What thought process should we study pls?
What thought process should we study pls?
What thought process should we study pls?
I have tried in the last two weeks to overcome this problem by doing around 15 games against some LucasChess engines with lots of time for me and in these games focusing only on not blundering pieces away. That went quite well.
And today my first rapid game against a real person, with some time pressure and - oops, I did it again. Blundered a Queen away. See below.
This time under time pressure. Mostly under time pressure. Maybe training against blundering under time pressure should be itself under time pressure?!
hire me
It is clearly pure chess-board blindness for a player rated 2000+ at rapid to just hang a piece like that. You may say "it's rapid and I wasn't under time pressure" but I think players who play a lot of blitz will find it hard to get out of the mode and think more about their moves. And if your games have no increment, you feel that extra time looking at the move can't be used later when you might need it.
The game where you blundered your queen was 15+5 so it had an increment but I see that before that you were playing quite a lot of high-speed chess and you need to adjust yourself to playing slower.
It can happen to the best players. Ok he didn't hang material but I recall Hikaru stumbling in a classic game by blitzing out moves.
Well done for trying to find a solution. I guess it'll take a while to stress proof; Gandhi was definitely looking to flag you.
All due respect that’s a pretty cool blunder!
Here is the Chapter 3: Move Selection Algorithm contained in a LiChess study
&&&&&&&
QUOTE " from Chapter 3: Move Selection Algorithm by Wojtek
1 - Look for the opponent's ideas - forced options (checks-captures-threats), as well as simpler stuff like piece improvement, castling, pawn breaks etc.
2 - Look for tactical strikes (checks-captures-threats) for yourself,
3 - If there is nothing above -> look for the pieces improvements (worst placed piece, perfect squares etc.),
4 - If the pieces are placed optimally -> look for the pawn breaks (or pawn play in general).
Some additional advices:
End QUOTE"
&&&&&&&
The link for the whole Chess Thinking Training 2 study. (The study also has a link to the first version of Chess Thinking Training 1)
If you're like me you have tendance of looking at a few moves deeply but what can help I think is to analyze less deeply but more broadly => instead of analyzing 3 moves at depth 4, analyze 6 moves at depth 2.
@Alakaluf said in #22:
I have tried in the last two weeks to overcome this problem by doing around 15 games against some LucasChess engines with lots of time for me and in these games focusing only on not blundering pieces away.
Hey Alakaluf,
Hard to say what the issues or solution(s) are?
The sad news may be that two weeks is not long enough. It seems that you have time pressure issues plus blunder issues. (I never played the latest game over)
You can continue playing versus the engine. It is possible to modify what you do for the anti-blunder exercises. You can start with a higher move time (15/10 secs per move) and then gradually reduce the move time (2/3 sec per move) for following exercises based on your performance. With faster time controls, you focus on changes in the position when generating a move. With online short time controls, you just check a few things and move, it is not like OTB where you can do a more elaborate move generation process. You want to do the move generation not as a verbal long checklist thing but sort of an unconscious move generation thing that you just do.
You can reduce blunders but not eliminate them. But if you are 1 min vs 6 minutes with maybe no increment - you are in time pressure and time will most probably negatively affect the outcome of your game. You got behind on time so what moves did you spend a long time on? Were they moves that really needed extra time?
If you make blunders with your queen often - then deliberately take extra time before completing a queen move.
I understand that it is another heartbreaker of a game to blunder your queen in such a position. In truth, I avoid games with no increment as I often lose on time in 5+0 games. If I play a lot of 5-0, I get better at generating quick mostly ok moves.
I would play more games and see if things improve as you try to change/ improve your move generation to reduce blunders. Maybe your Chess Insights on your profile has some useful info. I take the longest time with queen moves and next longest is Knight moves.
What do you generally think about when it is opponent's move? Are you using that time well?
Maybe, just one thing here will help you?
Take care
I made more investigations and it seems I only blunder under time pressure or heavy positional pressure.
It nearly never happens to me in long OTB games - those with 3 minutes per move.
But how to prevent time pressure in bullet, blitz or rapid games? There is no way to prevent time pressure there. The base of these games is time pressure.
For me a solution to the problem must consist of not blundering (as much) under time pressure.
I'm continuing my games against LucasChess bots with focus on blunders. (This worsens my game otherwise, though - playing too passive e.g.)
Help, how do you train against simplest blunders?
Like with other weakness, improve your understanding and ability to apply on practice the correct thought process.
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