I guess we'll have to wait and see.
It's a pretty big decision to add a feature like that. One of the main concerns is fragmentation of the community. And is it really worth it?
I might be coming across as ignorant, but I don't really see a huge difference between getting a pairing via the main lobby and getting a pairing via a pool.
Functionally on the surface, the only difference is that instead of opening a menu and selecting the time control and variant you want in detail, you're given a hot-link to a certain time control and a certain variant.
Beyond that, where's the great functional difference?
Being paired with someone blindly? I'm pretty sure most people create games and get auto-paired anyway. Not a lot of people pay close attention to the list and snipe individual seeks. Honestly that list on the homepage has been tossed up for removal a few times.
Not being able to abort games? We've recently implemented measures to punish people who rampantly abort games just because they don't like their opponent.
Having a dedicated rating to the pool? It seems like a small gain considering my previous points. That's really the only gain I see and it doesn't need pools to exist. We can just make a 5+0 rating that gets used when you play 5+0 standard games.
The only question then is abuse of the rating system via boosting, and we've already got tools to deal with that.
So what else is really there to gain?
I apologise if I'm coming across as harsh/close-minded. If I'm wrong, show me why I'm wrong.
I guess we'll have to wait and see.
It's a pretty big decision to add a feature like that. One of the main concerns is fragmentation of the community. And is it really worth it?
I might be coming across as ignorant, but I don't really see a huge difference between getting a pairing via the main lobby and getting a pairing via a `pool`.
Functionally on the surface, the only difference is that instead of opening a menu and selecting the time control and variant you want in detail, you're given a hot-link to a certain time control and a certain variant.
Beyond that, where's the great functional difference?
Being paired with someone blindly? I'm pretty sure most people create games and get auto-paired anyway. Not a lot of people pay close attention to the list and snipe individual seeks. Honestly that list on the homepage has been tossed up for removal a few times.
Not being able to abort games? We've recently implemented measures to punish people who rampantly abort games just because they don't like their opponent.
Having a dedicated rating to the pool? It seems like a small gain considering my previous points. That's really the only gain I see and it doesn't need pools to exist. We can just make a 5+0 rating that gets used when you play 5+0 standard games.
The only question then is abuse of the rating system via boosting, and we've already got tools to deal with that.
So what else is really there to gain?
I apologise if I'm coming across as harsh/close-minded. If I'm wrong, show me why I'm wrong.