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ANTICHESS: How about a guide for real beginners?

There are already many Antchess studies, tutorials and guides that claims and aims to lead beginners into the antichess world. While they certainly help people improve, they are not too beginner-friendly.

The first time I went through Road to 2000+, I'm like this:

"Wait what... development is good? Queen is better than bishop in the opening? Material advantage??
OMG this is too advanced I don't understand and I can't do all these tactics calculation thing"

I can understand it now, but really, is there not anything for 900ish players who wants to improve?

Beginners, like me, are lazy and don't want to calculate. Do tell them "if the opponent have pawns on blah blah squares and no pieces and blah blah squares, promoting to rook is usually good" and not "promote to rook if the opponent have no immediate mate sequence".

Most beginner's chess guide begin with, apart from the rules, "develop your pieces, castle, control the center" and not "pay attention to tactics, spot weakness and attack" and the like. Because the former is easier to execute. What beginners need is heuristics and not general ideas.

Anyone?

There are already many Antchess studies, tutorials and guides that claims and aims to lead beginners into the antichess world. While they certainly help people improve, they are not too beginner-friendly. The first time I went through Road to 2000+, I'm like this: "Wait what... development is good? Queen is better than bishop in the opening? Material advantage?? OMG this is too advanced I don't understand and I can't do all these tactics calculation thing" I can understand it now, but really, is there not anything for 900ish players who wants to improve? Beginners, like me, are lazy and don't want to calculate. Do tell them "if the opponent have pawns on blah blah squares and no pieces and blah blah squares, promoting to rook is usually good" and not "promote to rook if the opponent have no immediate mate sequence". Most beginner's chess guide begin with, apart from the rules, "develop your pieces, castle, control the center" and not "pay attention to tactics, spot weakness and attack" and the like. Because the former is easier to execute. What beginners need is heuristics and not general ideas. Anyone?

Means? What can we put in that real beginner's guide?

Means? What can we put in that real beginner's guide?

@Game-Changer20 Immediate instructions, easy to execute rules of thumb, and not general, broad ideas.

@Game-Changer20 Immediate instructions, easy to execute rules of thumb, and not general, broad ideas.

I think Experience is the real guide. Out of curiosity I tried this anti chess, I don't know how to play it in the beginning but then I discovered that this is also an awesome game to be learned. Same with other chess variants , we learned most of them not from others but from ourselves. (Sorry for bad English)

I think Experience is the real guide. Out of curiosity I tried this anti chess, I don't know how to play it in the beginning but then I discovered that this is also an awesome game to be learned. Same with other chess variants , we learned most of them not from others but from ourselves. (Sorry for bad English)

Yea, experience is very imp. When I started playing antichess, I used to think that it will only increase my losses, cos I never won a single game of antichess in the firsts 15-20 games I played. The first game I won in May was only cos my opponent left the game. But then I started observing other player's games and found the idea of how to play antichess...in june I started playing hourly tmts 1+0 (I was 1300 at that time) and my higher rated opponents berserk with me, and I was able to flag them...and so far my rating increased to 1530 in June. In August when I was 1700-1750 I used to lose to e4! Cos I didn't know that e4, d4, and d3 are losing on spot. Then I checked the study.."Road to 2000+" it helped me a lot, I was not a beginner at that time, so I was able to understand that study. :)

Yea, experience is very imp. When I started playing antichess, I used to think that it will only increase my losses, cos I never won a single game of antichess in the firsts 15-20 games I played. The first game I won in May was only cos my opponent left the game. But then I started observing other player's games and found the idea of how to play antichess...in june I started playing hourly tmts 1+0 (I was 1300 at that time) and my higher rated opponents berserk with me, and I was able to flag them...and so far my rating increased to 1530 in June. In August when I was 1700-1750 I used to lose to e4! Cos I didn't know that e4, d4, and d3 are losing on spot. Then I checked the study.."Road to 2000+" it helped me a lot, I was not a beginner at that time, so I was able to understand that study. :)

@HighlyRadioactive yes that's true. As of now, you can use studies that some of the players have created. They have created puzzles, game study and openings. It's not a huge collection but some of them are good. Go to Study and search for anti chess. You will come across these resources.

@HighlyRadioactive yes that's true. As of now, you can use studies that some of the players have created. They have created puzzles, game study and openings. It's not a huge collection but some of them are good. Go to Study and search for anti chess. You will come across these resources.

I would suggest to read "The Ultimate Guide to ANTICHESS", by Vladica Andrejic.

I would suggest to read "The Ultimate Guide to ANTICHESS", by Vladica Andrejic.

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