant will simply have to guess which one to choose. If there are several good moves, then you should use the hint feature to give clues or just tell the participant which move to play for the continuation in that situation. You should also give explanations for some of the "wrong" candidate moves, so that when someone plays it they can understand why it's bad or not as good as the move you chose. When there are two or three equally good moves, which happens often in endgames, I pick the one I like and then make notes for the others like "this also works, but play X for the continuation." I wish it were possible to have interactive studies where participants can play through several different continuations rather than just one. I made some studies like the one below that were completely interactive, and it worked pretty well, but eventually I started making studies that have a mix of normal analysis with some interactive chapters, mostly to give a test position for something I already explained, and I like that approach better. There's also an option for "hide next moves" mode, but I haven't explored that much yet. https://lichess.org/study/QZz6D5ZB

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