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How deep is the server analysis of Lichess

Hey everyone,

the server sided Analysis of Lichess is a really cool feature and saves a lot of time when one just quickly wants to find the mistakes and blunders that were made and how the overall engine evaluation of the game goes. Im curious however as to how deep the analysis of the individual positions is, because I couldn't find quick answer. (At some point the engine evaluation just has to be good enough, because the required computing power gets too big).

Im aware that the depth is in almost all cases sufficient (except for some crazy positions where a deeper analysis actually shows a winning move in a previously lost position, where I most certainly wouldn't be able to find the continuation anyway).

Hey everyone, the server sided Analysis of Lichess is a really cool feature and saves a lot of time when one just quickly wants to find the mistakes and blunders that were made and how the overall engine evaluation of the game goes. Im curious however as to how deep the analysis of the individual positions is, because I couldn't find quick answer. (At some point the engine evaluation just has to be good enough, because the required computing power gets too big). Im aware that the depth is in almost all cases sufficient (except for some crazy positions where a deeper analysis actually shows a winning move in a previously lost position, where I most certainly wouldn't be able to find the continuation anyway).

I've been told by a Lichess mod that the server analysis analyzes each position to 3.5 million nodes, but I have no source or proof.

I've been told by a Lichess mod that the server analysis analyzes each position to 3.5 million nodes, but I have no source or proof.

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