It looks as though you as going deep. I am slower than you. (also a bit dispersed a the moment, as often).. but i will keep my goals minimal.
let me know if you find out that the deep runaways search of the begginning, the ones you put in post have to be revised.
otherwise. my priority is to find back jomega's example with verbose SF in details (pruning error, caught in time by killer move list), and look at your position example.. see if there could be same mechanisms at play, without the killer move list catching the error in time.
killer move list is dependent on the current position under exploration in the subtree expansion to still have candidate moves in it. it is fleeting.
Hypothesis under my current consideration.
There could be many ways the first example repair could not have happened.
@Toscani please contact me with links to your posts you would ask need for my point of view. I am aware of the web guide site, but I have given up about figuring out a critical view of what it outputs. that is also a long story. but some of the chess theory feature present are worth noticing.. just not their weight with respect to material counting components.
keeping that long story about parameter optiinzation of the past for later. may need iterations. Since i am also curious about chess theory as it is accepted in SF, I would like to keep talking about the human understanding of them, it might give me some clues about the interaction. but my non-engine recent interest was focussing on more curated sets of thems such as the puzzle system here on lichess with restricted tactical scope where consensus about themes meaning something is automatized and roughly not disputed (but possibly for semantics preferences, all of which can be adjusted later i think). For the other positional themes or chess theory complement. my current convinced objective (hard to achieve, for me) is getting through PCC table, which is way smaller than the web guide set of features that are uncurated (for interactions,intersections or double couting etc...). PCC main effort according to me is to curate a sufficiently explaining for target chess player learning level, so that it could be use as a set of analytical component for evaluation of positions beyond material counting signals.
It looks as though you as going deep. I am slower than you. (also a bit dispersed a the moment, as often).. but i will keep my goals minimal.
let me know if you find out that the deep runaways search of the begginning, the ones you put in post have to be revised.
otherwise. my priority is to find back jomega's example with verbose SF in details (pruning error, caught in time by killer move list), and look at your position example.. see if there could be same mechanisms at play, without the killer move list catching the error in time.
killer move list is dependent on the current position under exploration in the subtree expansion to still have candidate moves in it. it is fleeting.
Hypothesis under my current consideration.
> There could be many ways the first example repair could not have happened.
@Toscani please contact me with links to your posts you would ask need for my point of view. I am aware of the web guide site, but I have given up about figuring out a critical view of what it outputs. that is also a long story. but some of the chess theory feature present are worth noticing.. just not their weight with respect to material counting components.
keeping that long story about parameter optiinzation of the past for later. may need iterations. Since i am also curious about chess theory as it is accepted in SF, I would like to keep talking about the human understanding of them, it might give me some clues about the interaction. but my non-engine recent interest was focussing on more curated sets of thems such as the puzzle system here on lichess with restricted tactical scope where consensus about themes meaning something is automatized and roughly not disputed (but possibly for semantics preferences, all of which can be adjusted later i think). For the other positional themes or chess theory complement. my current convinced objective (hard to achieve, for me) is getting through PCC table, which is way smaller than the web guide set of features that are uncurated (for interactions,intersections or double couting etc...). PCC main effort according to me is to curate a sufficiently explaining for target chess player learning level, so that it could be use as a set of analytical component for evaluation of positions beyond material counting signals.