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fast blitz/bullet not fair due to time adjustment from server

Every time an opponent has a weak internet connection, the server rewards him by giving him extra time after every move. They say in the FAQs technically this is not unfair, he just gets the time back that his connection lags.
Reality is: the realtime a move takes is much longer than the time his clock loses, that makes every feeling of time and if you play fast or slower than your opponent impossible.
Worse it is not fair, because the clock of the opponent is almost always WAY(!) slower as it should be.
Simple example: I have 14sec left (no increment) he has 5 seconds - I must(!) win on time if I use premoves all the time. I do this, but lose on time, he makes >30moves with his 5 seconds left, I lose at least 0.5seconds a move, despite using premoves. Real time the game takes (once again 14 and 5 seconds left = 21 seconds maximum) is more than 1 minute.
This is not only ridiculous, it destroys the whole concept of fast blitz chess.
Please change it!
Who has a weak connection may not play fast chess at all or just lose every game on time, because his conection takes 1-2 seconds a move. Server giving somebody extra time is not fair, but the opposite.

Every time an opponent has a weak internet connection, the server rewards him by giving him extra time after every move. They say in the FAQs technically this is not unfair, he just gets the time back that his connection lags. Reality is: the realtime a move takes is much longer than the time his clock loses, that makes every feeling of time and if you play fast or slower than your opponent impossible. Worse it is not fair, because the clock of the opponent is almost always WAY(!) slower as it should be. Simple example: I have 14sec left (no increment) he has 5 seconds - I must(!) win on time if I use premoves all the time. I do this, but lose on time, he makes >30moves with his 5 seconds left, I lose at least 0.5seconds a move, despite using premoves. Real time the game takes (once again 14 and 5 seconds left = 21 seconds maximum) is more than 1 minute. This is not only ridiculous, it destroys the whole concept of fast blitz chess. Please change it! Who has a weak connection may not play fast chess at all or just lose every game on time, because his conection takes 1-2 seconds a move. Server giving somebody extra time is not fair, but the opposite.

There is no premove advantage with timestamp.

Let's take this to ridiculous extremes to make it most simple to understand. Imagine I have a lag that is one year per move and you move first and we're both premoving whatever moves.

Move 1 = you move starting the game. your move gets to the server instantly and then takes one year to get to me. so you started the game and then I had one year to set my premove.

Move 2 = it took one year for the move to get to me, and one more year for my move to get to the server. so you had 2 years to set your premove. once you premove it takes one year to get to me along with the initial one year it took for my premove from move 1 to hit the server, so I have 2 years to set my premove as well.

Move 3 and onward = identical to move 2.

You both have the exact same amount of response time to set your premove.

There is no premove advantage with timestamp. Let's take this to ridiculous extremes to make it most simple to understand. Imagine I have a lag that is one year per move and you move first and we're both premoving whatever moves. Move 1 = you move starting the game. your move gets to the server instantly and then takes one year to get to me. so you started the game and then I had one year to set my premove. Move 2 = it took one year for the move to get to me, and one more year for my move to get to the server. so you had 2 years to set your premove. once you premove it takes one year to get to me along with the initial one year it took for my premove from move 1 to hit the server, so I have 2 years to set my premove as well. Move 3 and onward = identical to move 2. You both have the exact same amount of response time to set your premove.

you didn't read what I was talking about...
a 3min blitz game without increment should last at maximum 6min, right?
If one player is lagging so badly, that due to lag the game last let's say 8 minutes, than I say this player must not be allowed to play at all!
Because in real time he used 5 min and not 3, even if all the 2 minutes extra were not his fault, but due to his bad connection. I don't have a bad connection, but I have to deal with it?

And when I play a 3 min game and every move I make is between 1 and 3 seconds for first 40 moves and my opponent is in real time taking 3-5 seconds on average I expect to be at least 1 min up on the clock by move 40, I look at the clock and I have 30 seconds left and he has 2 minutes left - this is not just unreal because I really(!!) played faster than him, it destroys the blitz feeling totally.

If player with such a lag play a 1hour game, it is no problem if he wins 2 seconds a move or stuff, but in a fast blitz game a lot of times tenth of a second decide and it is not ok that people get a big advantage because of bad connection.
And this happens, because the server gives the one who is lagging badly MORE time that he should, that is he wins time on the clock.

you didn't read what I was talking about... a 3min blitz game without increment should last at maximum 6min, right? If one player is lagging so badly, that due to lag the game last let's say 8 minutes, than I say this player must not be allowed to play at all! Because in real time he used 5 min and not 3, even if all the 2 minutes extra were not his fault, but due to his bad connection. I don't have a bad connection, but I have to deal with it? And when I play a 3 min game and every move I make is between 1 and 3 seconds for first 40 moves and my opponent is in real time taking 3-5 seconds on average I expect to be at least 1 min up on the clock by move 40, I look at the clock and I have 30 seconds left and he has 2 minutes left - this is not just unreal because I really(!!) played faster than him, it destroys the blitz feeling totally. If player with such a lag play a 1hour game, it is no problem if he wins 2 seconds a move or stuff, but in a fast blitz game a lot of times tenth of a second decide and it is not ok that people get a big advantage because of bad connection. And this happens, because the server gives the one who is lagging badly MORE time that he should, that is he wins time on the clock.

I try to explain again what OhNoMyPants (I think) was saying.

Unlike an OTB game, online chess does not only have thinking time for the two sides. There is also a time (twice a move) where one side thinks it is the other guys turn. You do not see the move instantly like in OTB.

If both players have a perfect connection that "in between" time is not recognizable. If one side has a bad connection it might be.

So after your move it takes the other guy a while to see your move, and it takes a while for you to see his move. This helps both sides equally, or not at all depending on the point of view.
That time however is first taken and then added again to the player with the bad connection.

So your assumption that you have more thinking time with a bad connection is wrong. You don't. The time where both sides think it is the other guys turn is longer. But equally shared.

No advantage at all.

I try to explain again what OhNoMyPants (I think) was saying. Unlike an OTB game, online chess does not only have thinking time for the two sides. There is also a time (twice a move) where one side thinks it is the other guys turn. You do not see the move instantly like in OTB. If both players have a perfect connection that "in between" time is not recognizable. If one side has a bad connection it might be. So after your move it takes the other guy a while to see your move, and it takes a while for you to see his move. This helps both sides equally, or not at all depending on the point of view. That time however is first _taken_ and then _added again_ to the player with the bad connection. So your assumption that you have more thinking time with a bad connection is wrong. You don't. The time where both sides think it is the other guys turn is longer. But equally shared. No advantage at all.

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