making basic competition unit to be a pair of games with white player the choice of backrank, would by pool sampling be another way to randomize the experience.
the danger might then be that rabid winners would each on their turn also choose unbalanced, I guess. I did not think like that...
so yes.. then a middle ground would be to have pool based randomization among consensus balanced positions or with a range that is similar to the standard white initial turn imbalance of first turn per some moving target like engine scoring. Perhaps some safety margin there.
my main concern is a within life span ability to learn (but not depth first turn by turn knowledge as recipes to playable deep, one can learn other ways as someone else said, "immediately" from the very first position playing chess through either learned intuition or reasoning (or both, usually or dare I say, always both).
For me 960 is for the already experienced to find the bare commonalities from standard, as there are limits to the statistical brain sampling, if machine don't sweat, humans do, and they don't use systemic back-prop for their neural networks, timing of repeated (and diverse to a sufficient extent) needs to be within biological learning time frames. I would refer to basic animal statistical learning of the Bell ringing appearing association to food, the logic of the experimental design, being imposed on the learning brain there, as food you will get if hearing the bell (it might be a when but it acts like an if in this case, and its reproducibility increases the logical behavior consequence to the event of the bell ringing, in my interpretation).
a fluke, that repeats itself in the environment in association with another event, loses "fluke" status.. Correlation might not be causation, in general, but in the real world, it acquires associative importance, and if the real world is chess board logic at turn by turn clock, then it might converge to the board mechanical logic.. correlation would not be a fluke there, eventually. in the learning trajectory of my ideal conception right here.
So, now that I motivated why 960 full random is like an impossible learning program at any brain type level, deduction or induction (as in intuition under the hood).
Now, that the random obsession can be delegated to the pool sampling uncertainty of either player choice in pair of games as the unit.
we just need to adjust (while including standard, why exclude it, sure some of the pool might be shy and always choose it at first, but then there is the other game when they don't choose the set up.). This would seem like a smooth learning challenge transiton from standard. and would redfuce the spoiler lower ELO current limiting but winning learning strategy that might have annoyed high level players (that were past that kind of play) like Fisher.
maybge the pools were small then (the pools envisioned behind each game being some random generator driven).
trust in the pool....
so all the arguments in this balanced discussion might be to filter among the 960..
I would prefer also a representant of each mindboggling outliers (although some might think it would be about imbalance, I think it might also be about how distant from standard backrank consequence emerging board logic (i.e.. that which the human need to develop beyond the mere turn by turn logic, which I would say to be of both cosncious and subconscious learning processes).
"I" being the simplest voice choice here. I do not pretend to have it right.. but I think I hear little of this kind of consideration and revisiting of "expected" immutable. I got to go... but those arguments I wish to have made finally clearer that over the past 5 years, that I might have tried to express them...
PS: sorry for sentences left hanging... I don't even have time for another rambling temptation trying to fix that.
making basic competition unit to be a pair of games with white player the choice of backrank, would by pool sampling be another way to randomize the experience.
the danger might then be that rabid winners would each on their turn also choose unbalanced, I guess. I did not think like that...
so yes.. then a middle ground would be to have pool based randomization among consensus balanced positions or with a range that is similar to the standard white initial turn imbalance of first turn per some moving target like engine scoring. Perhaps some safety margin there.
my main concern is a within life span ability to learn (but not depth first turn by turn knowledge as recipes to playable deep, one can learn other ways as someone else said, "immediately" from the very first position playing chess through either learned intuition or reasoning (or both, usually or dare I say, always both).
For me 960 is for the already experienced to find the bare commonalities from standard, as there are limits to the statistical brain sampling, if machine don't sweat, humans do, and they don't use systemic back-prop for their neural networks, timing of repeated (and diverse to a sufficient extent) needs to be within biological learning time frames. I would refer to basic animal statistical learning of the Bell ringing appearing association to food, the logic of the experimental design, being imposed on the learning brain there, as food you will get if hearing the bell (it might be a when but it acts like an if in this case, and its reproducibility increases the logical behavior consequence to the event of the bell ringing, in my interpretation).
a fluke, that repeats itself in the environment in association with another event, loses "fluke" status.. Correlation might not be causation, in general, but in the real world, it acquires associative importance, and if the real world is chess board logic at turn by turn clock, then it might converge to the board mechanical logic.. correlation would not be a fluke there, eventually. in the learning trajectory of my ideal conception right here.
So, now that I motivated why 960 full random is like an impossible learning program at any brain type level, deduction or induction (as in intuition under the hood).
Now, that the random obsession can be delegated to the pool sampling uncertainty of either player choice in pair of games as the unit.
we just need to adjust (while including standard, why exclude it, sure some of the pool might be shy and always choose it at first, but then there is the other game when they don't choose the set up.). This would seem like a smooth learning challenge transiton from standard. and would redfuce the spoiler lower ELO current limiting but winning learning strategy that might have annoyed high level players (that were past that kind of play) like Fisher.
maybge the pools were small then (the pools envisioned behind each game being some random generator driven).
trust in the pool....
so all the arguments in this balanced discussion might be to filter among the 960..
I would prefer also a representant of each mindboggling outliers (although some might think it would be about imbalance, I think it might also be about how distant from standard backrank consequence emerging board logic (i.e.. that which the human need to develop beyond the mere turn by turn logic, which I would say to be of both cosncious and subconscious learning processes).
"I" being the simplest voice choice here. I do not pretend to have it right.. but I think I hear little of this kind of consideration and revisiting of "expected" immutable. I got to go... but those arguments I wish to have made finally clearer that over the past 5 years, that I might have tried to express them...
PS: sorry for sentences left hanging... I don't even have time for another rambling temptation trying to fix that.