@Molurus said in #10:
Not really, or only in some specific cases. I often play games with very high accuracy and 0 inaccuracies, 0 mistakes and 0 blunders.
By your method, those games would be marked as 'cheated'.
It may be one ingredient in a large set of tools and indicators, but by itself it's not reliable.
No. I didn't say, it is sufficient to do it for one game.
@Molurus said in #10:
> Not really, or only in some specific cases. I often play games with very high accuracy and 0 inaccuracies, 0 mistakes and 0 blunders.
>
> By your method, those games would be marked as 'cheated'.
>
> It may be one ingredient in a large set of tools and indicators, but by itself it's not reliable.
No. I didn't say, it is sufficient to do it for one game.
Hi. Do Lichess use bot’s to play against a player suspected for cheating, to check if he’s cheating?
No, cheat detection doesn't work like that, at least not on Lichess.
There are no bots controlled by Lichess admins or devs that are free to play against users for any reason. The only bots allowed to play on Lichess have the purple BOT tag. If an account doesn't have that tag the account belongs to a person.
> Hi. Do Lichess use bot’s to play against a player suspected for cheating, to check if he’s cheating?
No, cheat detection doesn't work like that, at least not on Lichess.
There are no bots controlled by Lichess admins or devs that are free to play against users for any reason. The only bots allowed to play on Lichess have the purple BOT tag. If an account doesn't have that tag the account belongs to a person.