@kalafiorczyk
I explained the reasons to you succinctly in one sentence above. It is up to you to comprehend it.
You're not tracking. I asked why the chess960 castling end positions copy the old chess exactly in every position. You did not answer this question.
The additional reasons as explained by Fisher: the rules are intended to mess up chess players who memorize openings. It seems like Fisher succeeded exceedingly well in messing up your memorized chess rules, like this one:
No, it was to prevent memorizing openings. But the point of castling is the same (protect the king, connect the rooks, move king to one side of the board) which is why castling results in the same position as the old chess.
The point of 960 is to be as much like chess as possible while preventing opening theory. This is why all the pieces have the same movements, rules for winning are the same, stalemate, castling positions, etc.
This is a classical example of memorization of openings: attack on the opposite side to the castle.
Do you even know what memorizing chess openings is? It's not knowing basic opening principles. That's just knowing chess lol. Memorizing openings is memorizing specific moves instead of thinking about each position on your own.
I say that Fisher had a lot of insight into the way of thinking of the chess memorizers like you, because it seems to make you really upset. That was the point.
Dude, c'mon. I'm not a "chess memorizer." I literally play 960 because I like to avoid opening theory and memorization. But it seems like you don't know what theory is in chess or what memorizing is. Knowing why to castle is not memorization.
And I'm not upset with the rules of chess960. I think it's vastly superior to the old chess because it avoids memorization and allows for many more unique positions. It's actually my favorite game ever. I just think the castling is a bit arbitrary because it copies the old chess without having the same reasons. But it can be okay to have some contrived rules in a game. I just offered a way to make castling less contrived.
@kalafiorczyk
> I explained the reasons to you succinctly in one sentence above. It is up to you to comprehend it.
You're not tracking. I asked why the chess960 castling end positions copy the old chess *exactly* in every position. You did not answer this question.
> The additional reasons as explained by Fisher: the rules are intended to mess up chess players who memorize openings. It seems like Fisher succeeded exceedingly well in messing up your memorized chess rules, like this one:
No, it was to prevent memorizing openings. But the point of castling is the same (protect the king, connect the rooks, move king to one side of the board) which is why castling results in the same position as the old chess.
The point of 960 is to be as much like chess as possible while preventing opening theory. This is why all the pieces have the same movements, rules for winning are the same, stalemate, castling positions, etc.
> This is a classical example of memorization of openings: attack on the opposite side to the castle.
Do you even know what memorizing chess openings is? It's not knowing basic opening principles. That's just knowing chess lol. Memorizing openings is memorizing specific moves instead of thinking about each position on your own.
> I say that Fisher had a lot of insight into the way of thinking of the chess memorizers like you, because it seems to make you really upset. That was the point.
Dude, c'mon. I'm not a "chess memorizer." I literally play 960 because I like to avoid opening theory and memorization. But it seems like you don't know what theory is in chess or what memorizing is. Knowing why to castle is not memorization.
And I'm not upset with the rules of chess960. I think it's vastly superior to the old chess because it avoids memorization and allows for many more unique positions. It's actually my favorite game ever. I just think the castling is a bit arbitrary because it copies the old chess without having the same reasons. But it can be okay to have some contrived rules in a game. I just offered a way to make castling less contrived.