- Blind mode tutorial
lichess.org
Donate

Game Analysis : Learn From Your Mistakes

After every game I play , I analyse it and see the better moves I could have played in the 'learn from your mistakes options'. A lot of the time a just dont understand why that move is better and the logic behind it. Can anyone pls help?

After every game I play , I analyse it and see the better moves I could have played in the 'learn from your mistakes options'. A lot of the time a just dont understand why that move is better and the logic behind it. Can anyone pls help?

Engines are silly beasts. Sometimes it can be hard to understand what they want. Prolly your best bet is to follow the engine line for a bit and see if anything makes sense.

Engines are silly beasts. Sometimes it can be hard to understand what they want. Prolly your best bet is to follow the engine line for a bit and see if anything makes sense.

A lot of times don't use the engine to help you it doesn't make sense. But yeah if you don't understand keep going till you do.

A lot of times don't use the engine to help you it doesn't make sense. But yeah if you don't understand keep going till you do.

I found that juxtaposition helps a lot. Try the move that you think is better but engine scores low and follow the line. Then compare it to the engine move's line. This way I found the main difference between French Exchange and Caro Exchange: black's dark-squared bishop is not blocked in French Exchange.

I found that juxtaposition helps a lot. Try the move that you think is better but engine scores low and follow the line. Then compare it to the engine move's line. This way I found the main difference between French Exchange and Caro Exchange: black's dark-squared bishop is not blocked in French Exchange.

'How best to learn from our mistakes', is a huge topic.

Engine analyses is only a part of that equation, and it's not always appropriate.

The best advice that I've seen regarding engine use, is to make sure that you're approaching the engine with a very specific question that will offer you a very specific answer.

Making open-ended queries of the engine has caused many lower-rated players to become discouraged and to quit chess.

Engines, for lower-rated players, can be counter-productive on all kinds of levels that would take pages to explain.

Don't put too much stock in them.

Work on justifying your moves for reasons that you, yourself, fully understand.

It is only that capacity to justify your ideas, that will be the fundamental bedrock behind all of your best ideas.

'How best to learn from our mistakes', is a huge topic. Engine analyses is only a part of that equation, and it's not always appropriate. The best advice that I've seen regarding engine use, is to make sure that you're approaching the engine with a very specific question that will offer you a very specific answer. Making open-ended queries of the engine has caused many lower-rated players to become discouraged and to quit chess. Engines, for lower-rated players, can be counter-productive on all kinds of levels that would take pages to explain. Don't put too much stock in them. Work on justifying your moves for reasons that you, yourself, fully understand. It is only that capacity to justify your ideas, that will be the fundamental bedrock behind all of your best ideas.

Analyzing the played game, the mistakes are of interest. Moves that led to a deterioration in the evaluation of the position. As well as missed opportunities to play tactically more strongly and get a winning score. It is not necessary to analyze every move in a blitz game. Otherwise there will be a collapse when the blitz game is disassembled as a classic game. The most difficult in the analysis are questionable moves. Since from the point of view of the computer, they lead to a drop in the evaluation of your game. That is dubious acts relate to the strategy and your plan, the computer disapproves. Understand why. That's significant. I call it a rapid analysis.

Analyzing the played game, the mistakes are of interest. Moves that led to a deterioration in the evaluation of the position. As well as missed opportunities to play tactically more strongly and get a winning score. It is not necessary to analyze every move in a blitz game. Otherwise there will be a collapse when the blitz game is disassembled as a classic game. The most difficult in the analysis are questionable moves. Since from the point of view of the computer, they lead to a drop in the evaluation of your game. That is dubious acts relate to the strategy and your plan, the computer disapproves. Understand why. That's significant. I call it a rapid analysis.

Here is how I do it:
I see what the computer suggests instead of my mistake. Most of the times I understand the logic behind its moves. The other times - especially when I see a move I thought about but rejected, I just play the move that I thought contradicts my move and see what the engine has planned for that.
Just try to play a move against the computer's choice and see what he plays against it.

Be aware that the computer always chooses the best move and assuming the best answer from the opponent. That's why he sometimes suggests that you should give up pieces seemingly without a fight. In that case I don't think psychologically it is "the best move", as making a "worse" tricky move against a human ,who might not be able to find the best move, usually is better in a worse position.

Here is how I do it: I see what the computer suggests instead of my mistake. Most of the times I understand the logic behind its moves. The other times - especially when I see a move I thought about but rejected, I just play the move that I thought contradicts my move and see what the engine has planned for that. Just try to play a move against the computer's choice and see what he plays against it. Be aware that the computer always chooses the best move and assuming the best answer from the opponent. That's why he sometimes suggests that you should give up pieces seemingly without a fight. In that case I don't think psychologically it is "the best move", as making a "worse" tricky move against a human ,who might not be able to find the best move, usually is better in a worse position.

This topic has been archived and can no longer be replied to.