@beginnerdev said in #1:
How should I start to understand my game? What are the ideas to analyse game?
You can start by looking at mistakes marked by the engine. Some are obvious, so nothing to add here.
Most of the times it is not the case (like in the game you posted, especially when the mistake prevents you from getting some advantage) so follow the suggested line provided by the engine. That Bxf6 would allow you to reach a 2-pawn advantage.
Sometimes even after that you don't get it, or there is no way you will notice it in actual games, don't worry too much. The aim is avoiding mistakes you can understand.
Finally, you can analyze the endgame, where previously hidden weaknesses usually rise. If that's the case, try to find the root of the problem, sometimes is just a player had to double pawns or ended with three isolated pawns against three connected pawns, a King too passive, etc...
As a general practice: in any position you feel uncomfortable, try to find why and when/how it could have been prevented.
@beginnerdev said in #1:
> How should I start to understand my game? What are the ideas to analyse game?
You can start by looking at mistakes marked by the engine. Some are obvious, so nothing to add here.
Most of the times it is not the case (like in the game you posted, especially when the mistake prevents you from getting some advantage) so follow the suggested line provided by the engine. That Bxf6 would allow you to reach a 2-pawn advantage.
Sometimes even after that you don't get it, or there is no way you will notice it in actual games, don't worry too much. The aim is avoiding mistakes you can understand.
Finally, you can analyze the endgame, where previously hidden weaknesses usually rise. If that's the case, try to find the root of the problem, sometimes is just a player had to double pawns or ended with three isolated pawns against three connected pawns, a King too passive, etc...
As a general practice: in any position you feel uncomfortable, try to find why and when/how it could have been prevented.