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best strategies/tactics when you have a horse pair?

In some of my games I've been lucky enough to retain a horse pair throughout the whole game! I'm curious what are everyone's favorite strategies or tactics to make the most of the horse pair advantage?

"Horse" makes you sound like a noob.

By the way, it highly depends on the pawn structure. Post a concrete position or advice is not available.

@Sarg0n
You know it's not called a "knight" in every language, right? And that many people on Lichess do not speak English as a first language?

Yeah pony is lot better name. 'Lucky' on what opponent has. Assumin endgame i.e lots open space pair of bishops would be way stronger than pair of ponies. On interlocked pawns situation it MIGHT be other way round.

Amongst us weaklings horsies tend produce more tactical accidents so that the favorite. Go forward and hope for blunder

Well, usually the horses are better in closed positions, and they crave an outpost, a square where they are suported by their own paws and cannot be attacked by the opponent's, in the enemy's camp. This is a very general wisdom about the horses, but it works! :) But keep in mind that, objectively, the bishop pair is more often than not stronger than bishop and knight or two knights. It will depend on the position and the pawn structure, as Sarg mentioned.

Firstiful a bishop pair is generally considered stronger than a knight pair.
You can place your knights in front of advanced pawns preventing them advancing further and generally those squares are fairly safe for knights.
In end game, I think, knights buy you time since your opponent will spend extra time on finding safe spots to place their pieces avoiding your forks.
Noob advices from a noob player to another noob player ;)

An endgame of two knights and a king against a lone king is a draw, only a helpmate is possible. The same is not true of two (opposite-colored) bishops, or a bishop and a knight. Your opponent must have material on the board to checkmate. As @zugzwang2019 says, the general idea with two knights is to use one to block opponent's pawns and the other to attack the king, cornering it and then delivering checkmate with the horse that had been blocking the other piece.

One reason why the presence of a piece besides the king is important is it prevents a stalemate. If the knight is not blocking the path of the pawn, then it is another piece to move. Another is that it could help in blocking the king's escape routes.

There exists a method called the Troitsky Line for determining whether checkmate is possible, based on the position of the pawn. If you determine that you can reduce material down to such an endgame with a pawn behind this line, then you should. Otherwise, it is a draw.

If you're talking about the positions where both sides still have lots of other material too, then it's really just going to depend on the individual game I'd say.

@Chuck_Fess He is correcting a new guy. What is wrong with that? Its only a "knight" in english, Russians call it a stallion Germans call it a jumper.

@Morozov In Turkey it's called
Knight->Horse
Bishop->Elephant
Rook->Castle
Queen->Vizier
King->Shah
if anyone finds it interesting.
Turkey is a neighbour of Iran (historically Persians)
I wonder what Iranians call pieces though.

And in finnish it's called "Ratsu", "rider", hence it's shortened "R" in analysis.

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