Hello, I was just wondering if there could be any way to improve analysis by letting you know, after your blunders and mistakes, what was your elo performance of the game. I think it would help players a lot to differentiate between good and bad games apart from the final result and whether they found a nice-working 1500 elo trick or if their idea was a result of 2000 elo calculations.
I only saw that kind of analysis in the tournament recaps, and I thought it would be a good tool to analyze not only the moves you played, but the quality of the game.
Thank you! for your responses!
Hello, I was just wondering if there could be any way to improve analysis by letting you know, after your blunders and mistakes, what was your elo performance of the game. I think it would help players a lot to differentiate between good and bad games apart from the final result and whether they found a nice-working 1500 elo trick or if their idea was a result of 2000 elo calculations.
I only saw that kind of analysis in the tournament recaps, and I thought it would be a good tool to analyze not only the moves you played, but the quality of the game.
Thank you! for your responses!
It's easy for a single game.
Performance rating = Opponents rating + 400
Note: For single game only.
Well, general formula is:
Performance rating = [Sum of Opponents' ratings + 400 (Wins - Losses)]/Number of games
It's easy for a single game.
Performance rating = Opponents rating + 400
Note: For single game only.
Well, general formula is:
Performance rating = [Sum of Opponents' ratings + 400 (Wins - Losses)]/Number of games
Thank you so much for the formula!!
Thank you so much for the formula!!
Please no! I really don't want to see hundreds of people who don't even make the post-game analysis starting to brag about outliers where their "game rating" happened to be unusually high.
That's really what we don't need.
The rating is intrinsically a long time scales parameter, so it doesn't make much sense to determine it for a single game. Besides, you already have the ACL as an (imperfect, but better than nothing) parameter to assess the quality of each game.
Please no! I really don't want to see hundreds of people who don't even make the post-game analysis starting to brag about outliers where their "game rating" happened to be unusually high.
That's really what we don't need.
The rating is intrinsically a long time scales parameter, so it doesn't make much sense to determine it for a single game. Besides, you already have the ACL as an (imperfect, but better than nothing) parameter to assess the quality of each game.